go_dreamfactory/sys/configure/structs/Game.PotionsData.go
2023-03-29 10:16:02 +08:00

189 lines
4.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePotionsData struct {
Id int32
Describe string
Type int32
Material []*Gameatn
StandardYield []*Gameatn
LowYield []*Gameatn
HighYield []*Gameatn
}
const TypeId_GamePotionsData = 844054798
func (*GamePotionsData) GetTypeId() int32 {
return 844054798
}
func (_v *GamePotionsData) Deserialize(_buf map[string]interface{}) (err error) {
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ {
err = errors.New("id error")
return
}
_v.Id = int32(_tempNum_)
}
{
var _ok_ bool
var __json_text__ map[string]interface{}
if __json_text__, _ok_ = _buf["describe"].(map[string]interface{}); !_ok_ {
err = errors.New("_v.Describe error")
return
}
{
var _ok_ bool
if _, _ok_ = __json_text__["key"].(string); !_ok_ {
err = errors.New("key error")
return
}
}
{
var _ok_ bool
if _v.Describe, _ok_ = __json_text__["text"].(string); !_ok_ {
err = errors.New("text error")
return
}
}
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ {
err = errors.New("type error")
return
}
_v.Type = int32(_tempNum_)
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["material"].([]interface{}); !_ok_ {
err = errors.New("material error")
return
}
_v.Material = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{
var _ok_ bool
var _x_ map[string]interface{}
if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
err = errors.New("_list_v_ error")
return
}
if _list_v_, err = DeserializeGameatn(_x_); err != nil {
return
}
}
_v.Material = append(_v.Material, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["standard_yield"].([]interface{}); !_ok_ {
err = errors.New("standard_yield error")
return
}
_v.StandardYield = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{
var _ok_ bool
var _x_ map[string]interface{}
if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
err = errors.New("_list_v_ error")
return
}
if _list_v_, err = DeserializeGameatn(_x_); err != nil {
return
}
}
_v.StandardYield = append(_v.StandardYield, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["low_yield"].([]interface{}); !_ok_ {
err = errors.New("low_yield error")
return
}
_v.LowYield = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{
var _ok_ bool
var _x_ map[string]interface{}
if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
err = errors.New("_list_v_ error")
return
}
if _list_v_, err = DeserializeGameatn(_x_); err != nil {
return
}
}
_v.LowYield = append(_v.LowYield, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["high_yield"].([]interface{}); !_ok_ {
err = errors.New("high_yield error")
return
}
_v.HighYield = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{
var _ok_ bool
var _x_ map[string]interface{}
if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
err = errors.New("_list_v_ error")
return
}
if _list_v_, err = DeserializeGameatn(_x_); err != nil {
return
}
}
_v.HighYield = append(_v.HighYield, _list_v_)
}
}
return
}
func DeserializeGamePotionsData(_buf map[string]interface{}) (*GamePotionsData, error) {
v := &GamePotionsData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}