package worldtask import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" "google.golang.org/protobuf/proto" ) // 战斗结束的请求 func (this *apiComp) BattlefinishCheck(session comm.IUserSession, req *pb.WorldtaskBattleFinishReq) (code pb.ErrorCode) { if req.BattleConfId == 0 || req.TaskId == 0 || req.Report == nil { this.module.Error("参数错误", log.Fields{"uid": session.GetUserId(), "params": req}) code = pb.ErrorCode_ReqParameterError } return } func (this *apiComp) Battlefinish(session comm.IUserSession, req *pb.WorldtaskBattleFinishReq) (code pb.ErrorCode, data proto.Message) { if code = this.BattlefinishCheck(session, req); code != pb.ErrorCode_Success { return } taskConf, err := this.module.configure.getWorldtaskById(req.TaskId) if err != nil || taskConf == nil { code = pb.ErrorCode_ConfigNoFound return } rsp := &pb.WorldtaskBattleFinishResp{ TaskId: req.TaskId, } battleModule, err := this.module.service.GetModule(comm.ModuleBattle) if err != nil { code = pb.ErrorCode_SystemError return } if ibattle, ok := battleModule.(comm.IBattle); ok { var isWin bool if code, isWin = ibattle.CheckBattleReport(session, req.Report); code == pb.ErrorCode_Success { //触发任务 this.module.ModuleRtask.SendToRtask(session, comm.Rtype70, 1, req.BattleConfId) } this.module.Debug("校验战报", log.Fields{"uid": session.GetUserId(), "taskId": req.TaskId, "战斗结果": isWin}) } if err := session.SendMsg(string(this.module.GetType()), WorldtaskBattleFinish, rsp); err != nil { code = pb.ErrorCode_SystemError } return }