package hero import ( "crypto/rand" "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "math" "math/big" "strconv" "time" "google.golang.org/protobuf/proto" ) func (this *apiComp) DrawCardCheck(session comm.IUserSession, req *pb.HeroDrawCardReq) (code pb.ErrorCode) { if req.DrawType <= 0 { // 只能是单抽或10抽 code = pb.ErrorCode_ReqParameterError } return } //抽卡 func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq) (code pb.ErrorCode, data proto.Message) { var ( szCards []string // 最终抽到的卡牌 totalWeight int64 // 总权重 curWeigth int64 // 临时随机获得的权重 curStar4Count int32 // 当前4星没抽到的次数 curStar5Count int32 // 当前5星没抽到的次数 config4Count int32 // 配置表中4星保底次数 config5Count int32 // 配置表中5星保底次数 race int32 cardW map[string]int32 // 当前卡牌卡池卡牌对应的权重 baodiPool int32 // 保底卡池id ) cardW = make(map[string]int32, 0) szCards = make([]string, 0) rsp := &pb.HeroDrawCardResp{} this.module.Debugf("当前4星抽卡没中次数:%d, 当前5星抽卡没中次数:%d", curStar4Count, curStar5Count) curStar4Count, curStar5Count = this.module.modelHero.GetCurStarCount(session.GetUserId(), req.DrawType) // 获取缓存中4,5星没抽到的次数 // 获取配置文件的权重信息 _conf, err := this.module.configure.GetHeroDrawConfig(race) if err != nil { code = pb.ErrorCode_DrawCardTypeNotFound // 抽卡类型不匹配 return } // 权重赋值 for _, v := range _conf { cardW[v.Id] += v.Weight totalWeight += int64(cardW[v.Id]) } // ======记录活动数据 cfgData, err := this.module.configure.GetDrawUpDrawConfig() if err == nil { for _, v := range cfgData.GetDataList() { if time.Now().Unix() >= int64(v.TimeOn) && time.Now().Unix() <= int64(v.TimeOff) { // 在这个时间范围之内 for index, v1 := range v.UpHero { if _, ok := cardW[v1]; ok { // 判断卡池有没有这张卡 cardW[v1] += v.UpWeight[index] totalWeight += int64(v.UpWeight[index]) } } } } } // =======活动数据记录完成 _costConf, err := this.module.configure.GetDrawCostConfigByID(req.DrawType) // 抽卡消耗 if err != nil { code = pb.ErrorCode_ConfigNoFound return } config4Count = _costConf.Floor4 // 4星保底次数 config5Count = _costConf.Floor5 // 5星保底次数 if config4Count <= 0 { // 小于等于零 表示没有保底 config4Count = math.MaxInt32 } if config5Count <= 0 { // 小于等于零 表示没有保底 config5Count = math.MaxInt32 } code = this.module.CheckRes(session, []*cfg.Game_atn{_costConf.Cost}) // 消耗校验 if code != pb.ErrorCode_Success { return } for i := 0; i < int(_costConf.Count); i++ { n, _ := rand.Int(rand.Reader, big.NewInt(totalWeight)) // [0,totalWeight) curWeigth = 0 for k, v := range cardW { curWeigth += int64(v) if curWeigth > n.Int64() { // 命中 // 获取当前星级 _getCardCfg := this.module.configure.GetHero(k) //获取的英雄信息 if _getCardCfg == nil { continue } curStar4Count++ curStar5Count++ if _getCardCfg.Star == 4 { // 当抽取到的英雄是4星的时候 清除 该类型的保底次数 curStar4Count = 0 } else if _getCardCfg.Star == 5 { // 当抽取到的英雄是5星的时候 清除 该类型的保底次数 curStar5Count = 0 // 清0 } // 达标保底次数 if curStar4Count >= config4Count { baodiPool = _costConf.Floor4cards } else if curStar5Count >= config5Count { baodiPool = _costConf.Floor5cards } if baodiPool != 0 { id := this.module.modelHero.FloorDrawCard(baodiPool) if id != "" { szCards = append(szCards, id) // 保底卡池里的卡放入数组种 break } } szCards = append(szCards, k) break } } } raceData := &pb.Floor{ H4: curStar4Count, H5: curStar5Count, } // 更新record 配置信息 update := map[string]interface{}{} update["race"+strconv.Itoa(int(race)-1)] = raceData this.module.modelRecord.ChangeHeroRecord(session.GetUserId(), update) // 消耗道具 code = this.module.ConsumeRes(session, []*cfg.Game_atn{_costConf.Cost}, true) if code != pb.ErrorCode_Success { return } if err := this.module.modelHero.createMultiHero(session.GetUserId(), szCards...); err != nil { code = pb.ErrorCode_HeroCreate return } rsp.Heroes = szCards session.SendMsg(string(this.module.GetType()), DrawCard, rsp) return }