go_dreamfactory/sys/configure/structs/Game.PlayingMethodData.go
2023-10-17 10:22:02 +08:00

48 lines
2.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePlayingMethodData struct {
Key int32
Open int32
Icon string
Txt string
Type int32
Detail int32
Weight int32
}
const TypeId_GamePlayingMethodData = -1379719171
func (*GamePlayingMethodData) GetTypeId() int32 {
return -1379719171
}
func (_v *GamePlayingMethodData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["open"].(float64); !_ok_ { err = errors.New("open error"); return }; _v.Open = int32(_tempNum_) }
{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["txt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Txt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Txt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["detail"].(float64); !_ok_ { err = errors.New("detail error"); return }; _v.Detail = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) }
return
}
func DeserializeGamePlayingMethodData(_buf map[string]interface{}) (*GamePlayingMethodData, error) {
v := &GamePlayingMethodData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}