//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GamePotionsData struct { Id int32 Describe string Type int32 Material []*Gameatn StandardYield []*Gameatn LowYield []*Gameatn HighYield []*Gameatn } const TypeId_GamePotionsData = 844054798 func (*GamePotionsData) GetTypeId() int32 { return 844054798 } func (_v *GamePotionsData) Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error") return } _v.Id = int32(_tempNum_) } { var _ok_ bool var __json_text__ map[string]interface{} if __json_text__, _ok_ = _buf["describe"].(map[string]interface{}); !_ok_ { err = errors.New("_v.Describe error") return } { var _ok_ bool if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error") return } } { var _ok_ bool if _v.Describe, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error") return } } } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error") return } _v.Type = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["material"].([]interface{}); !_ok_ { err = errors.New("material error") return } _v.Material = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool var _x_ map[string]interface{} if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error") return } if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Material = append(_v.Material, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["standard_yield"].([]interface{}); !_ok_ { err = errors.New("standard_yield error") return } _v.StandardYield = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool var _x_ map[string]interface{} if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error") return } if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.StandardYield = append(_v.StandardYield, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["low_yield"].([]interface{}); !_ok_ { err = errors.New("low_yield error") return } _v.LowYield = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool var _x_ map[string]interface{} if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error") return } if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.LowYield = append(_v.LowYield, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["high_yield"].([]interface{}); !_ok_ { err = errors.New("high_yield error") return } _v.HighYield = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool var _x_ map[string]interface{} if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error") return } if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.HighYield = append(_v.HighYield, _list_v_) } } return } func DeserializeGamePotionsData(_buf map[string]interface{}) (*GamePotionsData, error) { v := &GamePotionsData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }