//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GamechatSystemData struct { Key int32 Type int32 Title string Close string Test string Data int32 Week []int32 TimeH int32 TimeM int32 } const TypeId_GamechatSystemData = -198348435 func (*GamechatSystemData) GetTypeId() int32 { return -198348435 } func (_v *GamechatSystemData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } { var _ok_ bool; if _v.Title, _ok_ = _buf["title"].(string); !_ok_ { err = errors.New("title error"); return } } { var _ok_ bool; if _v.Close, _ok_ = _buf["close"].(string); !_ok_ { err = errors.New("close error"); return } } { var _ok_ bool; if _v.Test, _ok_ = _buf["test"].(string); !_ok_ { err = errors.New("test error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["data"].(float64); !_ok_ { err = errors.New("data error"); return }; _v.Data = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["week"].([]interface{}); !_ok_ { err = errors.New("week error"); return } _v.Week = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Week = append(_v.Week, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time_h"].(float64); !_ok_ { err = errors.New("time_h error"); return }; _v.TimeH = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time_m"].(float64); !_ok_ { err = errors.New("time_m error"); return }; _v.TimeM = int32(_tempNum_) } return } func DeserializeGamechatSystemData(_buf map[string]interface{}) (*GamechatSystemData, error) { v := &GamechatSystemData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }