110 lines
2.6 KiB
Go
110 lines
2.6 KiB
Go
package dispatch
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import (
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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cfg "go_dreamfactory/sys/configure/structs"
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)
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const (
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gameDispatchLv = "game_dispatch_lv.json"
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gameDispatchTask = "game_dispatch_task.json"
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new_hero = "game_hero.json" //英雄
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)
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type configureComp struct {
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modules.MCompConfigure
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}
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompConfigure.Init(service, module, comp, options)
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err = this.LoadMultiConfigure(map[string]interface{}{
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gameDispatchLv: cfg.NewGameDispatch_Lv,
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gameDispatchTask: cfg.NewGameDispatch_Task,
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new_hero: cfg.NewGameHero,
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})
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return
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}
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// 公告栏配置
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func (this *configureComp) getDispatchLvConf(lv int32) (data *cfg.GameDispatch_LvData, err error) {
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var v interface{}
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if v, err = this.GetConfigure(gameDispatchLv); err != nil {
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err = fmt.Errorf("%T no is *cfg.GameDispatchLv", v)
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return
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} else {
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d, ok := v.(*cfg.GameDispatch_Lv)
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if !ok {
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err = fmt.Errorf("%T is not *cfg.GameDispatchLv", v)
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return
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}
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if data, ok = d.GetDataMap()[lv]; ok {
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return
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}
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}
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return
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}
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// 任务配置
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func (this *configureComp) getDispatchTaskConf(taskId int32) (data *cfg.GameDispatch_TaskData, err error) {
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var v interface{}
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if v, err = this.GetConfigure(gameDispatchTask); err != nil {
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err = fmt.Errorf("%T no is *cfg.GameDispatchTask", v)
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return
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} else {
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d, ok := v.(*cfg.GameDispatch_Task)
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if !ok {
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err = fmt.Errorf("%T is not *cfg.GameDispatchTask", v)
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return
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}
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if data, ok = d.GetDataMap()[taskId]; ok {
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return
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}
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}
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return
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}
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func (this *configureComp) getDispatchTaskConfByType(typeId int32) (list []*cfg.GameDispatch_TaskData, err error) {
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var v interface{}
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if v, err = this.GetConfigure(gameDispatchTask); err != nil {
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err = fmt.Errorf("%T no is *cfg.GameDispatchTask", v)
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return
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} else {
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d, ok := v.(*cfg.GameDispatch_Task)
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if !ok {
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err = fmt.Errorf("%T is not *cfg.GameDispatchTask", v)
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return
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}
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for _, v := range d.GetDataList() {
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if v.Type == typeId {
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list = append(list, v)
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}
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}
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}
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return
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}
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// 获取英雄配置
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func (this *configureComp) GetHeroConfig(heroCfgId string) (conf *cfg.GameHeroData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(new_hero); err == nil {
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if configure, ok := v.(*cfg.GameHero); ok {
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if conf, ok = configure.GetDataMap()[heroCfgId]; ok {
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return
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}
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}
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}
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err = comm.NewNotFoundConfErr("dispatch", new_hero, heroCfgId)
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return
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}
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