go_dreamfactory/modules/user/api_sign.go
2023-03-31 12:02:03 +08:00

90 lines
2.5 KiB
Go

package user
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
"go_dreamfactory/utils"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) SignCheck(session comm.IUserSession, req *pb.UserSignReq) (code pb.ErrorCode) {
if req.SignType != 1 && req.SignType != 2 { // 签到参数校验
return pb.ErrorCode_ReqParameterError
}
return
}
//登录
func (this *apiComp) Sign(session comm.IUserSession, req *pb.UserSignReq) (code pb.ErrorCode, data proto.Message) {
var (
update map[string]interface{}
)
if code = this.module.ModuleSys.IsAccess(comm.Sign, session.GetUserId()); code != pb.ErrorCode_Success {
return
}
update = make(map[string]interface{}, 0)
if sign, err := this.module.modelSign.GetUserSign(session.GetUserId()); err == nil {
start, _ := utils.GetMonthStartEnd()
if sign.SignTime < start { // 重置
sign.SignTime = configure.Now().Unix()
sign.SignCount = 1
if newGroup := this.module.configure.GetSignResetConf(sign.Group + 1); newGroup != -1 { // 获取当前的组id
sign.Day = 1
sign.Group = newGroup
update["day"] = sign.Day
update["group"] = newGroup
}
update["signTime"] = sign.SignTime
update["signCount"] = sign.SignCount
sign.Puzzle = make([]int32, 31)
sign.Puzzle[0] = 1
update["puzzle"] = sign.Puzzle
this.module.modelSign.Change(session.GetUserId(), update)
} else {
// 获取当前是第几天
iDay := (configure.Now().Unix() - sign.SignTime) / (24 * 3600)
if req.SignType == 1 && sign.Puzzle[iDay] != 0 {
code = pb.ErrorCode_UserSign
return
}
if req.SignType == 2 && sign.Puzzle[iDay] != 1 {
code = pb.ErrorCode_UserSign
return
}
sign.Day = int32(iDay)
if utils.IsYestoday(sign.SignTime) {
sign.SignCount += 1
} else {
sign.SignCount = 1
}
sign.SignTime = configure.Now().Unix()
update["signTime"] = sign.SignTime
update["signCount"] = sign.SignCount
update["day"] = sign.Day
sign.Puzzle[iDay] = req.SignType
update["puzzle"] = sign.Puzzle
this.module.modelSign.Change(session.GetUserId(), update)
}
_data := this.module.configure.GetSignConf(sign.Day, sign.Group)
if _data != nil { // 发奖
if req.SignType == 1 {
this.module.DispenseRes(session, _data.Loopgift, true) // 签到奖励
} else {
this.module.DispenseRes(session, _data.Gamegift, true) // 小游戏奖励
}
}
session.SendMsg(string(this.module.GetType()), "sign", &pb.UserSignResp{
Data: sign,
})
}
return
}