90 lines
2.5 KiB
Go
90 lines
2.5 KiB
Go
package user
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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"go_dreamfactory/utils"
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"google.golang.org/protobuf/proto"
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)
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//参数校验
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func (this *apiComp) SignCheck(session comm.IUserSession, req *pb.UserSignReq) (code pb.ErrorCode) {
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if req.SignType != 1 && req.SignType != 2 { // 签到参数校验
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return pb.ErrorCode_ReqParameterError
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}
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return
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}
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//登录
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func (this *apiComp) Sign(session comm.IUserSession, req *pb.UserSignReq) (code pb.ErrorCode, data proto.Message) {
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var (
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update map[string]interface{}
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)
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if code = this.module.ModuleSys.IsAccess(comm.Sign, session.GetUserId()); code != pb.ErrorCode_Success {
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return
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}
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update = make(map[string]interface{}, 0)
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if sign, err := this.module.modelSign.GetUserSign(session.GetUserId()); err == nil {
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start, _ := utils.GetMonthStartEnd()
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if sign.SignTime < start { // 重置
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sign.SignTime = configure.Now().Unix()
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sign.SignCount = 1
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if newGroup := this.module.configure.GetSignResetConf(sign.Group + 1); newGroup != -1 { // 获取当前的组id
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sign.Day = 1
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sign.Group = newGroup
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update["day"] = sign.Day
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update["group"] = newGroup
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}
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update["signTime"] = sign.SignTime
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update["signCount"] = sign.SignCount
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sign.Puzzle = make([]int32, 31)
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sign.Puzzle[0] = 1
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update["puzzle"] = sign.Puzzle
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this.module.modelSign.Change(session.GetUserId(), update)
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} else {
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// 获取当前是第几天
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iDay := (configure.Now().Unix() - sign.SignTime) / (24 * 3600)
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if req.SignType == 1 && sign.Puzzle[iDay] != 0 {
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code = pb.ErrorCode_UserSign
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return
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}
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if req.SignType == 2 && sign.Puzzle[iDay] != 1 {
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code = pb.ErrorCode_UserSign
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return
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}
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sign.Day = int32(iDay)
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if utils.IsYestoday(sign.SignTime) {
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sign.SignCount += 1
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} else {
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sign.SignCount = 1
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}
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sign.SignTime = configure.Now().Unix()
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update["signTime"] = sign.SignTime
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update["signCount"] = sign.SignCount
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update["day"] = sign.Day
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sign.Puzzle[iDay] = req.SignType
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update["puzzle"] = sign.Puzzle
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this.module.modelSign.Change(session.GetUserId(), update)
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}
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_data := this.module.configure.GetSignConf(sign.Day, sign.Group)
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if _data != nil { // 发奖
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if req.SignType == 1 {
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this.module.DispenseRes(session, _data.Loopgift, true) // 签到奖励
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} else {
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this.module.DispenseRes(session, _data.Gamegift, true) // 小游戏奖励
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}
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}
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session.SendMsg(string(this.module.GetType()), "sign", &pb.UserSignResp{
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Data: sign,
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})
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}
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return
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}
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