package atlas import ( "go_dreamfactory/comm" "go_dreamfactory/lego/utils/codec/json" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) AwardCheck(session comm.IUserSession, req *pb.AtlasAwardReq) (code pb.ErrorCode) { return } // 一键领取所有可以领取的奖励 func (this *apiComp) Award(session comm.IUserSession, req *pb.AtlasAwardReq) (code pb.ErrorCode, data *pb.ErrorData) { var ( res []*cfg.Gameatn respRes []*pb.UserAssets ) list, _ := this.module.modelPandaAtlas.getPandaAtlasList(session.GetUserId()) for { conf, err := this.module.configure.GetPandoAtlasAwardConf(list.Award + 1) if err != nil { break } if list.Score < conf.AtlasScore { // 校验积分够不够 break } list.Award += 1 res = append(res, conf.ItemId...) } if len(res) == 0 { // 没有奖励可领取 code = pb.ErrorCode_MartialhallAtlasNoReward return } if code = this.module.DispenseRes(session, res, true); code != pb.ErrorCode_Success { buff, _ := json.Marshal(res) data = &pb.ErrorData{Title: "图鉴奖励领取失败!", Datastring: string(buff)} return } for _, v := range res { bFind := false for _, v1 := range respRes { if v1.A == v.A && v1.T == v.T { v1.N += v.N bFind = true } } if !bFind { respRes = append(respRes, &pb.UserAssets{ A: v.A, T: v.T, N: v.N, }) } } update := make(map[string]interface{}) update["award"] = list.Award this.module.modelPandaAtlas.modifyPandaAtlasList(session.GetUserId(), update) session.SendMsg(string(this.module.GetType()), "award", &pb.AtlasAwardResp{ Data: list, Res: respRes, }) return }