go_dreamfactory/modules/atlas/api_atlasaward.go
2023-05-26 16:24:47 +08:00

71 lines
1.6 KiB
Go

package atlas
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/utils/codec/json"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
func (this *apiComp) AwardCheck(session comm.IUserSession, req *pb.AtlasAwardReq) (code pb.ErrorCode) {
return
}
// 一键领取所有可以领取的奖励
func (this *apiComp) Award(session comm.IUserSession, req *pb.AtlasAwardReq) (code pb.ErrorCode, data *pb.ErrorData) {
var (
res []*cfg.Gameatn
respRes []*pb.UserAssets
)
list, _ := this.module.modelPandaAtlas.getPandaAtlasList(session.GetUserId())
for {
conf, err := this.module.configure.GetPandoAtlasAwardConf(list.Award + 1)
if err != nil {
break
}
if list.Score < conf.AtlasScore { // 校验积分够不够
break
}
list.Award += 1
res = append(res, conf.ItemId...)
}
if len(res) == 0 { // 没有奖励可领取
code = pb.ErrorCode_MartialhallAtlasNoReward
return
}
if code = this.module.DispenseRes(session, res, true); code != pb.ErrorCode_Success {
buff, _ := json.Marshal(res)
data = &pb.ErrorData{Title: "图鉴奖励领取失败!", Datastring: string(buff)}
return
}
for _, v := range res {
bFind := false
for _, v1 := range respRes {
if v1.A == v.A && v1.T == v.T {
v1.N += v.N
bFind = true
}
}
if !bFind {
respRes = append(respRes, &pb.UserAssets{
A: v.A,
T: v.T,
N: v.N,
})
}
}
update := make(map[string]interface{})
update["award"] = list.Award
this.module.modelPandaAtlas.modifyPandaAtlasList(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "award", &pb.AtlasAwardResp{
Data: list,
Res: respRes,
})
return
}