go_dreamfactory/sys/configure/structs/Tables.go
2022-10-25 19:27:45 +08:00

752 lines
21 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type JsonLoader func(string) ([]map[string]interface{}, error)
type Tables struct {
Global *GameGlobal
Plot *GamePlot
Extservers *GameExtservers
SkillAtk *GameSkillAtk
SkillAfteratk *GameSkillAfteratk
SkillBuff *GameSkillBuff
SkillPassive *GameSkillPassive
Hero *GameHero
HeroStargrow *GameHeroStargrow
HeroLevelgrow *GameHeroLevelgrow
HeroStarup *GameHeroStarup
HeroStarupSp *GameHeroStarupSp
HeroExp *GameHeroExp
HeroLevelup *GameHeroLevelup
Equip *GameEquip
EquipAttrlibrary *GameEquipAttrlibrary
EquipSuit *GameEquipSuit
EquipColor *GameEquipColor
EquipIntensify *GameEquipIntensify
Item *GameItem
HeroSkillLevel *GameHeroSkillLevel
HeroResonance *GameHeroResonance
ComAtn *GameComAtn
HeroAwaken *GameHeroAwaken
HeroMethod *GameHeroMethod
Shop *GameShop
Shopitem *GameShopitem
ActiveReward *GameActiveReward
Model *GameModel
MainlineChapter *GameMainlineChapter
Mainline *GameMainline
RDMainlineChapter *GameRDMainlineChapter
RDMainline *GameRDMainline
DrawCard *GameDrawCard
ChatChannel *GameChatChannel
ChatSystem *GameChatSystem
ChatServerGroup *GameChatServerGroup
ChatChannelCom *GameChatChannelCom
ChatExpression *GameChatExpression
TaskRound *GameTaskRound
TaskActiveReward *GameTaskActiveReward
Coin *GameCoin
Initial *GameInitial
Monster *GameMonster
EquipPos *GameEquipPos
Playerlv *GamePlayerlv
Propsgroup *GamePropsgroup
Facemod *GameFacemod
Msgdistrib *GameMsgdistrib
Opencond *GameOpencond
Stroy *GameStroy
Pagoda *GamePagoda
SeasonLoop *GameSeasonLoop
PagodaTaskReward *GamePagodaTaskReward
PagodaSeasonReward *GamePagodaSeasonReward
Rdtask *GameRdtask
RdtaskCondi *GameRdtaskCondi
RdtaskChoose *GameRdtaskChoose
RdtaskSide *GameRdtaskSide
RdtaskBattle *GameRdtaskBattle
KungfuUnlock *GameKungfuUnlock
KungfuMasterworker *GameKungfuMasterworker
Gourmet *GameGourmet
Drop *GameDrop
Smithy *GameSmithy
SmithyStove *GameSmithyStove
SmithyText *GameSmithyText
VikingBoss *GameVikingBoss
VikingChallenge *GameVikingChallenge
DreamlandBoos *GameDreamlandBoos
DreamlandChallenge *GameDreamlandChallenge
DreamlandTrigger *GameDreamlandTrigger
HuntingBoss *GameHuntingBoss
HuntingChallenge *GameHuntingChallenge
HuntingOpenTime *GameHuntingOpenTime
HuntingLineup *GameHuntingLineup
MonsterFormat *GameMonsterFormat
Link *GameLink
GetResource *GameGetResource
Affix *GameAffix
VikingBossSkill *GameVikingBossSkill
LibraryFetter *GameLibraryFetter
LibraryStory *GameLibraryStory
FavorNum *GameFavorNum
LibraryHero *GameLibraryHero
LibraryHistory *GameLibraryHistory
LibraryFavor *GameLibraryFavor
LibraryFavorlv *GameLibraryFavorlv
LibraryPlayBack *GameLibraryPlayBack
Robot *GameRobot
Ip *GameIp
GameColor *GameGameColor
NameLibrary *GameNameLibrary
HeroConvertdata *GameHeroConvertdata
SubplotTimeLine *GameSubplotTimeLine
SubplotTaskLine *GameSubplotTaskLine
SubplotMainTask *GameSubplotMainTask
SubplotSubTask *GameSubplotSubTask
Captaintext *GameCaptaintext
Herofusion *GameHerofusion
PlayerInfor *GamePlayerInfor
HeroTalent *GameHeroTalent
TalentSkill *GameTalentSkill
ItemBox *GameItemBox
}
func NewTables(loader JsonLoader) (*Tables, error) {
var err error
var buf []map[string]interface{}
tables := &Tables{}
if buf, err = loader("game_global"); err != nil {
return nil, err
}
if tables.Global, err = NewGameGlobal(buf); err != nil {
return nil, err
}
if buf, err = loader("game_plot"); err != nil {
return nil, err
}
if tables.Plot, err = NewGamePlot(buf); err != nil {
return nil, err
}
if buf, err = loader("game_extservers"); err != nil {
return nil, err
}
if tables.Extservers, err = NewGameExtservers(buf); err != nil {
return nil, err
}
if buf, err = loader("game_skillatk"); err != nil {
return nil, err
}
if tables.SkillAtk, err = NewGameSkillAtk(buf); err != nil {
return nil, err
}
if buf, err = loader("game_skillafteratk"); err != nil {
return nil, err
}
if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf); err != nil {
return nil, err
}
if buf, err = loader("game_skillbuff"); err != nil {
return nil, err
}
if tables.SkillBuff, err = NewGameSkillBuff(buf); err != nil {
return nil, err
}
if buf, err = loader("game_skillpassive"); err != nil {
return nil, err
}
if tables.SkillPassive, err = NewGameSkillPassive(buf); err != nil {
return nil, err
}
if buf, err = loader("game_hero"); err != nil {
return nil, err
}
if tables.Hero, err = NewGameHero(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herostargrow"); err != nil {
return nil, err
}
if tables.HeroStargrow, err = NewGameHeroStargrow(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herolevelgrow"); err != nil {
return nil, err
}
if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herostarup"); err != nil {
return nil, err
}
if tables.HeroStarup, err = NewGameHeroStarup(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herostarupsp"); err != nil {
return nil, err
}
if tables.HeroStarupSp, err = NewGameHeroStarupSp(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heroexp"); err != nil {
return nil, err
}
if tables.HeroExp, err = NewGameHeroExp(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herolevelup"); err != nil {
return nil, err
}
if tables.HeroLevelup, err = NewGameHeroLevelup(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equip"); err != nil {
return nil, err
}
if tables.Equip, err = NewGameEquip(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equipattrlibrary"); err != nil {
return nil, err
}
if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equipsuit"); err != nil {
return nil, err
}
if tables.EquipSuit, err = NewGameEquipSuit(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equipcolor"); err != nil {
return nil, err
}
if tables.EquipColor, err = NewGameEquipColor(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equipintensify"); err != nil {
return nil, err
}
if tables.EquipIntensify, err = NewGameEquipIntensify(buf); err != nil {
return nil, err
}
if buf, err = loader("game_item"); err != nil {
return nil, err
}
if tables.Item, err = NewGameItem(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heroskilllevel"); err != nil {
return nil, err
}
if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heroresonance"); err != nil {
return nil, err
}
if tables.HeroResonance, err = NewGameHeroResonance(buf); err != nil {
return nil, err
}
if buf, err = loader("game_comatn"); err != nil {
return nil, err
}
if tables.ComAtn, err = NewGameComAtn(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heroawaken"); err != nil {
return nil, err
}
if tables.HeroAwaken, err = NewGameHeroAwaken(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heromethod"); err != nil {
return nil, err
}
if tables.HeroMethod, err = NewGameHeroMethod(buf); err != nil {
return nil, err
}
if buf, err = loader("game_shop"); err != nil {
return nil, err
}
if tables.Shop, err = NewGameShop(buf); err != nil {
return nil, err
}
if buf, err = loader("game_shopitem"); err != nil {
return nil, err
}
if tables.Shopitem, err = NewGameShopitem(buf); err != nil {
return nil, err
}
if buf, err = loader("game_activereward"); err != nil {
return nil, err
}
if tables.ActiveReward, err = NewGameActiveReward(buf); err != nil {
return nil, err
}
if buf, err = loader("game_model"); err != nil {
return nil, err
}
if tables.Model, err = NewGameModel(buf); err != nil {
return nil, err
}
if buf, err = loader("game_mainlinechapter"); err != nil {
return nil, err
}
if tables.MainlineChapter, err = NewGameMainlineChapter(buf); err != nil {
return nil, err
}
if buf, err = loader("game_mainline"); err != nil {
return nil, err
}
if tables.Mainline, err = NewGameMainline(buf); err != nil {
return nil, err
}
if buf, err = loader("game_rdmainlinechapter"); err != nil {
return nil, err
}
if tables.RDMainlineChapter, err = NewGameRDMainlineChapter(buf); err != nil {
return nil, err
}
if buf, err = loader("game_rdmainline"); err != nil {
return nil, err
}
if tables.RDMainline, err = NewGameRDMainline(buf); err != nil {
return nil, err
}
if buf, err = loader("game_drawcard"); err != nil {
return nil, err
}
if tables.DrawCard, err = NewGameDrawCard(buf); err != nil {
return nil, err
}
if buf, err = loader("game_chatchannel"); err != nil {
return nil, err
}
if tables.ChatChannel, err = NewGameChatChannel(buf); err != nil {
return nil, err
}
if buf, err = loader("game_chatsystem"); err != nil {
return nil, err
}
if tables.ChatSystem, err = NewGameChatSystem(buf); err != nil {
return nil, err
}
if buf, err = loader("game_chatservergroup"); err != nil {
return nil, err
}
if tables.ChatServerGroup, err = NewGameChatServerGroup(buf); err != nil {
return nil, err
}
if buf, err = loader("game_chatchannelcom"); err != nil {
return nil, err
}
if tables.ChatChannelCom, err = NewGameChatChannelCom(buf); err != nil {
return nil, err
}
if buf, err = loader("game_chatexpression"); err != nil {
return nil, err
}
if tables.ChatExpression, err = NewGameChatExpression(buf); err != nil {
return nil, err
}
if buf, err = loader("game_taskround"); err != nil {
return nil, err
}
if tables.TaskRound, err = NewGameTaskRound(buf); err != nil {
return nil, err
}
if buf, err = loader("game_taskactivereward"); err != nil {
return nil, err
}
if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf); err != nil {
return nil, err
}
if buf, err = loader("game_coin"); err != nil {
return nil, err
}
if tables.Coin, err = NewGameCoin(buf); err != nil {
return nil, err
}
if buf, err = loader("game_initial"); err != nil {
return nil, err
}
if tables.Initial, err = NewGameInitial(buf); err != nil {
return nil, err
}
if buf, err = loader("game_monster"); err != nil {
return nil, err
}
if tables.Monster, err = NewGameMonster(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equippos"); err != nil {
return nil, err
}
if tables.EquipPos, err = NewGameEquipPos(buf); err != nil {
return nil, err
}
if buf, err = loader("game_playerlv"); err != nil {
return nil, err
}
if tables.Playerlv, err = NewGamePlayerlv(buf); err != nil {
return nil, err
}
if buf, err = loader("game_propsgroup"); err != nil {
return nil, err
}
if tables.Propsgroup, err = NewGamePropsgroup(buf); err != nil {
return nil, err
}
if buf, err = loader("game_facemod"); err != nil {
return nil, err
}
if tables.Facemod, err = NewGameFacemod(buf); err != nil {
return nil, err
}
if buf, err = loader("game_msgdistrib"); err != nil {
return nil, err
}
if tables.Msgdistrib, err = NewGameMsgdistrib(buf); err != nil {
return nil, err
}
if buf, err = loader("game_opencond"); err != nil {
return nil, err
}
if tables.Opencond, err = NewGameOpencond(buf); err != nil {
return nil, err
}
if buf, err = loader("game_stroy"); err != nil {
return nil, err
}
if tables.Stroy, err = NewGameStroy(buf); err != nil {
return nil, err
}
if buf, err = loader("game_pagoda"); err != nil {
return nil, err
}
if tables.Pagoda, err = NewGamePagoda(buf); err != nil {
return nil, err
}
if buf, err = loader("game_seasonloop"); err != nil {
return nil, err
}
if tables.SeasonLoop, err = NewGameSeasonLoop(buf); err != nil {
return nil, err
}
if buf, err = loader("game_pagodataskreward"); err != nil {
return nil, err
}
if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf); err != nil {
return nil, err
}
if buf, err = loader("game_pagodaseasonreward"); err != nil {
return nil, err
}
if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf); err != nil {
return nil, err
}
if buf, err = loader("game_rdtask"); err != nil {
return nil, err
}
if tables.Rdtask, err = NewGameRdtask(buf); err != nil {
return nil, err
}
if buf, err = loader("game_rdtaskcondi"); err != nil {
return nil, err
}
if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf); err != nil {
return nil, err
}
if buf, err = loader("game_rdtaskchoose"); err != nil {
return nil, err
}
if tables.RdtaskChoose, err = NewGameRdtaskChoose(buf); err != nil {
return nil, err
}
if buf, err = loader("game_rdtaskside"); err != nil {
return nil, err
}
if tables.RdtaskSide, err = NewGameRdtaskSide(buf); err != nil {
return nil, err
}
if buf, err = loader("game_rdtaskbattle"); err != nil {
return nil, err
}
if tables.RdtaskBattle, err = NewGameRdtaskBattle(buf); err != nil {
return nil, err
}
if buf, err = loader("game_kungfuunlock"); err != nil {
return nil, err
}
if tables.KungfuUnlock, err = NewGameKungfuUnlock(buf); err != nil {
return nil, err
}
if buf, err = loader("game_kungfumasterworker"); err != nil {
return nil, err
}
if tables.KungfuMasterworker, err = NewGameKungfuMasterworker(buf); err != nil {
return nil, err
}
if buf, err = loader("game_gourmet"); err != nil {
return nil, err
}
if tables.Gourmet, err = NewGameGourmet(buf); err != nil {
return nil, err
}
if buf, err = loader("game_drop"); err != nil {
return nil, err
}
if tables.Drop, err = NewGameDrop(buf); err != nil {
return nil, err
}
if buf, err = loader("game_smithy"); err != nil {
return nil, err
}
if tables.Smithy, err = NewGameSmithy(buf); err != nil {
return nil, err
}
if buf, err = loader("game_smithystove"); err != nil {
return nil, err
}
if tables.SmithyStove, err = NewGameSmithyStove(buf); err != nil {
return nil, err
}
if buf, err = loader("game_smithytext"); err != nil {
return nil, err
}
if tables.SmithyText, err = NewGameSmithyText(buf); err != nil {
return nil, err
}
if buf, err = loader("game_vikingboss"); err != nil {
return nil, err
}
if tables.VikingBoss, err = NewGameVikingBoss(buf); err != nil {
return nil, err
}
if buf, err = loader("game_vikingchallenge"); err != nil {
return nil, err
}
if tables.VikingChallenge, err = NewGameVikingChallenge(buf); err != nil {
return nil, err
}
if buf, err = loader("game_dreamlandboos"); err != nil {
return nil, err
}
if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf); err != nil {
return nil, err
}
if buf, err = loader("game_dreamlandchallenge"); err != nil {
return nil, err
}
if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf); err != nil {
return nil, err
}
if buf, err = loader("game_dreamlandtrigger"); err != nil {
return nil, err
}
if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf); err != nil {
return nil, err
}
if buf, err = loader("game_huntingboss"); err != nil {
return nil, err
}
if tables.HuntingBoss, err = NewGameHuntingBoss(buf); err != nil {
return nil, err
}
if buf, err = loader("game_huntingchallenge"); err != nil {
return nil, err
}
if tables.HuntingChallenge, err = NewGameHuntingChallenge(buf); err != nil {
return nil, err
}
if buf, err = loader("game_huntingopentime"); err != nil {
return nil, err
}
if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf); err != nil {
return nil, err
}
if buf, err = loader("game_huntinglineup"); err != nil {
return nil, err
}
if tables.HuntingLineup, err = NewGameHuntingLineup(buf); err != nil {
return nil, err
}
if buf, err = loader("game_monsterformat"); err != nil {
return nil, err
}
if tables.MonsterFormat, err = NewGameMonsterFormat(buf); err != nil {
return nil, err
}
if buf, err = loader("game_link"); err != nil {
return nil, err
}
if tables.Link, err = NewGameLink(buf); err != nil {
return nil, err
}
if buf, err = loader("game_getresource"); err != nil {
return nil, err
}
if tables.GetResource, err = NewGameGetResource(buf); err != nil {
return nil, err
}
if buf, err = loader("game_affix"); err != nil {
return nil, err
}
if tables.Affix, err = NewGameAffix(buf); err != nil {
return nil, err
}
if buf, err = loader("game_vikingbossskill"); err != nil {
return nil, err
}
if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf); err != nil {
return nil, err
}
if buf, err = loader("game_libraryfetter"); err != nil {
return nil, err
}
if tables.LibraryFetter, err = NewGameLibraryFetter(buf); err != nil {
return nil, err
}
if buf, err = loader("game_librarystory"); err != nil {
return nil, err
}
if tables.LibraryStory, err = NewGameLibraryStory(buf); err != nil {
return nil, err
}
if buf, err = loader("game_favornum"); err != nil {
return nil, err
}
if tables.FavorNum, err = NewGameFavorNum(buf); err != nil {
return nil, err
}
if buf, err = loader("game_libraryhero"); err != nil {
return nil, err
}
if tables.LibraryHero, err = NewGameLibraryHero(buf); err != nil {
return nil, err
}
if buf, err = loader("game_libraryhistory"); err != nil {
return nil, err
}
if tables.LibraryHistory, err = NewGameLibraryHistory(buf); err != nil {
return nil, err
}
if buf, err = loader("game_libraryfavor"); err != nil {
return nil, err
}
if tables.LibraryFavor, err = NewGameLibraryFavor(buf); err != nil {
return nil, err
}
if buf, err = loader("game_libraryfavorlv"); err != nil {
return nil, err
}
if tables.LibraryFavorlv, err = NewGameLibraryFavorlv(buf); err != nil {
return nil, err
}
if buf, err = loader("game_libraryplayback"); err != nil {
return nil, err
}
if tables.LibraryPlayBack, err = NewGameLibraryPlayBack(buf); err != nil {
return nil, err
}
if buf, err = loader("game_robot"); err != nil {
return nil, err
}
if tables.Robot, err = NewGameRobot(buf); err != nil {
return nil, err
}
if buf, err = loader("game_ip"); err != nil {
return nil, err
}
if tables.Ip, err = NewGameIp(buf); err != nil {
return nil, err
}
if buf, err = loader("game_gamecolor"); err != nil {
return nil, err
}
if tables.GameColor, err = NewGameGameColor(buf); err != nil {
return nil, err
}
if buf, err = loader("game_namelibrary"); err != nil {
return nil, err
}
if tables.NameLibrary, err = NewGameNameLibrary(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heroconvertdata"); err != nil {
return nil, err
}
if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf); err != nil {
return nil, err
}
if buf, err = loader("game_subplottimeline"); err != nil {
return nil, err
}
if tables.SubplotTimeLine, err = NewGameSubplotTimeLine(buf); err != nil {
return nil, err
}
if buf, err = loader("game_subplottaskline"); err != nil {
return nil, err
}
if tables.SubplotTaskLine, err = NewGameSubplotTaskLine(buf); err != nil {
return nil, err
}
if buf, err = loader("game_subplotmaintask"); err != nil {
return nil, err
}
if tables.SubplotMainTask, err = NewGameSubplotMainTask(buf); err != nil {
return nil, err
}
if buf, err = loader("game_subplotsubtask"); err != nil {
return nil, err
}
if tables.SubplotSubTask, err = NewGameSubplotSubTask(buf); err != nil {
return nil, err
}
if buf, err = loader("game_captaintext"); err != nil {
return nil, err
}
if tables.Captaintext, err = NewGameCaptaintext(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herofusion"); err != nil {
return nil, err
}
if tables.Herofusion, err = NewGameHerofusion(buf); err != nil {
return nil, err
}
if buf, err = loader("game_playerinfor"); err != nil {
return nil, err
}
if tables.PlayerInfor, err = NewGamePlayerInfor(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herotalent"); err != nil {
return nil, err
}
if tables.HeroTalent, err = NewGameHeroTalent(buf); err != nil {
return nil, err
}
if buf, err = loader("game_talentskill"); err != nil {
return nil, err
}
if tables.TalentSkill, err = NewGameTalentSkill(buf); err != nil {
return nil, err
}
if buf, err = loader("game_itembox"); err != nil {
return nil, err
}
if tables.ItemBox, err = NewGameItemBox(buf); err != nil {
return nil, err
}
return tables, nil
}