go_dreamfactory/modules/worldtask/api_battlefinish.go
2022-11-17 20:33:44 +08:00

55 lines
1.6 KiB
Go

package worldtask
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
// 战斗结束的请求
func (this *apiComp) BattlefinishCheck(session comm.IUserSession, req *pb.WorldtaskBattleFinishReq) (code pb.ErrorCode) {
if req.BattleConfId == 0 || req.TaskId == 0 || req.Report == nil {
this.module.Error("参数错误", log.Fields{"uid": session.GetUserId(), "params": req})
code = pb.ErrorCode_ReqParameterError
}
return
}
func (this *apiComp) Battlefinish(session comm.IUserSession, req *pb.WorldtaskBattleFinishReq) (code pb.ErrorCode, data proto.Message) {
if code = this.BattlefinishCheck(session, req); code != pb.ErrorCode_Success {
return
}
taskConf, err := this.module.configure.getWorldtaskById(req.TaskId)
if err != nil || taskConf == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
rsp := &pb.WorldtaskBattleFinishResp{
TaskId: req.TaskId,
}
battleModule, err := this.module.service.GetModule(comm.ModuleBattle)
if err != nil {
code = pb.ErrorCode_SystemError
return
}
if ibattle, ok := battleModule.(comm.IBattle); ok {
var isWin bool
if code, isWin = ibattle.CheckBattleReport(session, req.Report); code == pb.ErrorCode_Success {
//触发任务
this.module.ModuleRtask.SendToRtask(session, comm.Rtype70, 1, req.BattleConfId)
}
this.module.Debug("校验战报", log.Fields{"uid": session.GetUserId(), "taskId": req.TaskId, "战斗结果": isWin})
}
if err := session.SendMsg(string(this.module.GetType()), WorldtaskBattleFinish, rsp); err != nil {
code = pb.ErrorCode_SystemError
}
return
}