package smithy import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) ForgeEquipCheck(session comm.IUserSession, req *pb.SmithyForgeEquipReq) (code pb.ErrorCode) { if req.ReelId == 0 { code = pb.ErrorCode_ReqParameterError return } return } // 打造装备 func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEquipReq) (code pb.ErrorCode, data proto.Message) { var ( stove *pb.DBStove err error update map[string]interface{} costRes []*cfg.Gameatn ) update = make(map[string]interface{}) code = this.ForgeEquipCheck(session, req) if code != pb.ErrorCode_Success { return // 参数校验失败直接返回 } stove, err = this.module.modelStove.getSmithyStoveList(session.GetUserId()) if err != nil { code = pb.ErrorCode_DBError return } reelcfg := this.module.configure.GetSmithyReelConfigData(req.ReelId) if reelcfg == nil { code = pb.ErrorCode_ReqParameterError // 没有找到该类型的图纸信息 return } // 校验图纸是否激活 if _, ok := stove.Data[req.ReelId]; !ok { // 是不是首次打造 if !this.module.configure.CheckSmithyFirstReelConfigData(reelcfg.Type, req.ReelId) { // 没有激活图纸 code = pb.ErrorCode_SmithyNoReel return } stove.Data[req.ReelId] = &pb.Mastery{ Lv: 1, Value: 0, } //update["data"] = stove.Data } stove.Data[req.ReelId].Value += 1 // 是否是精益打造 if req.Quality > 0 { costRes = append(costRes, reelcfg.Quality) } costRes = append(costRes, reelcfg.Consume...) if code = this.module.CheckRes(session, costRes); code != pb.ErrorCode_Success { return } // 检查炉温 是否够 if stove.Temperature < reelcfg.Temperature { code = pb.ErrorCode_SmithyNoTemperature // 炉温不够 直接返回 return } // 检查是否提升了熟练度等级 nextProficiency := this.module.configure.GetSmithyProficileData(req.ReelId, stove.Data[req.ReelId].Lv+1) if nextProficiency != nil && nextProficiency.Proficiency >= stove.Data[req.ReelId].Value { // 提升熟练度 stove.Data[req.ReelId].Lv += 1 stove.Data[req.ReelId].Value = 0 // 校验是否解锁了新的图纸 if nextProficiency.Type == comm.SmithyReelType3 { stove.Data[nextProficiency.Value1] = &pb.Mastery{ Lv: 1, Value: 0, } } } if code = this.module.ConsumeRes(session, costRes, true); code != pb.ErrorCode_Success { return } stove.Temperature -= reelcfg.Temperature // 消耗温度 update["data"] = stove.Data update["temperature"] = stove.Temperature this.module.modelStove.updateSmithyStove(session.GetUserId(), update) session.SendMsg(string(this.module.GetType()), "forgeequip", &pb.SmithyForgeEquipResp{Data: stove}) return }