package guildgve import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" ) // 参数校验 func (this *apiComp) SetFireCheck(session comm.IUserSession, req *pb.GuildGveSetFireReq) (errdata *pb.ErrorData) { return } // 获取工会设置集火 func (this *apiComp) SetFire(session comm.IUserSession, req *pb.GuildGveSetFireReq) (errdata *pb.ErrorData) { var ( info *pb.DBGuildGve err error ) if errdata = this.SetFireCheck(session, req); errdata != nil { return } lock, _ := this.module.modelGuildGve.userlock(req.Guildid) err = lock.Lock() if err != nil { this.module.Error("公会战分布式锁 err!", log.Field{Key: "Unionid", Value: req.Guildid}, log.Field{Key: "err", Value: err.Error()}) return } defer lock.Unlock() if info, err = this.module.modelGuildGve.getGuildGve(req.Guildid); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } info.Notice = req.Notice info.Fire = req.Boosid if err = this.module.modelGuildGve.updateGuildGve(info); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } go this.module.modelGuildGve.infochangepush(req.Guildid, info) session.SendMsg(string(this.module.GetType()), "setfire", &pb.GuildGveSetFireResp{}) return }