package worldtask import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/lego/base" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/pb" ) var _ comm.IWorldtask = (*Worldtask)(nil) type Worldtask struct { modules.ModuleBase api *apiComp service base.IRPCXService configure *configureComp modelWorldtask *ModelWorldtask } func NewModule() core.IModule { return &Worldtask{} } func (this *Worldtask) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { err = this.ModuleBase.Init(service, module, options) this.service = service.(base.IRPCXService) return } func (this *Worldtask) OnInstallComp() { this.ModuleBase.OnInstallComp() this.api = this.RegisterComp(new(apiComp)).(*apiComp) this.modelWorldtask = this.RegisterComp(new(ModelWorldtask)).(*ModelWorldtask) this.configure = this.RegisterComp(new(configureComp)).(*configureComp) } func (this *Worldtask) GetType() core.M_Modules { return comm.ModuleWorldtask } // 任务条件达成通知 func (this *Worldtask) TaskcondNotify(session comm.IUserSession, condId int32) error { uid := session.GetUserId() //下一个任务ID var nextTaskId int32 // 获取用户信息 user := this.ModuleUser.GetUser(uid) if user == nil { return fmt.Errorf("玩家uid:%v not found", uid) } // 玩家世界任务 userTask, err := this.modelWorldtask.getWorldtask(uid) if err != nil { return err } if userTask.Uid != "" { //查找任务ID根据condId 可能会找出不同的任务 // 遍历配置表 conf, err := this.configure.getWorldtaskCfg() if err != nil || conf == nil { return err } finishedTaskIds := make(map[int32]int32) //达成的任务条件 for _, c := range conf.GetDataList() { if c.Completetask == condId && c.Completetask != 0 { finishedTaskIds[c.Group] = c.Key } } for k, id := range finishedTaskIds { taskConf, err := this.configure.getWorldtaskById(id) if err != nil { return err } if taskConf != nil { if !this.modelWorldtask.IsPreFinished(userTask, taskConf) { return nil } if taskConf.AutoAccept == 1 { //自动截取,返回下一个任务 nextTaskId = taskConf.IdAfter // 判断玩家等级要求 if user.Lv < taskConf.Lock { return fmt.Errorf("等级不满足 uid:%v 要求lv:%v", uid, taskConf.Lock) } //完成任务 if err := this.modelWorldtask.finishTask(k, id, userTask); err != nil { this.Errorf("世界任务完成失败 err:%v", err) return err } //发奖 if code := this.DispenseRes(session, taskConf.Reword, true); code != pb.ErrorCode_Success { this.Errorf("资源发放失败 err:%v", err) } if nextTaskId != 0 { if err := session.SendMsg(string(this.GetType()), "nexttask", &pb.WorldtaskNexttaskPush{ NextTaskId: nextTaskId, }); err != nil { log.Errorf("任务条件达成推送失败 err:%v", err) } } else { this.Debugf("已经是最后一个任务了 taskId:%v", taskConf.Key) } } } } } return nil } // bingo世界任务跳跃 支持回退 func (this *Worldtask) BingoJumpTask(session comm.IUserSession, groupId, rtaskId int32) error { // d, err := this.modelWorldtask.getWorldtask(session.GetUserId()) return nil }