//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type JsonLoader func(string) ([]map[string]interface{}, error) type Tables struct { Global *GameGlobal Plot *GamePlot Extservers *GameExtservers SkillAtk *GameSkillAtk SkillAfteratk *GameSkillAfteratk SkillBuff *GameSkillBuff SkillPassive *GameSkillPassive Hero *GameHero HeroStargrow *GameHeroStargrow HeroLevelgrow *GameHeroLevelgrow HeroStarup *GameHeroStarup HeroStarupSp *GameHeroStarupSp HeroExp *GameHeroExp HeroLevelup *GameHeroLevelup Equip *GameEquip EquipAttrlibrary *GameEquipAttrlibrary EquipSuit *GameEquipSuit EquipColor *GameEquipColor EquipIntensify *GameEquipIntensify Item *GameItem HeroSkillLevel *GameHeroSkillLevel HeroResonance *GameHeroResonance ComAtn *GameComAtn HeroAwaken *GameHeroAwaken HeroMethod *GameHeroMethod Shop *GameShop Shopitem *GameShopitem ActiveReward *GameActiveReward Model *GameModel MainlineChapter *GameMainlineChapter Mainline *GameMainline RDMainlineChapter *GameRDMainlineChapter RDMainline *GameRDMainline DrawCard *GameDrawCard ChatChannel *GameChatChannel ChatSystem *GameChatSystem ChatServerGroup *GameChatServerGroup ChatChannelCom *GameChatChannelCom ChatExpression *GameChatExpression TaskRound *GameTaskRound TaskActiveReward *GameTaskActiveReward Coin *GameCoin Initial *GameInitial Monster *GameMonster EquipPos *GameEquipPos Playerlv *GamePlayerlv Propsgroup *GamePropsgroup Facemod *GameFacemod Msgdistrib *GameMsgdistrib Opencond *GameOpencond Stroy *GameStroy Pagoda *GamePagoda SeasonLoop *GameSeasonLoop PagodaTaskReward *GamePagodaTaskReward PagodaSeasonReward *GamePagodaSeasonReward Rdtask *GameRdtask RdtaskCondi *GameRdtaskCondi RdtaskChoose *GameRdtaskChoose RdtaskSide *GameRdtaskSide RdtaskBattle *GameRdtaskBattle KungfuUnlock *GameKungfuUnlock KungfuMasterworker *GameKungfuMasterworker Gourmet *GameGourmet Drop *GameDrop Smithy *GameSmithy SmithyStove *GameSmithyStove SmithyText *GameSmithyText VikingBoss *GameVikingBoss VikingChallenge *GameVikingChallenge DreamlandBoos *GameDreamlandBoos DreamlandChallenge *GameDreamlandChallenge DreamlandTrigger *GameDreamlandTrigger HuntingBoss *GameHuntingBoss HuntingChallenge *GameHuntingChallenge HuntingOpenTime *GameHuntingOpenTime HuntingLineup *GameHuntingLineup MonsterFormat *GameMonsterFormat Link *GameLink GetResource *GameGetResource Affix *GameAffix VikingBossSkill *GameVikingBossSkill LibraryFetter *GameLibraryFetter LibraryStory *GameLibraryStory FavorNum *GameFavorNum LibraryHero *GameLibraryHero LibraryHistory *GameLibraryHistory LibraryFavor *GameLibraryFavor LibraryFavorlv *GameLibraryFavorlv LibraryPlayBack *GameLibraryPlayBack Robot *GameRobot Ip *GameIp GameColor *GameGameColor NameLibrary *GameNameLibrary HeroConvertdata *GameHeroConvertdata SubplotTimeLine *GameSubplotTimeLine SubplotTaskLine *GameSubplotTaskLine SubplotMainTask *GameSubplotMainTask SubplotSubTask *GameSubplotSubTask Captaintext *GameCaptaintext Herofusion *GameHerofusion PlayerInfor *GamePlayerInfor HeroTalent *GameHeroTalent TalentSkill *GameTalentSkill ItemBox *GameItemBox } func NewTables(loader JsonLoader) (*Tables, error) { var err error var buf []map[string]interface{} tables := &Tables{} if buf, err = loader("game_global"); err != nil { return nil, err } if tables.Global, err = NewGameGlobal(buf); err != nil { return nil, err } if buf, err = loader("game_plot"); err != nil { return nil, err } if tables.Plot, err = NewGamePlot(buf); err != nil { return nil, err } if buf, err = loader("game_extservers"); err != nil { return nil, err } if tables.Extservers, err = NewGameExtservers(buf); err != nil { return nil, err } if buf, err = loader("game_skillatk"); err != nil { return nil, err } if tables.SkillAtk, err = NewGameSkillAtk(buf); err != nil { return nil, err } if buf, err = loader("game_skillafteratk"); err != nil { return nil, err } if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf); err != nil { return nil, err } if buf, err = loader("game_skillbuff"); err != nil { return nil, err } if tables.SkillBuff, err = NewGameSkillBuff(buf); err != nil { return nil, err } if buf, err = loader("game_skillpassive"); err != nil { return nil, err } if tables.SkillPassive, err = NewGameSkillPassive(buf); err != nil { return nil, err } if buf, err = loader("game_hero"); err != nil { return nil, err } if tables.Hero, err = NewGameHero(buf); err != nil { return nil, err } if buf, err = loader("game_herostargrow"); err != nil { return nil, err } if tables.HeroStargrow, err = NewGameHeroStargrow(buf); err != nil { return nil, err } if buf, err = loader("game_herolevelgrow"); err != nil { return nil, err } if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf); err != nil { return nil, err } if buf, err = loader("game_herostarup"); err != nil { return nil, err } if tables.HeroStarup, err = NewGameHeroStarup(buf); err != nil { return nil, err } if buf, err = loader("game_herostarupsp"); err != nil { return nil, err } if tables.HeroStarupSp, err = NewGameHeroStarupSp(buf); err != nil { return nil, err } if buf, err = loader("game_heroexp"); err != nil { return nil, err } if tables.HeroExp, err = NewGameHeroExp(buf); err != nil { return nil, err } if buf, err = loader("game_herolevelup"); err != nil { return nil, err } if tables.HeroLevelup, err = NewGameHeroLevelup(buf); err != nil { return nil, err } if buf, err = loader("game_equip"); err != nil { return nil, err } if tables.Equip, err = NewGameEquip(buf); err != nil { return nil, err } if buf, err = loader("game_equipattrlibrary"); err != nil { return nil, err } if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf); err != nil { return nil, err } if buf, err = loader("game_equipsuit"); err != nil { return nil, err } if tables.EquipSuit, err = NewGameEquipSuit(buf); err != nil { return nil, err } if buf, err = loader("game_equipcolor"); err != nil { return nil, err } if tables.EquipColor, err = NewGameEquipColor(buf); err != nil { return nil, err } if buf, err = loader("game_equipintensify"); err != nil { return nil, err } if tables.EquipIntensify, err = NewGameEquipIntensify(buf); err != nil { return nil, err } if buf, err = loader("game_item"); err != nil { return nil, err } if tables.Item, err = NewGameItem(buf); err != nil { return nil, err } if buf, err = loader("game_heroskilllevel"); err != nil { return nil, err } if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf); err != nil { return nil, err } if buf, err = loader("game_heroresonance"); err != nil { return nil, err } if tables.HeroResonance, err = NewGameHeroResonance(buf); err != nil { return nil, err } if buf, err = loader("game_comatn"); err != nil { return nil, err } if tables.ComAtn, err = NewGameComAtn(buf); err != nil { return nil, err } if buf, err = loader("game_heroawaken"); err != nil { return nil, err } if tables.HeroAwaken, err = NewGameHeroAwaken(buf); err != nil { return nil, err } if buf, err = loader("game_heromethod"); err != nil { return nil, err } if tables.HeroMethod, err = NewGameHeroMethod(buf); err != nil { return nil, err } if buf, err = loader("game_shop"); err != nil { return nil, err } if tables.Shop, err = NewGameShop(buf); err != nil { return nil, err } if buf, err = loader("game_shopitem"); err != nil { return nil, err } if tables.Shopitem, err = NewGameShopitem(buf); err != nil { return nil, err } if buf, err = loader("game_activereward"); err != nil { return nil, err } if tables.ActiveReward, err = NewGameActiveReward(buf); err != nil { return nil, err } if buf, err = loader("game_model"); err != nil { return nil, err } if tables.Model, err = NewGameModel(buf); err != nil { return nil, err } if buf, err = loader("game_mainlinechapter"); err != nil { return nil, err } if tables.MainlineChapter, err = NewGameMainlineChapter(buf); err != nil { return nil, err } if buf, err = loader("game_mainline"); err != nil { return nil, err } if tables.Mainline, err = NewGameMainline(buf); err != nil { return nil, err } if buf, err = loader("game_rdmainlinechapter"); err != nil { return nil, err } if tables.RDMainlineChapter, err = NewGameRDMainlineChapter(buf); err != nil { return nil, err } if buf, err = loader("game_rdmainline"); err != nil { return nil, err } if tables.RDMainline, err = NewGameRDMainline(buf); err != nil { return nil, err } if buf, err = loader("game_drawcard"); err != nil { return nil, err } if tables.DrawCard, err = NewGameDrawCard(buf); err != nil { return nil, err } if buf, err = loader("game_chatchannel"); err != nil { return nil, err } if tables.ChatChannel, err = NewGameChatChannel(buf); err != nil { return nil, err } if buf, err = loader("game_chatsystem"); err != nil { return nil, err } if tables.ChatSystem, err = NewGameChatSystem(buf); err != nil { return nil, err } if buf, err = loader("game_chatservergroup"); err != nil { return nil, err } if tables.ChatServerGroup, err = NewGameChatServerGroup(buf); err != nil { return nil, err } if buf, err = loader("game_chatchannelcom"); err != nil { return nil, err } if tables.ChatChannelCom, err = NewGameChatChannelCom(buf); err != nil { return nil, err } if buf, err = loader("game_chatexpression"); err != nil { return nil, err } if tables.ChatExpression, err = NewGameChatExpression(buf); err != nil { return nil, err } if buf, err = loader("game_taskround"); err != nil { return nil, err } if tables.TaskRound, err = NewGameTaskRound(buf); err != nil { return nil, err } if buf, err = loader("game_taskactivereward"); err != nil { return nil, err } if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf); err != nil { return nil, err } if buf, err = loader("game_coin"); err != nil { return nil, err } if tables.Coin, err = NewGameCoin(buf); err != nil { return nil, err } if buf, err = loader("game_initial"); err != nil { return nil, err } if tables.Initial, err = NewGameInitial(buf); err != nil { return nil, err } if buf, err = loader("game_monster"); err != nil { return nil, err } if tables.Monster, err = NewGameMonster(buf); err != nil { return nil, err } if buf, err = loader("game_equippos"); err != nil { return nil, err } if tables.EquipPos, err = NewGameEquipPos(buf); err != nil { return nil, err } if buf, err = loader("game_playerlv"); err != nil { return nil, err } if tables.Playerlv, err = NewGamePlayerlv(buf); err != nil { return nil, err } if buf, err = loader("game_propsgroup"); err != nil { return nil, err } if tables.Propsgroup, err = NewGamePropsgroup(buf); err != nil { return nil, err } if buf, err = loader("game_facemod"); err != nil { return nil, err } if tables.Facemod, err = NewGameFacemod(buf); err != nil { return nil, err } if buf, err = loader("game_msgdistrib"); err != nil { return nil, err } if tables.Msgdistrib, err = NewGameMsgdistrib(buf); err != nil { return nil, err } if buf, err = loader("game_opencond"); err != nil { return nil, err } if tables.Opencond, err = NewGameOpencond(buf); err != nil { return nil, err } if buf, err = loader("game_stroy"); err != nil { return nil, err } if tables.Stroy, err = NewGameStroy(buf); err != nil { return nil, err } if buf, err = loader("game_pagoda"); err != nil { return nil, err } if tables.Pagoda, err = NewGamePagoda(buf); err != nil { return nil, err } if buf, err = loader("game_seasonloop"); err != nil { return nil, err } if tables.SeasonLoop, err = NewGameSeasonLoop(buf); err != nil { return nil, err } if buf, err = loader("game_pagodataskreward"); err != nil { return nil, err } if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf); err != nil { return nil, err } if buf, err = loader("game_pagodaseasonreward"); err != nil { return nil, err } if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf); err != nil { return nil, err } if buf, err = loader("game_rdtask"); err != nil { return nil, err } if tables.Rdtask, err = NewGameRdtask(buf); err != nil { return nil, err } if buf, err = loader("game_rdtaskcondi"); err != nil { return nil, err } if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf); err != nil { return nil, err } if buf, err = loader("game_rdtaskchoose"); err != nil { return nil, err } if tables.RdtaskChoose, err = NewGameRdtaskChoose(buf); err != nil { return nil, err } if buf, err = loader("game_rdtaskside"); err != nil { return nil, err } if tables.RdtaskSide, err = NewGameRdtaskSide(buf); err != nil { return nil, err } if buf, err = loader("game_rdtaskbattle"); err != nil { return nil, err } if tables.RdtaskBattle, err = NewGameRdtaskBattle(buf); err != nil { return nil, err } if buf, err = loader("game_kungfuunlock"); err != nil { return nil, err } if tables.KungfuUnlock, err = NewGameKungfuUnlock(buf); err != nil { return nil, err } if buf, err = loader("game_kungfumasterworker"); err != nil { return nil, err } if tables.KungfuMasterworker, err = NewGameKungfuMasterworker(buf); err != nil { return nil, err } if buf, err = loader("game_gourmet"); err != nil { return nil, err } if tables.Gourmet, err = NewGameGourmet(buf); err != nil { return nil, err } if buf, err = loader("game_drop"); err != nil { return nil, err } if tables.Drop, err = NewGameDrop(buf); err != nil { return nil, err } if buf, err = loader("game_smithy"); err != nil { return nil, err } if tables.Smithy, err = NewGameSmithy(buf); err != nil { return nil, err } if buf, err = loader("game_smithystove"); err != nil { return nil, err } if tables.SmithyStove, err = NewGameSmithyStove(buf); err != nil { return nil, err } if buf, err = loader("game_smithytext"); err != nil { return nil, err } if tables.SmithyText, err = NewGameSmithyText(buf); err != nil { return nil, err } if buf, err = loader("game_vikingboss"); err != nil { return nil, err } if tables.VikingBoss, err = NewGameVikingBoss(buf); err != nil { return nil, err } if buf, err = loader("game_vikingchallenge"); err != nil { return nil, err } if tables.VikingChallenge, err = NewGameVikingChallenge(buf); err != nil { return nil, err } if buf, err = loader("game_dreamlandboos"); err != nil { return nil, err } if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf); err != nil { return nil, err } if buf, err = loader("game_dreamlandchallenge"); err != nil { return nil, err } if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf); err != nil { return nil, err } if buf, err = loader("game_dreamlandtrigger"); err != nil { return nil, err } if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf); err != nil { return nil, err } if buf, err = loader("game_huntingboss"); err != nil { return nil, err } if tables.HuntingBoss, err = NewGameHuntingBoss(buf); err != nil { return nil, err } if buf, err = loader("game_huntingchallenge"); err != nil { return nil, err } if tables.HuntingChallenge, err = NewGameHuntingChallenge(buf); err != nil { return nil, err } if buf, err = loader("game_huntingopentime"); err != nil { return nil, err } if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf); err != nil { return nil, err } if buf, err = loader("game_huntinglineup"); err != nil { return nil, err } if tables.HuntingLineup, err = NewGameHuntingLineup(buf); err != nil { return nil, err } if buf, err = loader("game_monsterformat"); err != nil { return nil, err } if tables.MonsterFormat, err = NewGameMonsterFormat(buf); err != nil { return nil, err } if buf, err = loader("game_link"); err != nil { return nil, err } if tables.Link, err = NewGameLink(buf); err != nil { return nil, err } if buf, err = loader("game_getresource"); err != nil { return nil, err } if tables.GetResource, err = NewGameGetResource(buf); err != nil { return nil, err } if buf, err = loader("game_affix"); err != nil { return nil, err } if tables.Affix, err = NewGameAffix(buf); err != nil { return nil, err } if buf, err = loader("game_vikingbossskill"); err != nil { return nil, err } if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf); err != nil { return nil, err } if buf, err = loader("game_libraryfetter"); err != nil { return nil, err } if tables.LibraryFetter, err = NewGameLibraryFetter(buf); err != nil { return nil, err } if buf, err = loader("game_librarystory"); err != nil { return nil, err } if tables.LibraryStory, err = NewGameLibraryStory(buf); err != nil { return nil, err } if buf, err = loader("game_favornum"); err != nil { return nil, err } if tables.FavorNum, err = NewGameFavorNum(buf); err != nil { return nil, err } if buf, err = loader("game_libraryhero"); err != nil { return nil, err } if tables.LibraryHero, err = NewGameLibraryHero(buf); err != nil { return nil, err } if buf, err = loader("game_libraryhistory"); err != nil { return nil, err } if tables.LibraryHistory, err = NewGameLibraryHistory(buf); err != nil { return nil, err } if buf, err = loader("game_libraryfavor"); err != nil { return nil, err } if tables.LibraryFavor, err = NewGameLibraryFavor(buf); err != nil { return nil, err } if buf, err = loader("game_libraryfavorlv"); err != nil { return nil, err } if tables.LibraryFavorlv, err = NewGameLibraryFavorlv(buf); err != nil { return nil, err } if buf, err = loader("game_libraryplayback"); err != nil { return nil, err } if tables.LibraryPlayBack, err = NewGameLibraryPlayBack(buf); err != nil { return nil, err } if buf, err = loader("game_robot"); err != nil { return nil, err } if tables.Robot, err = NewGameRobot(buf); err != nil { return nil, err } if buf, err = loader("game_ip"); err != nil { return nil, err } if tables.Ip, err = NewGameIp(buf); err != nil { return nil, err } if buf, err = loader("game_gamecolor"); err != nil { return nil, err } if tables.GameColor, err = NewGameGameColor(buf); err != nil { return nil, err } if buf, err = loader("game_namelibrary"); err != nil { return nil, err } if tables.NameLibrary, err = NewGameNameLibrary(buf); err != nil { return nil, err } if buf, err = loader("game_heroconvertdata"); err != nil { return nil, err } if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf); err != nil { return nil, err } if buf, err = loader("game_subplottimeline"); err != nil { return nil, err } if tables.SubplotTimeLine, err = NewGameSubplotTimeLine(buf); err != nil { return nil, err } if buf, err = loader("game_subplottaskline"); err != nil { return nil, err } if tables.SubplotTaskLine, err = NewGameSubplotTaskLine(buf); err != nil { return nil, err } if buf, err = loader("game_subplotmaintask"); err != nil { return nil, err } if tables.SubplotMainTask, err = NewGameSubplotMainTask(buf); err != nil { return nil, err } if buf, err = loader("game_subplotsubtask"); err != nil { return nil, err } if tables.SubplotSubTask, err = NewGameSubplotSubTask(buf); err != nil { return nil, err } if buf, err = loader("game_captaintext"); err != nil { return nil, err } if tables.Captaintext, err = NewGameCaptaintext(buf); err != nil { return nil, err } if buf, err = loader("game_herofusion"); err != nil { return nil, err } if tables.Herofusion, err = NewGameHerofusion(buf); err != nil { return nil, err } if buf, err = loader("game_playerinfor"); err != nil { return nil, err } if tables.PlayerInfor, err = NewGamePlayerInfor(buf); err != nil { return nil, err } if buf, err = loader("game_herotalent"); err != nil { return nil, err } if tables.HeroTalent, err = NewGameHeroTalent(buf); err != nil { return nil, err } if buf, err = loader("game_talentskill"); err != nil { return nil, err } if tables.TalentSkill, err = NewGameTalentSkill(buf); err != nil { return nil, err } if buf, err = loader("game_itembox"); err != nil { return nil, err } if tables.ItemBox, err = NewGameItemBox(buf); err != nil { return nil, err } return tables, nil }