//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type Game_storyHard struct { _dataMap map[int32]*Game_storyHardData _dataList []*Game_storyHardData } func NewGame_storyHard(_buf []map[string]interface{}) (*Game_storyHard, error) { _dataList := make([]*Game_storyHardData, 0, len(_buf)) dataMap := make(map[int32]*Game_storyHardData) for _, _ele_ := range _buf { if _v, err2 := NewGame_storyHardData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Order] = _v } } return &Game_storyHard{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *Game_storyHard) GetDataMap() map[int32]*Game_storyHardData { return table._dataMap } func (table *Game_storyHard) GetDataList() []*Game_storyHardData { return table._dataList } func (table *Game_storyHard) Get(key int32) *Game_storyHardData { return table._dataMap[key] }