65 lines
2.7 KiB
Go
65 lines
2.7 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GamechatSystemData struct {
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Key int32
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Type int32
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Title string
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Close string
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Test string
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Data int32
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Week []int32
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TimeH int32
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TimeM int32
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}
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const TypeId_GamechatSystemData = -198348435
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func (*GamechatSystemData) GetTypeId() int32 {
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return -198348435
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}
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func (_v *GamechatSystemData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Title, _ok_ = _buf["title"].(string); !_ok_ { err = errors.New("title error"); return } }
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{ var _ok_ bool; if _v.Close, _ok_ = _buf["close"].(string); !_ok_ { err = errors.New("close error"); return } }
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{ var _ok_ bool; if _v.Test, _ok_ = _buf["test"].(string); !_ok_ { err = errors.New("test error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["data"].(float64); !_ok_ { err = errors.New("data error"); return }; _v.Data = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["week"].([]interface{}); !_ok_ { err = errors.New("week error"); return }
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_v.Week = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Week = append(_v.Week, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time_h"].(float64); !_ok_ { err = errors.New("time_h error"); return }; _v.TimeH = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time_m"].(float64); !_ok_ { err = errors.New("time_m error"); return }; _v.TimeM = int32(_tempNum_) }
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return
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}
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func DeserializeGamechatSystemData(_buf map[string]interface{}) (*GamechatSystemData, error) {
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v := &GamechatSystemData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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