//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GamePlayingMethodData struct { Key int32 Open int32 Icon string Txt string Type int32 Detail int32 Weight int32 } const TypeId_GamePlayingMethodData = -1379719171 func (*GamePlayingMethodData) GetTypeId() int32 { return -1379719171 } func (_v *GamePlayingMethodData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["open"].(float64); !_ok_ { err = errors.New("open error"); return }; _v.Open = int32(_tempNum_) } { var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["txt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Txt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Txt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["detail"].(float64); !_ok_ { err = errors.New("detail error"); return }; _v.Detail = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) } return } func DeserializeGamePlayingMethodData(_buf map[string]interface{}) (*GamePlayingMethodData, error) { v := &GamePlayingMethodData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }