go_dreamfactory/sys/configure/structs/Game.ExclusiveRank.go
2024-02-26 12:02:49 +08:00

43 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameExclusiveRank struct {
_dataMap map[int32]*GameExclusiveRankData
_dataList []*GameExclusiveRankData
}
func NewGameExclusiveRank(_buf []map[string]interface{}) (*GameExclusiveRank, error) {
_dataList := make([]*GameExclusiveRankData, 0, len(_buf))
dataMap := make(map[int32]*GameExclusiveRankData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameExclusiveRankData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameExclusiveRank{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameExclusiveRank) GetDataMap() map[int32]*GameExclusiveRankData {
return table._dataMap
}
func (table *GameExclusiveRank) GetDataList() []*GameExclusiveRankData {
return table._dataList
}
func (table *GameExclusiveRank) Get(key int32) *GameExclusiveRankData {
return table._dataMap[key]
}