package user import ( "go_dreamfactory/comm" "go_dreamfactory/pb" "go_dreamfactory/sys/configure" "go_dreamfactory/utils" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) SignCheck(session comm.IUserSession, req *pb.UserSignReq) (code pb.ErrorCode) { if req.SignType != 1 && req.SignType != 2 { // 签到参数校验 return pb.ErrorCode_ReqParameterError } return } //登录 func (this *apiComp) Sign(session comm.IUserSession, req *pb.UserSignReq) (code pb.ErrorCode, data proto.Message) { var ( update map[string]interface{} ) if code = this.module.ModuleSys.IsAccess(comm.Sign, session.GetUserId()); code != pb.ErrorCode_Success { return } update = make(map[string]interface{}, 0) if sign, err := this.module.modelSign.GetUserSign(session.GetUserId()); err == nil { start, _ := utils.GetMonthStartEnd() if sign.SignTime < start { // 重置 sign.SignTime = configure.Now().Unix() sign.SignCount = 1 if newGroup := this.module.configure.GetSignResetConf(sign.Group + 1); newGroup != -1 { // 获取当前的组id sign.Day = 1 sign.Group = newGroup update["day"] = sign.Day update["group"] = newGroup } update["signTime"] = sign.SignTime update["signCount"] = sign.SignCount sign.Puzzle = make([]int32, 31) sign.Puzzle[0] = 1 update["puzzle"] = sign.Puzzle this.module.modelSign.Change(session.GetUserId(), update) } else { // 获取当前是第几天 iDay := (configure.Now().Unix() - sign.SignTime) / (24 * 3600) if req.SignType == 1 && sign.Puzzle[iDay] != 0 { code = pb.ErrorCode_UserSign return } if req.SignType == 2 && sign.Puzzle[iDay] != 1 { code = pb.ErrorCode_UserSign return } sign.Day = int32(iDay) if utils.IsYestoday(sign.SignTime) { sign.SignCount += 1 } else { sign.SignCount = 1 } sign.SignTime = configure.Now().Unix() update["signTime"] = sign.SignTime update["signCount"] = sign.SignCount update["day"] = sign.Day sign.Puzzle[iDay] = req.SignType update["puzzle"] = sign.Puzzle this.module.modelSign.Change(session.GetUserId(), update) } _data := this.module.configure.GetSignConf(sign.Day, sign.Group) if _data != nil { // 发奖 if req.SignType == 1 { this.module.DispenseRes(session, _data.Loopgift, true) // 签到奖励 } else { this.module.DispenseRes(session, _data.Gamegift, true) // 小游戏奖励 } } session.SendMsg(string(this.module.GetType()), "sign", &pb.UserSignResp{ Data: sign, }) } return }