go_dreamfactory/modules/hero/api_resonanceSelect.go

71 lines
2.0 KiB
Go

package hero
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) ResonanceUseEnergyCheck(session comm.IUserSession, req *pb.HeroResonanceUseEnergyReq) (code pb.ErrorCode) {
if len(req.HeroObjID) == 0 || len(req.Energy) == 0 {
code = pb.ErrorCode_ReqParameterError
return
}
for _, v := range req.Energy {
if v.UseEnergy < 0 || (v.UseType != comm.ResonanceAtkPro && v.UseType != comm.ResonanceHpPro && v.UseType != comm.ResonanceDefPro) {
code = pb.ErrorCode_ReqParameterError
return
}
}
return
}
func (this *apiComp) ResonanceUseEnergy(session comm.IUserSession, req *pb.HeroResonanceUseEnergyReq) (code pb.ErrorCode, data proto.Message) {
var (
_hero *pb.DBHero
totalEnergy int32
)
code = this.ResonanceUseEnergyCheck(session, req) // check
if code != pb.ErrorCode_Success {
return
}
_hero, code = this.module.GetHeroByObjID(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
if code != pb.ErrorCode_Success {
return
}
for _, v := range req.Energy {
totalEnergy += v.UseEnergy
}
if _hero.DistributionResonate < totalEnergy { // 能量点数不够
code = pb.ErrorCode_HeroNoEnergy
return
}
for _, v := range req.Energy {
if v.UseEnergy > 0 {
_hero.Energy[v.UseType] += v.UseEnergy
}
}
_hero.DistributionResonate -= totalEnergy
_heroMap := map[string]interface{}{
"distributionResonate": _hero.DistributionResonate, // 减没有分配的能量
"energy": _hero.Energy,
"isOverlying": false,
}
err1 := this.module.modelHero.ChangeList(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err1 != nil {
code = pb.ErrorCode_DBError
this.module.Errorf("update hero skill failed:%v", err1)
return
}
// 计算属性
this.module.modelHero.setEnergyProperty(_hero)
session.SendMsg(string(this.module.GetType()), ResonanceUseEnergy, &pb.HeroResonanceUseEnergyResp{Hero: _hero})
return
}