go_dreamfactory/modules/dispatch/configure.go
2023-07-06 10:53:47 +08:00

110 lines
2.6 KiB
Go

package dispatch
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
cfg "go_dreamfactory/sys/configure/structs"
)
const (
gameDispatchLv = "game_dispatch_lv.json"
gameDispatchTask = "game_dispatch_task.json"
new_hero = "game_hero.json" //英雄
)
type configureComp struct {
modules.MCompConfigure
}
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
err = this.LoadMultiConfigure(map[string]interface{}{
gameDispatchLv: cfg.NewGameDispatch_Lv,
gameDispatchTask: cfg.NewGameDispatch_Task,
new_hero: cfg.NewGameHero,
})
return
}
// 公告栏配置
func (this *configureComp) getDispatchLvConf(lv int32) (data *cfg.GameDispatch_LvData, err error) {
var v interface{}
if v, err = this.GetConfigure(gameDispatchLv); err != nil {
err = fmt.Errorf("%T no is *cfg.GameDispatchLv", v)
return
} else {
d, ok := v.(*cfg.GameDispatch_Lv)
if !ok {
err = fmt.Errorf("%T is not *cfg.GameDispatchLv", v)
return
}
if data, ok = d.GetDataMap()[lv]; ok {
return
}
}
return
}
// 任务配置
func (this *configureComp) getDispatchTaskConf(taskId int32) (data *cfg.GameDispatch_TaskData, err error) {
var v interface{}
if v, err = this.GetConfigure(gameDispatchTask); err != nil {
err = fmt.Errorf("%T no is *cfg.GameDispatchTask", v)
return
} else {
d, ok := v.(*cfg.GameDispatch_Task)
if !ok {
err = fmt.Errorf("%T is not *cfg.GameDispatchTask", v)
return
}
if data, ok = d.GetDataMap()[taskId]; ok {
return
}
}
return
}
func (this *configureComp) getDispatchTaskConfByType(typeId int32) (list []*cfg.GameDispatch_TaskData, err error) {
var v interface{}
if v, err = this.GetConfigure(gameDispatchTask); err != nil {
err = fmt.Errorf("%T no is *cfg.GameDispatchTask", v)
return
} else {
d, ok := v.(*cfg.GameDispatch_Task)
if !ok {
err = fmt.Errorf("%T is not *cfg.GameDispatchTask", v)
return
}
for _, v := range d.GetDataList() {
if v.Type == typeId {
list = append(list, v)
}
}
}
return
}
// 获取英雄配置
func (this *configureComp) GetHeroConfig(heroCfgId string) (conf *cfg.GameHeroData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(new_hero); err == nil {
if configure, ok := v.(*cfg.GameHero); ok {
if conf, ok = configure.GetDataMap()[heroCfgId]; ok {
return
}
}
}
err = comm.NewNotFoundConfErr("dispatch", new_hero, heroCfgId)
return
}