package hero import ( "go_dreamfactory/comm" "go_dreamfactory/pb" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) ResonanceUseEnergyCheck(session comm.IUserSession, req *pb.HeroResonanceUseEnergyReq) (code pb.ErrorCode) { if len(req.HeroObjID) == 0 || len(req.Energy) == 0 { code = pb.ErrorCode_ReqParameterError return } for _, v := range req.Energy { if v.UseEnergy < 0 || (v.UseType != comm.ResonanceAtkPro && v.UseType != comm.ResonanceHpPro && v.UseType != comm.ResonanceDefPro) { code = pb.ErrorCode_ReqParameterError return } } return } func (this *apiComp) ResonanceUseEnergy(session comm.IUserSession, req *pb.HeroResonanceUseEnergyReq) (code pb.ErrorCode, data proto.Message) { var ( _hero *pb.DBHero totalEnergy int32 ) code = this.ResonanceUseEnergyCheck(session, req) // check if code != pb.ErrorCode_Success { return } _hero, code = this.module.GetHeroByObjID(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在 if code != pb.ErrorCode_Success { return } for _, v := range req.Energy { totalEnergy += v.UseEnergy } if _hero.DistributionResonate < totalEnergy { // 能量点数不够 code = pb.ErrorCode_HeroNoEnergy return } for _, v := range req.Energy { if v.UseEnergy > 0 { _hero.Energy[v.UseType] += v.UseEnergy } } _hero.DistributionResonate -= totalEnergy _heroMap := map[string]interface{}{ "distributionResonate": _hero.DistributionResonate, // 减没有分配的能量 "energy": _hero.Energy, "isOverlying": false, } err1 := this.module.modelHero.ChangeList(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息 if err1 != nil { code = pb.ErrorCode_DBError this.module.Errorf("update hero skill failed:%v", err1) return } // 计算属性 this.module.modelHero.setEnergyProperty(_hero) session.SendMsg(string(this.module.GetType()), ResonanceUseEnergy, &pb.HeroResonanceUseEnergyResp{Hero: _hero}) return }