package dispatch import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/modules" cfg "go_dreamfactory/sys/configure/structs" ) const ( gameDispatchLv = "game_dispatch_lv.json" gameDispatchTask = "game_dispatch_task.json" new_hero = "game_hero.json" //英雄 ) type configureComp struct { modules.MCompConfigure } func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompConfigure.Init(service, module, comp, options) err = this.LoadMultiConfigure(map[string]interface{}{ gameDispatchLv: cfg.NewGameDispatch_Lv, gameDispatchTask: cfg.NewGameDispatch_Task, new_hero: cfg.NewGameHero, }) return } // 公告栏配置 func (this *configureComp) getDispatchLvConf(lv int32) (data *cfg.GameDispatch_LvData, err error) { var v interface{} if v, err = this.GetConfigure(gameDispatchLv); err != nil { err = fmt.Errorf("%T no is *cfg.GameDispatchLv", v) return } else { d, ok := v.(*cfg.GameDispatch_Lv) if !ok { err = fmt.Errorf("%T is not *cfg.GameDispatchLv", v) return } if data, ok = d.GetDataMap()[lv]; ok { return } } return } // 任务配置 func (this *configureComp) getDispatchTaskConf(taskId int32) (data *cfg.GameDispatch_TaskData, err error) { var v interface{} if v, err = this.GetConfigure(gameDispatchTask); err != nil { err = fmt.Errorf("%T no is *cfg.GameDispatchTask", v) return } else { d, ok := v.(*cfg.GameDispatch_Task) if !ok { err = fmt.Errorf("%T is not *cfg.GameDispatchTask", v) return } if data, ok = d.GetDataMap()[taskId]; ok { return } } return } func (this *configureComp) getDispatchTaskConfByType(typeId int32) (list []*cfg.GameDispatch_TaskData, err error) { var v interface{} if v, err = this.GetConfigure(gameDispatchTask); err != nil { err = fmt.Errorf("%T no is *cfg.GameDispatchTask", v) return } else { d, ok := v.(*cfg.GameDispatch_Task) if !ok { err = fmt.Errorf("%T is not *cfg.GameDispatchTask", v) return } for _, v := range d.GetDataList() { if v.Type == typeId { list = append(list, v) } } } return } // 获取英雄配置 func (this *configureComp) GetHeroConfig(heroCfgId string) (conf *cfg.GameHeroData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(new_hero); err == nil { if configure, ok := v.(*cfg.GameHero); ok { if conf, ok = configure.GetDataMap()[heroCfgId]; ok { return } } } err = comm.NewNotFoundConfErr("dispatch", new_hero, heroCfgId) return }