go_dreamfactory/sys/configure/structs/Game.WorldTaskData.go
2022-11-24 17:08:12 +08:00

103 lines
4.9 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameWorldTaskData struct {
Key int32
Lock int32
Ontxe int32
IdAfter int32
Group int32
Des int32
Icon string
TaskName string
TaskDisplay string
Npc []string
GetafterEvent []int32
Completetask int32
AutoAccept int32
Overtips int32
Reword []*Gameatn
}
const TypeId_GameWorldTaskData = -1059668091
func (*GameWorldTaskData) GetTypeId() int32 {
return -1059668091
}
func (_v *GameWorldTaskData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lock"].(float64); !_ok_ { err = errors.New("lock error"); return }; _v.Lock = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ontxe"].(float64); !_ok_ { err = errors.New("ontxe error"); return }; _v.Ontxe = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id_after"].(float64); !_ok_ { err = errors.New("id_after error"); return }; _v.IdAfter = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ { err = errors.New("group error"); return }; _v.Group = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["des"].(float64); !_ok_ { err = errors.New("des error"); return }; _v.Des = int32(_tempNum_) }
{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
{ var _ok_ bool; if _v.TaskName, _ok_ = _buf["task_name"].(string); !_ok_ { err = errors.New("task_name error"); return } }
{ var _ok_ bool; if _v.TaskDisplay, _ok_ = _buf["task_display"].(string); !_ok_ { err = errors.New("task_display error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["npc"].([]interface{}); !_ok_ { err = errors.New("npc error"); return }
_v.Npc = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.Npc = append(_v.Npc, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["getafter_event"].([]interface{}); !_ok_ { err = errors.New("getafter_event error"); return }
_v.GetafterEvent = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.GetafterEvent = append(_v.GetafterEvent, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["completetask"].(float64); !_ok_ { err = errors.New("completetask error"); return }; _v.Completetask = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["auto_accept"].(float64); !_ok_ { err = errors.New("auto_accept error"); return }; _v.AutoAccept = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["overtips"].(float64); !_ok_ { err = errors.New("overtips error"); return }; _v.Overtips = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["reword"].([]interface{}); !_ok_ { err = errors.New("reword error"); return }
_v.Reword = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Reword = append(_v.Reword, _list_v_)
}
}
return
}
func DeserializeGameWorldTaskData(_buf map[string]interface{}) (*GameWorldTaskData, error) {
v := &GameWorldTaskData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}