go_dreamfactory/modules/guildgve/api_setfire.go

56 lines
1.4 KiB
Go

package guildgve
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
)
// 参数校验
func (this *apiComp) SetFireCheck(session comm.IUserSession, req *pb.GuildGveSetFireReq) (errdata *pb.ErrorData) {
return
}
// 获取工会设置集火
func (this *apiComp) SetFire(session comm.IUserSession, req *pb.GuildGveSetFireReq) (errdata *pb.ErrorData) {
var (
info *pb.DBGuildGve
err error
)
if errdata = this.SetFireCheck(session, req); errdata != nil {
return
}
lock, _ := this.module.modelGuildGve.userlock(req.Guildid)
err = lock.Lock()
if err != nil {
this.module.Error("公会战分布式锁 err!", log.Field{Key: "Unionid", Value: req.Guildid}, log.Field{Key: "err", Value: err.Error()})
return
}
defer lock.Unlock()
if info, err = this.module.modelGuildGve.getGuildGve(req.Guildid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
info.Notice = req.Notice
info.Fire = req.Boosid
if err = this.module.modelGuildGve.updateGuildGve(info); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
go this.module.modelGuildGve.infochangepush(req.Guildid, info)
session.SendMsg(string(this.module.GetType()), "setfire", &pb.GuildGveSetFireResp{})
return
}