go_dreamfactory/modules/user/api_create.go

124 lines
3.2 KiB
Go

package user
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"strings"
"google.golang.org/protobuf/proto"
)
func (this *apiComp) CreateCheck(session comm.IUserSession, req *pb.UserCreateReq) (code pb.ErrorCode) {
name := strings.TrimSpace(req.NickName)
if name == "" || len(name) > 30 {
code = pb.ErrorCode_UserNickNameEmpty
this.module.Error("参数错误",
log.Field{Key: "uid", Value: session.GetUserId()},
log.Field{Key: "params", Value: req.String()},
)
}
return
}
//创角
func (this *apiComp) Create(session comm.IUserSession, req *pb.UserCreateReq) (code pb.ErrorCode, data proto.Message) {
if code = this.CreateCheck(session, req); code != pb.ErrorCode_Success {
return
}
uid := session.GetUserId()
//获取用户
self := this.module.modelUser.GetUser(session.GetUserId())
if self == nil {
code = pb.ErrorCode_UserSessionNobeing
return
}
//已否已创角
if self.Created {
code = pb.ErrorCode_RoleCreated
return
}
//查询昵称是否重复
if ok := this.module.modelUser.NickNameIsExist(req.NickName); !ok {
code = pb.ErrorCode_UserNickNameExist
return
}
//初始体力
var ps int32
gpd := this.module.configure.GetPlayerlvConf(self.Lv)
if gpd != nil {
ps = gpd.PsCeiling
}
update := map[string]interface{}{
"name": req.NickName, //设置昵称
"created": true, //创角标识
"figure": req.Figure, //设置形象
"gender": req.Gender, //设置性别
"ps": ps, //设置初始体力
}
globalConf := this.module.globalConf
if req.Gender == 0 {
update["avatar"] = globalConf.BoyHeadPortrait
} else if req.Gender == 1 {
update["avatar"] = globalConf.GirlHeadPortrait
}
if err := this.module.modelUser.Change(uid, update); err != nil {
code = pb.ErrorCode_DBError
this.module.Error("创角",
log.Field{Key: "uid", Value: uid},
log.Field{Key: "params", Value: update},
log.Field{Key: "err", Value: err.Error()},
)
return
}
//初始化用户扩展
initUpdate := map[string]interface{}{
"modifynameCount": 1, //修改名称1次
"sociatyTicket": globalConf.GuildBossInitialNum, //公会BOSS挑战券
"expitem": make(map[string]int32, 0), // 初始化
"mline": make(map[string]int32, 0),
}
if err := this.module.modelExpand.ChangeUserExpand(session.GetUserId(), initUpdate); err != nil {
code = pb.ErrorCode_DBError
this.module.Error("创建初始修改名称次数",
log.Field{Key: "uid", Value: uid},
log.Field{Key: "params", Value: initUpdate},
log.Field{Key: "err", Value: err.Error()},
)
return
}
var (
res []*cfg.Gameatn
)
//初始化英雄卡
if val, err := this.module.configure.GetGlobalInitConf(); err == nil {
for _, v := range val.GetDataList() {
res = append(res, v.Var...)
}
_ = this.module.DispenseRes(session, res, true)
}
//初始化用户设置
// this.module.modelSetting.InitSetting(session.GetUserId())
if err := session.SendMsg(string(this.module.GetType()), UserSubTypeCreate, &pb.UserCreateResp{IsSucc: true}); err != nil {
code = pb.ErrorCode_SystemError
}
if req.Figure != 0 {
this.module.ModuleRtask.SendToRtask(session, comm.Rtype72, 1)
}
return
}