go_dreamfactory/sys/configure/structs/game.storyHard.go
2022-07-05 18:47:01 +08:00

43 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type Game_storyHard struct {
_dataMap map[int32]*Game_storyHardData
_dataList []*Game_storyHardData
}
func NewGame_storyHard(_buf []map[string]interface{}) (*Game_storyHard, error) {
_dataList := make([]*Game_storyHardData, 0, len(_buf))
dataMap := make(map[int32]*Game_storyHardData)
for _, _ele_ := range _buf {
if _v, err2 := NewGame_storyHardData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Order] = _v
}
}
return &Game_storyHard{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *Game_storyHard) GetDataMap() map[int32]*Game_storyHardData {
return table._dataMap
}
func (table *Game_storyHard) GetDataList() []*Game_storyHardData {
return table._dataList
}
func (table *Game_storyHard) Get(key int32) *Game_storyHardData {
return table._dataMap[key]
}