151 lines
4.6 KiB
Go
151 lines
4.6 KiB
Go
package hero
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import (
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"crypto/rand"
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"math"
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"math/big"
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"strconv"
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"time"
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"google.golang.org/protobuf/proto"
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)
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func (this *apiComp) DrawCardCheck(session comm.IUserSession, req *pb.HeroDrawCardReq) (code pb.ErrorCode) {
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if req.DrawType <= 0 { // 只能是单抽或10抽
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code = pb.ErrorCode_ReqParameterError
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}
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return
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}
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//抽卡
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func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq) (code pb.ErrorCode, data proto.Message) {
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var (
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szCards []string // 最终抽到的卡牌
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totalWeight int64 // 总权重
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curWeigth int64 // 临时随机获得的权重
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curStar4Count int32 // 当前4星没抽到的次数
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curStar5Count int32 // 当前5星没抽到的次数
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config4Count int32 // 配置表中4星保底次数
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config5Count int32 // 配置表中5星保底次数
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race int32
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cardW map[string]int32 // 当前卡牌卡池卡牌对应的权重
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baodiPool int32 // 保底卡池id
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)
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cardW = make(map[string]int32, 0)
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szCards = make([]string, 0)
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rsp := &pb.HeroDrawCardResp{}
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this.module.Debugf("当前4星抽卡没中次数:%d, 当前5星抽卡没中次数:%d", curStar4Count, curStar5Count)
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curStar4Count, curStar5Count = this.module.modelHero.GetCurStarCount(session.GetUserId(), req.DrawType) // 获取缓存中4,5星没抽到的次数
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// 获取配置文件的权重信息
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_conf, err := this.module.configure.GetHeroDrawConfig(race)
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if err != nil {
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code = pb.ErrorCode_DrawCardTypeNotFound // 抽卡类型不匹配
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return
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}
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// 权重赋值
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for _, v := range _conf {
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cardW[v.Id] += v.Weight
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totalWeight += int64(cardW[v.Id])
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}
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// ======记录活动数据
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cfgData, err := this.module.configure.GetDrawUpDrawConfig()
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if err == nil {
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for _, v := range cfgData.GetDataList() {
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if time.Now().Unix() >= int64(v.TimeOn) && time.Now().Unix() <= int64(v.TimeOff) { // 在这个时间范围之内
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for index, v1 := range v.UpHero {
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if _, ok := cardW[v1]; ok { // 判断卡池有没有这张卡
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cardW[v1] += v.UpWeight[index]
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totalWeight += int64(v.UpWeight[index])
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}
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}
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}
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}
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}
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// =======活动数据记录完成
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_costConf, err := this.module.configure.GetDrawCostConfigByID(req.DrawType) // 抽卡消耗
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if err != nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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config4Count = _costConf.Floor4 // 4星保底次数
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config5Count = _costConf.Floor5 // 5星保底次数
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if config4Count <= 0 { // 小于等于零 表示没有保底
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config4Count = math.MaxInt32
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}
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if config5Count <= 0 { // 小于等于零 表示没有保底
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config5Count = math.MaxInt32
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}
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code = this.module.CheckRes(session, []*cfg.Game_atn{_costConf.Cost}) // 消耗校验
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if code != pb.ErrorCode_Success {
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return
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}
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for i := 0; i < int(_costConf.Count); i++ {
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n, _ := rand.Int(rand.Reader, big.NewInt(totalWeight)) // [0,totalWeight)
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curWeigth = 0
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for k, v := range cardW {
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curWeigth += int64(v)
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if curWeigth > n.Int64() { // 命中
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// 获取当前星级
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_getCardCfg := this.module.configure.GetHero(k) //获取的英雄信息
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if _getCardCfg == nil {
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continue
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}
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curStar4Count++
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curStar5Count++
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if _getCardCfg.Star == 4 { // 当抽取到的英雄是4星的时候 清除 该类型的保底次数
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curStar4Count = 0
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} else if _getCardCfg.Star == 5 { // 当抽取到的英雄是5星的时候 清除 该类型的保底次数
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curStar5Count = 0 // 清0
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}
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// 达标保底次数
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if curStar4Count >= config4Count {
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baodiPool = _costConf.Floor4cards
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} else if curStar5Count >= config5Count {
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baodiPool = _costConf.Floor5cards
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}
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if baodiPool != 0 {
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id := this.module.modelHero.FloorDrawCard(baodiPool)
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if id != "" {
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szCards = append(szCards, id) // 保底卡池里的卡放入数组种
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break
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}
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}
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szCards = append(szCards, k)
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break
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}
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}
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}
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raceData := &pb.Floor{
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H4: curStar4Count,
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H5: curStar5Count,
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}
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// 更新record 配置信息
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update := map[string]interface{}{}
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update["race"+strconv.Itoa(int(race)-1)] = raceData
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this.module.modelRecord.ChangeHeroRecord(session.GetUserId(), update)
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// 消耗道具
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code = this.module.ConsumeRes(session, []*cfg.Game_atn{_costConf.Cost}, true)
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if code != pb.ErrorCode_Success {
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return
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}
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if err := this.module.modelHero.createMultiHero(session.GetUserId(), szCards...); err != nil {
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code = pb.ErrorCode_HeroCreate
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return
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}
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rsp.Heroes = szCards
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session.SendMsg(string(this.module.GetType()), DrawCard, rsp)
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return
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}
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