63 lines
3.1 KiB
Go
63 lines
3.1 KiB
Go
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
package cfg
|
|
|
|
import "errors"
|
|
|
|
type GameNavigationData struct {
|
|
Id int32
|
|
Scene string
|
|
Scenename string
|
|
Sceneicon string
|
|
Functionname string
|
|
NpcName []string
|
|
Functionicon string
|
|
Mainscreen string
|
|
}
|
|
|
|
const TypeId_GameNavigationData = -800652966
|
|
|
|
func (*GameNavigationData) GetTypeId() int32 {
|
|
return -800652966
|
|
}
|
|
|
|
func (_v *GameNavigationData)Deserialize(_buf map[string]interface{}) (err error) {
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) }
|
|
{ var _ok_ bool; if _v.Scene, _ok_ = _buf["scene"].(string); !_ok_ { err = errors.New("scene error"); return } }
|
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["scenename"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Scenename error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Scenename, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
|
{ var _ok_ bool; if _v.Sceneicon, _ok_ = _buf["sceneicon"].(string); !_ok_ { err = errors.New("sceneicon error"); return } }
|
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["functionname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Functionname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Functionname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
|
{
|
|
var _arr_ []interface{}
|
|
var _ok_ bool
|
|
if _arr_, _ok_ = _buf["npcName"].([]interface{}); !_ok_ { err = errors.New("npcName error"); return }
|
|
|
|
_v.NpcName = make([]string, 0, len(_arr_))
|
|
|
|
for _, _e_ := range _arr_ {
|
|
var _list_v_ string
|
|
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
|
|
_v.NpcName = append(_v.NpcName, _list_v_)
|
|
}
|
|
}
|
|
|
|
{ var _ok_ bool; if _v.Functionicon, _ok_ = _buf["functionicon"].(string); !_ok_ { err = errors.New("functionicon error"); return } }
|
|
{ var _ok_ bool; if _v.Mainscreen, _ok_ = _buf["mainscreen"].(string); !_ok_ { err = errors.New("mainscreen error"); return } }
|
|
return
|
|
}
|
|
|
|
func DeserializeGameNavigationData(_buf map[string]interface{}) (*GameNavigationData, error) {
|
|
v := &GameNavigationData{}
|
|
if err := v.Deserialize(_buf); err == nil {
|
|
return v, nil
|
|
} else {
|
|
return nil, err
|
|
}
|
|
}
|