go_dreamfactory/modules/worldtask/module.go
2022-11-10 21:16:35 +08:00

127 lines
3.3 KiB
Go

package worldtask
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/base"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
)
var _ comm.IWorldtask = (*Worldtask)(nil)
type Worldtask struct {
modules.ModuleBase
api *apiComp
service base.IRPCXService
configure *configureComp
modelWorldtask *ModelWorldtask
}
func NewModule() core.IModule {
return &Worldtask{}
}
func (this *Worldtask) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
err = this.ModuleBase.Init(service, module, options)
this.service = service.(base.IRPCXService)
return
}
func (this *Worldtask) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.modelWorldtask = this.RegisterComp(new(ModelWorldtask)).(*ModelWorldtask)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
}
func (this *Worldtask) GetType() core.M_Modules {
return comm.ModuleWorldtask
}
// 任务条件达成通知
func (this *Worldtask) TaskcondNotify(session comm.IUserSession, condId int32) error {
uid := session.GetUserId()
//下一个任务ID
var nextTaskId int32
// 获取用户信息
user := this.ModuleUser.GetUser(uid)
if user == nil {
return fmt.Errorf("玩家uid:%v not found", uid)
}
// 玩家世界任务
userTask, err := this.modelWorldtask.getWorldtask(uid)
if err != nil {
return err
}
if userTask.Uid != "" {
//查找任务ID根据condId 可能会找出不同的任务
// 遍历配置表
conf, err := this.configure.getWorldtaskCfg()
if err != nil || conf == nil {
return err
}
finishedTaskIds := make(map[int32]int32) //达成的任务条件
for _, c := range conf.GetDataList() {
if c.Completetask == condId && c.Completetask != 0 {
finishedTaskIds[c.Group] = c.Key
}
}
for k, id := range finishedTaskIds {
taskConf, err := this.configure.getWorldtaskById(id)
if err != nil {
return err
}
if taskConf != nil {
if !this.modelWorldtask.IsPreFinished(userTask, taskConf) {
return nil
}
if taskConf.AutoAccept == 1 { //自动截取,返回下一个任务
nextTaskId = taskConf.IdAfter
// 判断玩家等级要求
if user.Lv < taskConf.Lock {
return fmt.Errorf("等级不满足 uid:%v 要求lv:%v", uid, taskConf.Lock)
}
//完成任务
if err := this.modelWorldtask.finishTask(k, id, userTask); err != nil {
this.Errorf("世界任务完成失败 err:%v", err)
return err
}
//发奖
if code := this.DispenseRes(session, taskConf.Reword, true); code != pb.ErrorCode_Success {
this.Errorf("资源发放失败 err:%v", err)
}
if nextTaskId != 0 {
if err := session.SendMsg(string(this.GetType()), "nexttask", &pb.WorldtaskNexttaskPush{
NextTaskId: nextTaskId,
}); err != nil {
log.Errorf("任务条件达成推送失败 err:%v", err)
}
} else {
this.Debugf("已经是最后一个任务了 taskId:%v", taskConf.Key)
}
}
}
}
}
return nil
}
// bingo世界任务跳跃 支持回退
func (this *Worldtask) BingoJumpTask(session comm.IUserSession, groupId, rtaskId int32) error {
// d, err := this.modelWorldtask.getWorldtask(session.GetUserId())
return nil
}