专武配置解析

This commit is contained in:
meixiongfeng 2024-02-26 12:02:49 +08:00
parent c975f0244a
commit 1645120d01
26 changed files with 1800 additions and 131 deletions

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@ -0,0 +1,74 @@
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@ -0,0 +1,62 @@
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@ -0,0 +1,236 @@
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{
"a": 53,
"n": 1000
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"needexp": 0,
"cost": [],
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{
"a": 53,
"n": 1200
}
],
"needexp": 1000,
"cost": [
{
"a": "attr",
"t": "gold",
"n": 13000
}
],
"change": 1500
},
{
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}
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@ -0,0 +1,150 @@
[
{
"weaponid": 100001,
"heroid": 25001,
"name": {
"key": "text01",
"text": "阿宝专武"
},
"color": 5,
"icon": "img",
"attribute": [
{
"a": 56,
"n": 100
},
{
"a": 53,
"n": 1000
}
],
"commonskill": 25000001,
"exclusiveskill": 35000001
},
{
"weaponid": 100002,
"heroid": 25002,
"name": {
"key": "text02",
"text": "邦尼兔专武"
},
"color": 4,
"icon": "img",
"attribute": [
{
"a": 56,
"n": 60
},
{
"a": 59,
"n": 800
}
],
"commonskill": 25000002,
"exclusiveskill": 35000002
},
{
"weaponid": 100003,
"heroid": 25003,
"name": {
"key": "text03",
"text": ""
},
"color": 0,
"icon": "",
"attribute": [],
"commonskill": 0,
"exclusiveskill": 0
},
{
"weaponid": 100004,
"heroid": 25004,
"name": {
"key": "text04",
"text": ""
},
"color": 0,
"icon": "",
"attribute": [],
"commonskill": 0,
"exclusiveskill": 0
},
{
"weaponid": 100005,
"heroid": 25005,
"name": {
"key": "text05",
"text": ""
},
"color": 0,
"icon": "",
"attribute": [],
"commonskill": 0,
"exclusiveskill": 0
},
{
"weaponid": 100006,
"heroid": 25006,
"name": {
"key": "text06",
"text": ""
},
"color": 0,
"icon": "",
"attribute": [],
"commonskill": 0,
"exclusiveskill": 0
},
{
"weaponid": 100007,
"heroid": 25007,
"name": {
"key": "text07",
"text": ""
},
"color": 0,
"icon": "",
"attribute": [],
"commonskill": 0,
"exclusiveskill": 0
},
{
"weaponid": 100008,
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"name": {
"key": "text08",
"text": ""
},
"color": 0,
"icon": "",
"attribute": [],
"commonskill": 0,
"exclusiveskill": 0
},
{
"weaponid": 100009,
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"key": "text09",
"text": ""
},
"color": 0,
"icon": "",
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{
"weaponid": 100010,
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"name": {
"key": "text10",
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"icon": "",
"attribute": [],
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"exclusiveskill": 0
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]

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@ -1554,7 +1554,7 @@
},
"txt": "1000138",
"txtoffset": {
"x": 0,
"x": -200,
"y": 100
},
"speakerface": 0,

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@ -48671,7 +48671,7 @@
"img": "item_25010006",
"intr": {
"key": "item_item_intr_25010006",
"text": "菲奥娜的袜子"
"text": "腥臭难闻的一双破袜子,其实是戈伯的袜子。拿这个去骗胡德先生吧。"
},
"describe": {
"key": "",
@ -48712,7 +48712,7 @@
"img": "item_25010007",
"intr": {
"key": "item_item_intr_25010007",
"text": "驯龙笔记"
"text": "这本笔记原本的纸页早已写满,中间还夹塞了许多新纸页,上面密密麻麻记载了各种龙的习性以及配图。"
},
"describe": {
"key": "",
@ -48753,7 +48753,7 @@
"img": "item_25010008",
"intr": {
"key": "item_item_intr_25010008",
"text": "陈旧的靴子"
"text": "一双精致的小靴子,皮革上等,针线也非常细密。可惜使用者不甚爱惜,使它看上去颇为破旧。"
},
"describe": {
"key": "",
@ -48794,7 +48794,7 @@
"img": "item_25010009",
"intr": {
"key": "item_item_intr_25010009",
"text": "毛线球"
"text": "一团随处可见的毛线球,似乎是由猫毛缠绕而成,对于巨怪们来说它有非同一般的吸引力。"
},
"describe": {
"key": "",

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@ -44498,10 +44498,8 @@
"key": "",
"text": ""
},
"venturetype": 1,
"ventureavatar": [
"Person/45003/45003_q.prefab"
],
"venturetype": 0,
"ventureavatar": [],
"scene_effect": [
"heiwu3"
],
@ -44575,7 +44573,7 @@
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"group_id": 2002081,
"previous_group_id": [
200208
],
@ -44583,6 +44581,91 @@
"buried_type": 0,
"buried": 0,
"grouptype": [],
"Episodetype": 3,
"stage_param": 0,
"inherit": false,
"battle_fail": false,
"venturemodelspeed": 0,
"venturemodelscale": 0,
"move_type": 0,
"venturemodel": "",
"bubbletalk": {
"key": "",
"text": ""
},
"venturetype": 1,
"ventureavatar": [
"Person/45003/45003_q.prefab"
],
"scene_effect": [
"heiwu3"
],
"scene_effectfilter": "",
"is_near": false,
"openlevel": 1,
"EditorStage": 0,
"herocolor": 1,
"heroimg": "zxgq_qp_icon_gth",
"bubbletext": {
"key": "",
"text": ""
},
"animation": [],
"prewarbubbletext": {
"key": "",
"text": ""
},
"hide": false,
"destroy": true,
"progress": 1,
"timelineplayer": false,
"stroyshow": false,
"frontstoryid": 402121,
"afterstoryid": 0,
"maingroupName": {
"key": "",
"text": ""
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"maingroupIcon": "",
"mainlineName": {
"key": "",
"text": ""
},
"title": {
"key": "",
"text": ""
},
"desc": {
"key": "",
"text": ""
},
"exp": 0,
"hero_exp": 0,
"ps_consume": [],
"ps_mg": [],
"firstaward": [],
"lotteryward": 0,
"commonaward": [],
"BattleReadyID": 0,
"FormatList": [],
"helphero": [],
"banhero": [],
"star": [],
"star_type": [],
"star_value": [],
"challengeward": 0
},
{
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"inherit": false,
@ -44670,7 +44753,7 @@
"challengeward": 0
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@ -44789,7 +44872,7 @@
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@ -44908,7 +44991,7 @@
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@ -45027,7 +45110,7 @@
"challengeward": 0
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@ -45108,7 +45191,7 @@
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{
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@ -3,13 +3,13 @@
"boss_id": 810301,
"boss_name": {
"key": "puggsy_puggsy_fight_boss_name_1",
"text": "胡德先生"
"text": "火焰泰坦"
},
"boss_text": {
"key": "puggsy_puggsy_fight_boss_text_1",
"text": "他是一名懦弱的战士"
"text": "火焰泰坦拥有无限血量,玩家必须战斗至足够的回合数之后,才能获得最终胜利。【火岩熔心】会优先攻击队长目标,队长目标防御越弱伤害越高因此队长需要放置防御值高的守护者将有利于减少伤害。【熔岩迸发】会给全体目标附加【炽热岩浆】效果。当火焰泰坦释放【熔岩爆裂】时会引爆所有【炙热岩浆】效果对敌人造成巨大伤害。【炙热岩浆】只能通过增益效果和净化消除在释放【熔岩爆裂】前尽可能多的消除【炙热岩浆】效果积攒更多花瓣可使得火焰泰坦进入破防状态且得分数倍率也将获得提高。因此使用能多上增益效果和拥有净化能力的守护者是取得高分的关键。战斗结束时成功存在的队伍方可获得S级及以上评级。"
},
"BattleReadyID": 20111001,
"BattleReadyID": 4101,
"heroId": "33003",
"skill": [
155005111,
@ -17,20 +17,20 @@
155005311
],
"boss": [
810301
1430001
]
},
{
"boss_id": 810302,
"boss_name": {
"key": "puggsy_puggsy_fight_boss_name_2",
"text": "胡德先生"
"text": "冰霜泰坦"
},
"boss_text": {
"key": "puggsy_puggsy_fight_boss_text_2",
"text": "他是一名懦弱的战士"
"text": "冰霜泰坦拥有无限血量,玩家必须战斗至足够的回合数之后,才能获得最终胜利。【冰寒彻骨】会优先攻击队长目标,队长目标当前血量越低伤害越高因此队长需要放置血量高的守护者将有利于减少伤害。【寒风凛冽】会给全体目标附加【寒骨冰棱】效果。当冰霜泰坦释放【冰霜呼啸】时会引爆所有【寒骨冰棱】效果对敌人造成巨大伤害。【寒骨冰棱】只能通过减益效果和治疗消除在释放【冰霜呼啸】前尽可能多的消除【寒骨冰棱】效果积攒更多花瓣可使得冰霜泰坦进入破防状态且得分数倍率也将获得提高。因此使用能多上减益效果和拥有治疗能力的守护者是取得高分的关键。战斗结束时成功存在的队伍方可获得S级及以上评级。"
},
"BattleReadyID": 20111001,
"BattleReadyID": 4201,
"heroId": "33003",
"skill": [
155007111,
@ -38,20 +38,20 @@
155007311
],
"boss": [
810302
1430002
]
},
{
"boss_id": 810303,
"boss_name": {
"key": "puggsy_puggsy_fight_boss_name_3",
"text": "胡德先生"
"text": "森林泰坦"
},
"boss_text": {
"key": "puggsy_puggsy_fight_boss_text_3",
"text": "他是一名懦弱的战士"
"text": "森林泰坦拥有无限血量,玩家必须战斗至足够的回合数之后,才能获得最终胜利。【荆棘窒息】会优先攻击队长目标,队长目标速度越低伤害越高因此队长需要放置速度高的守护者将有利于减少伤害。【盘根错节】会给全体目标附加【疯缠树枝】效果。当森林泰坦释放【藤蔓狂舞】时会引爆所有【疯缠树枝】效果对敌人造成巨大伤害。【疯缠树枝】只能通过行动回合消除在释放【藤蔓狂舞】前尽可能多的消除【疯缠树枝】效果积攒更多花瓣可使得森林泰坦进入破防状态且得分数倍率也将获得提高。因此使用可以改变行动值或者拥有额外回合以及速度提升能力的守护者是取得高分的关键。战斗结束时成功存在的队伍方可获得S级及以上评级。"
},
"BattleReadyID": 20111001,
"BattleReadyID": 4301,
"heroId": "33003",
"skill": [
155006111,
@ -59,20 +59,20 @@
155006311
],
"boss": [
810303
1430003
]
},
{
"boss_id": 810304,
"boss_name": {
"key": "puggsy_puggsy_fight_boss_name_4",
"text": "胡德先生"
"text": "火焰泰坦"
},
"boss_text": {
"key": "puggsy_puggsy_fight_boss_text_4",
"text": "他是一名懦弱的战士"
"text": "火焰泰坦拥有无限血量,玩家必须战斗至足够的回合数之后,才能获得最终胜利。【火岩熔心】会优先攻击队长目标,队长目标防御越弱伤害越高因此队长需要放置防御值高的守护者将有利于减少伤害。【熔岩迸发】会给全体目标附加【炽热岩浆】效果。当火焰泰坦释放【熔岩爆裂】时会引爆所有【炙热岩浆】效果对敌人造成巨大伤害。【炙热岩浆】只能通过增益效果和净化消除在释放【熔岩爆裂】前尽可能多的消除【炙热岩浆】效果积攒更多花瓣可使得火焰泰坦进入破防状态且得分数倍率也将获得提高。因此使用能多上增益效果和拥有净化能力的守护者是取得高分的关键。战斗结束时成功存在的队伍方可获得S级及以上评级。"
},
"BattleReadyID": 20111001,
"BattleReadyID": 4101,
"heroId": "33003",
"skill": [
155005111,
@ -80,20 +80,20 @@
155005311
],
"boss": [
810304
1430001
]
},
{
"boss_id": 810305,
"boss_name": {
"key": "puggsy_puggsy_fight_boss_name_5",
"text": "胡德先生"
"text": "冰霜泰坦"
},
"boss_text": {
"key": "puggsy_puggsy_fight_boss_text_5",
"text": "他是一名懦弱的战士"
"text": "冰霜泰坦拥有无限血量,玩家必须战斗至足够的回合数之后,才能获得最终胜利。【冰寒彻骨】会优先攻击队长目标,队长目标当前血量越低伤害越高因此队长需要放置血量高的守护者将有利于减少伤害。【寒风凛冽】会给全体目标附加【寒骨冰棱】效果。当冰霜泰坦释放【冰霜呼啸】时会引爆所有【寒骨冰棱】效果对敌人造成巨大伤害。【寒骨冰棱】只能通过减益效果和治疗消除在释放【冰霜呼啸】前尽可能多的消除【寒骨冰棱】效果积攒更多花瓣可使得冰霜泰坦进入破防状态且得分数倍率也将获得提高。因此使用能多上减益效果和拥有治疗能力的守护者是取得高分的关键。战斗结束时成功存在的队伍方可获得S级及以上评级。"
},
"BattleReadyID": 20111001,
"BattleReadyID": 4201,
"heroId": "33003",
"skill": [
155005111,
@ -101,27 +101,27 @@
155005311
],
"boss": [
810305
1430002
]
},
{
"boss_id": 810306,
"boss_name": {
"key": "puggsy_puggsy_fight_boss_name_6",
"text": "胡德先生"
"text": "森林泰坦"
},
"boss_text": {
"key": "puggsy_puggsy_fight_boss_text_6",
"text": "他是一名懦弱的战士"
"text": "森林泰坦拥有无限血量,玩家必须战斗至足够的回合数之后,才能获得最终胜利。【荆棘窒息】会优先攻击队长目标,队长目标速度越低伤害越高因此队长需要放置速度高的守护者将有利于减少伤害。【盘根错节】会给全体目标附加【疯缠树枝】效果。当森林泰坦释放【藤蔓狂舞】时会引爆所有【疯缠树枝】效果对敌人造成巨大伤害。【疯缠树枝】只能通过行动回合消除在释放【藤蔓狂舞】前尽可能多的消除【疯缠树枝】效果积攒更多花瓣可使得森林泰坦进入破防状态且得分数倍率也将获得提高。因此使用可以改变行动值或者拥有额外回合以及速度提升能力的守护者是取得高分的关键。战斗结束时成功存在的队伍方可获得S级及以上评级。"
},
"BattleReadyID": 20111001,
"BattleReadyID": 4301,
"heroId": "33003",
"skill": [
125001111,
125001211
],
"boss": [
810306
1430003
]
}
]

View File

@ -1,13 +1,24 @@
[
{
"id": 1,
"id": 111,
"boss_id": 810301,
"rank_low": 0,
"rank_up": 19999,
"reward": []
"reward": [
{
"a": "item",
"t": "10000042",
"n": 5
},
{
"a": "item",
"t": "10000043",
"n": 5
}
]
},
{
"id": 2,
"id": 110,
"boss_id": 810301,
"rank_low": 20000,
"rank_up": 49999,
@ -25,7 +36,7 @@
]
},
{
"id": 3,
"id": 109,
"boss_id": 810301,
"rank_low": 50000,
"rank_up": 79999,
@ -43,7 +54,7 @@
]
},
{
"id": 4,
"id": 108,
"boss_id": 810301,
"rank_low": 80000,
"rank_up": 99999,
@ -61,7 +72,7 @@
]
},
{
"id": 5,
"id": 107,
"boss_id": 810301,
"rank_low": 100000,
"rank_up": -1,
@ -77,5 +88,476 @@
"n": 10
}
]
},
{
"id": 106,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": [
{
"a": "item",
"t": "10000042",
"n": 5
},
{
"a": "item",
"t": "10000043",
"n": 5
}
]
},
{
"id": 105,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": [
{
"a": "item",
"t": "10000042",
"n": 6
},
{
"a": "item",
"t": "10000043",
"n": 6
}
]
},
{
"id": 104,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": [
{
"a": "item",
"t": "10000042",
"n": 7
},
{
"a": "item",
"t": "10000043",
"n": 7
}
]
},
{
"id": 103,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": [
{
"a": "item",
"t": "10000042",
"n": 10
},
{
"a": "item",
"t": "10000043",
"n": 10
}
]
},
{
"id": 102,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": [
{
"a": "item",
"t": "10000042",
"n": 5
},
{
"a": "item",
"t": "10000043",
"n": 5
}
]
},
{
"id": 101,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": []
},
{
"id": 211,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": [
{
"a": "item",
"t": "10000042",
"n": 5
},
{
"a": "item",
"t": "10000043",
"n": 5
}
]
},
{
"id": 210,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": [
{
"a": "item",
"t": "10000042",
"n": 5
},
{
"a": "item",
"t": "10000043",
"n": 5
}
]
},
{
"id": 209,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": [
{
"a": "item",
"t": "10000042",
"n": 6
},
{
"a": "item",
"t": "10000043",
"n": 6
}
]
},
{
"id": 208,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": [
{
"a": "item",
"t": "10000042",
"n": 7
},
{
"a": "item",
"t": "10000043",
"n": 7
}
]
},
{
"id": 207,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": [
{
"a": "item",
"t": "10000042",
"n": 10
},
{
"a": "item",
"t": "10000043",
"n": 10
}
]
},
{
"id": 206,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": [
{
"a": "item",
"t": "10000042",
"n": 5
},
{
"a": "item",
"t": "10000043",
"n": 5
}
]
},
{
"id": 205,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": [
{
"a": "item",
"t": "10000042",
"n": 6
},
{
"a": "item",
"t": "10000043",
"n": 6
}
]
},
{
"id": 204,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": [
{
"a": "item",
"t": "10000042",
"n": 7
},
{
"a": "item",
"t": "10000043",
"n": 7
}
]
},
{
"id": 203,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": [
{
"a": "item",
"t": "10000042",
"n": 10
},
{
"a": "item",
"t": "10000043",
"n": 10
}
]
},
{
"id": 202,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": [
{
"a": "item",
"t": "10000042",
"n": 5
},
{
"a": "item",
"t": "10000043",
"n": 5
}
]
},
{
"id": 201,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": []
},
{
"id": 311,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": [
{
"a": "item",
"t": "10000042",
"n": 5
},
{
"a": "item",
"t": "10000043",
"n": 5
}
]
},
{
"id": 310,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": [
{
"a": "item",
"t": "10000042",
"n": 5
},
{
"a": "item",
"t": "10000043",
"n": 5
}
]
},
{
"id": 309,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": [
{
"a": "item",
"t": "10000042",
"n": 6
},
{
"a": "item",
"t": "10000043",
"n": 6
}
]
},
{
"id": 308,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": [
{
"a": "item",
"t": "10000042",
"n": 7
},
{
"a": "item",
"t": "10000043",
"n": 7
}
]
},
{
"id": 307,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": [
{
"a": "item",
"t": "10000042",
"n": 10
},
{
"a": "item",
"t": "10000043",
"n": 10
}
]
},
{
"id": 306,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": [
{
"a": "item",
"t": "10000042",
"n": 5
},
{
"a": "item",
"t": "10000043",
"n": 5
}
]
},
{
"id": 305,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": [
{
"a": "item",
"t": "10000042",
"n": 6
},
{
"a": "item",
"t": "10000043",
"n": 6
}
]
},
{
"id": 304,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": [
{
"a": "item",
"t": "10000042",
"n": 7
},
{
"a": "item",
"t": "10000043",
"n": 7
}
]
},
{
"id": 303,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": [
{
"a": "item",
"t": "10000042",
"n": 10
},
{
"a": "item",
"t": "10000043",
"n": 10
}
]
},
{
"id": 302,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": [
{
"a": "item",
"t": "10000042",
"n": 5
},
{
"a": "item",
"t": "10000043",
"n": 5
}
]
},
{
"id": 301,
"boss_id": 0,
"rank_low": 0,
"rank_up": 0,
"reward": []
}
]

View File

@ -766,7 +766,7 @@
"Levelid": 0,
"datas": [
"GameMain",
"20380-菲奥娜",
"20380-菲奥娜-替身使者",
"901"
],
"event": [
@ -789,7 +789,7 @@
"Levelid": 0,
"datas": [
"GameMain",
"20380-菲奥娜",
"20380-菲奥娜-替身使者",
"901"
],
"event": [

View File

@ -255,6 +255,26 @@
"path": "Root|Hero1|Equip|Wear",
"header": ""
},
{
"id": 20611,
"msg_type": 1,
"show_type": 0,
"count_type": 0,
"opencond_id": "",
"opencond": [],
"path": "Root|Hero1|Equip|Replace",
"header": ""
},
{
"id": 20621,
"msg_type": 1,
"show_type": 0,
"count_type": 0,
"opencond_id": "",
"opencond": [],
"path": "Root|Hero1|Equip|Strengthen",
"header": ""
},
{
"id": 15100,
"msg_type": 0,
@ -267,7 +287,7 @@
},
{
"id": 15101,
"msg_type": 2,
"msg_type": 0,
"show_type": 0,
"count_type": 0,
"opencond_id": "guild",
@ -297,8 +317,8 @@
},
{
"id": 15201,
"msg_type": 1,
"show_type": 0,
"msg_type": 2,
"show_type": 1,
"count_type": 0,
"opencond_id": "guild",
"opencond": [],
@ -315,6 +335,36 @@
"path": "Root|Guild|Main|Task",
"header": ""
},
{
"id": 15301,
"msg_type": 2,
"show_type": 0,
"count_type": 0,
"opencond_id": "guild",
"opencond": [],
"path": "Root|Guild|Main|Task|Complete",
"header": ""
},
{
"id": 15302,
"msg_type": 2,
"show_type": 0,
"count_type": 0,
"opencond_id": "guild",
"opencond": [],
"path": "Root|Guild|Main|Task|Reward",
"header": ""
},
{
"id": 15400,
"msg_type": 2,
"show_type": 0,
"count_type": 0,
"opencond_id": "guild",
"opencond": [],
"path": "Root|Guild|Main|Boss",
"header": ""
},
{
"id": 16100,
"msg_type": 0,
@ -429,10 +479,30 @@
"id": 17108,
"msg_type": 2,
"show_type": 0,
"count_type": 1,
"opencond_id": "goberblacksmithshop",
"opencond": [],
"path": "Root|Smithy|Stove",
"header": ""
},
{
"id": 17109,
"msg_type": 2,
"show_type": 0,
"count_type": 0,
"opencond_id": "goberblacksmithshop",
"opencond": [],
"path": "Root|Smithy",
"path": "Root|Smithy|IllustratedBubble|AtlasReward",
"header": ""
},
{
"id": 17110,
"msg_type": 1,
"show_type": 0,
"count_type": 1,
"opencond_id": "goberblacksmithshop",
"opencond": [],
"path": "Root|Smithy|Tool",
"header": ""
},
{

View File

@ -860,7 +860,7 @@
},
"content": {
"key": "ruledesc_ruledesc_content_54",
"text": "在俱乐部专柜内,可以使用月光原石购买所需物资。<br>聚乐专柜每七天刷新一次,不可手动刷新。"
"text": "在俱乐部专柜内,可以使用俱乐部卡购买所需物资。<br>俱乐部专柜每七天刷新一次,不可手动刷新。"
}
},
{

View File

@ -11652,7 +11652,7 @@
},
"task_details": {
"key": "worldtask_world_task_task_details_203",
"text": "委托-美肚鲨寻物-接取"
"text": ""
},
"npctxt": {
"key": "worldtask_world_task_npctxt_203",
@ -11695,7 +11695,7 @@
},
"task_details": {
"key": "worldtask_world_task_task_details_204",
"text": "委托-胡德先生寻物-接取"
"text": ""
},
"npctxt": {
"key": "worldtask_world_task_npctxt_204",
@ -11738,7 +11738,7 @@
},
"task_details": {
"key": "worldtask_world_task_task_details_205",
"text": "委托-暴芙纳特寻物-接取"
"text": ""
},
"npctxt": {
"key": "worldtask_world_task_npctxt_205",
@ -11781,7 +11781,7 @@
},
"task_details": {
"key": "worldtask_world_task_task_details_206",
"text": "委托-靴猫寻物-接取"
"text": ""
},
"npctxt": {
"key": "worldtask_world_task_npctxt_206",
@ -11824,7 +11824,7 @@
},
"task_details": {
"key": "worldtask_world_task_task_details_207",
"text": "委托-啊啊寻物-接取"
"text": ""
},
"npctxt": {
"key": "worldtask_world_task_npctxt_207",

View File

@ -13,8 +13,11 @@ func (this *apiComp) GetlistCheck(session comm.IUserSession, req *pb.ExclusiveGe
///获取用户装备列表
func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ExclusiveGetListReq) (errdata *pb.ErrorData) {
if _, err := this.module.modelExclusive.QueryUserEquipments(session.GetUserId()); err != nil {
var (
exclusives []*pb.DB_Exclusive
err error
)
if exclusives, err = this.module.modelExclusive.QueryUserExclusives(session.GetUserId()); err != nil {
this.module.Errorf("QueryUserPackReq err:%v", err)
errdata = &pb.ErrorData{
Code: pb.ErrorCode_CacheReadError,
@ -23,6 +26,8 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ExclusiveGetList
}
return
}
session.SendMsg(string(this.module.GetType()), "getlist", &pb.ExclusiveGetListResp{})
session.SendMsg(string(this.module.GetType()), "getlist", &pb.ExclusiveGetListResp{
Exclusives: exclusives,
})
return
}

View File

@ -30,37 +30,37 @@ func (this *modelExclusive) Init(service core.IService, module core.IModule, com
}
// 查询用户装备数据
func (this *modelExclusive) QueryUserEquipmentsById(uId, id string) (equipment *pb.DB_Equipment, err error) {
equipment = &pb.DB_Equipment{}
err = this.GetListObj(uId, id, equipment)
func (this *modelExclusive) QueryUserExclusivesById(uId, id string) (exclusives *pb.DB_Exclusive, err error) {
exclusives = &pb.DB_Exclusive{}
err = this.GetListObj(uId, id, exclusives)
return
}
// 查询用户装备数据
func (this *modelExclusive) QueryUserEquipmentsByIds(uId string, ids []string) (equipments []*pb.DB_Equipment, err error) {
equipments = []*pb.DB_Equipment{}
if err = this.GetListObjs(uId, ids, &equipments); err != nil {
// 查询用户专属装备数据
func (this *modelExclusive) QueryUserExclusivesByIds(uId string, ids []string) (exclusives []*pb.DB_Exclusive, err error) {
exclusives = []*pb.DB_Exclusive{}
if err = this.GetListObjs(uId, ids, &exclusives); err != nil {
this.module.Errorf("err:%v", err)
}
return
}
// /查询用户的背包
func (this *modelExclusive) QueryUserEquipments(uId string) (equipments []*pb.DB_Equipment, err error) {
// /查询用户的武背包
func (this *modelExclusive) QueryUserExclusives(uId string) (exclusives []*pb.DB_Exclusive, err error) {
var (
model *db.DBModel
)
equipments = make([]*pb.DB_Equipment, 0)
exclusives = make([]*pb.DB_Exclusive, 0)
if this.module.IsCross() {
if model, err = this.module.GetDBModelByUid(uId, this.TableName); err != nil {
this.module.Errorln(err)
} else {
if err = model.GetList(uId, &equipments); err != nil {
if err = model.GetList(uId, &exclusives); err != nil {
this.module.Errorf("err:%v", err)
}
}
} else {
if err = this.GetList(uId, &equipments); err != nil {
if err = this.GetList(uId, &exclusives); err != nil {
this.module.Errorf("err:%v", err)
}
}
@ -68,12 +68,13 @@ func (this *modelExclusive) QueryUserEquipments(uId string) (equipments []*pb.DB
return
}
func (this *modelExclusive) addEquipments(uid string, equips []*pb.DB_Equipment) (err error) {
// 获取专武
func (this *modelExclusive) addEquipments(uid string, exclusives []*pb.DB_Exclusive) (err error) {
var (
model *db.DBModel
equipsMap map[string]*pb.DB_Equipment = make(map[string]*pb.DB_Equipment)
equipsMap map[string]*pb.DB_Exclusive = make(map[string]*pb.DB_Exclusive)
)
for _, v := range equips {
for _, v := range exclusives {
equipsMap[v.Id] = v
}
if this.module.IsCross() {
@ -94,12 +95,12 @@ func (this *modelExclusive) addEquipments(uid string, equips []*pb.DB_Equipment)
return
}
// 删除装备
func (this *modelExclusive) DelEquipments(uId string, eIds []string) (change []*pb.DB_Equipment, err error) {
// 删除专武装备
func (this *modelExclusive) DelEquipments(uId string, eIds []string) (change []*pb.DB_Exclusive, err error) {
var (
model *db.DBModel
)
change = make([]*pb.DB_Equipment, 0)
change = make([]*pb.DB_Exclusive, 0)
if this.module.IsCross() {
if model, err = this.module.GetDBModelByUid(uId, this.TableName); err != nil {
this.module.Errorln(err)
@ -116,17 +117,16 @@ func (this *modelExclusive) DelEquipments(uId string, eIds []string) (change []*
}
}
for _, v := range eIds {
change = append(change, &pb.DB_Equipment{
Id: v,
UId: uId,
OverlayNum: 0,
change = append(change, &pb.DB_Exclusive{
Id: v,
UId: uId,
})
}
return
}
// 更新武器挂载信息
func (this *modelExclusive) UpdateByHeroId(uid string, equipments ...*pb.DB_Equipment) (err error) {
func (this *modelExclusive) UpdateByHeroId(uid string, exclusives ...*pb.DB_Exclusive) (err error) {
var (
model *db.DBModel
)
@ -134,7 +134,7 @@ func (this *modelExclusive) UpdateByHeroId(uid string, equipments ...*pb.DB_Equi
if model, err = this.module.GetDBModelByUid(uid, this.TableName); err != nil {
this.module.Errorln(err)
} else {
for _, v := range equipments {
for _, v := range exclusives {
if err = model.ChangeList(uid, v.Id, map[string]interface{}{
"heroId": v.HeroId,
}); err != nil {
@ -144,7 +144,7 @@ func (this *modelExclusive) UpdateByHeroId(uid string, equipments ...*pb.DB_Equi
}
}
} else {
for _, v := range equipments {
for _, v := range exclusives {
if err = this.ChangeList(uid, v.Id, map[string]interface{}{
"heroId": v.HeroId,
}); err != nil {

View File

@ -33,9 +33,10 @@ type DB_Exclusive struct {
Lv int32 `protobuf:"varint,5,opt,name=lv,proto3" json:"lv" bson:"lv"` //等级
Star int32 `protobuf:"varint,6,opt,name=star,proto3" json:"star" bson:"star"` //星级
Step int32 `protobuf:"varint,7,opt,name=step,proto3" json:"step"` // 阶
Property map[int32]int32 `protobuf:"bytes,8,rep,name=property,proto3" json:"property" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 属性相关
Commonskill int32 `protobuf:"varint,9,opt,name=commonskill,proto3" json:"commonskill"` //通用技能
Exclusiveskill int32 `protobuf:"varint,10,opt,name=exclusiveskill,proto3" json:"exclusiveskill"` // 专属技能
Exp int32 `protobuf:"varint,8,opt,name=exp,proto3" json:"exp" bson:"exp"` // // 当前经验值
Property map[int32]int32 `protobuf:"bytes,9,rep,name=property,proto3" json:"property" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 属性相关
Commonskill int32 `protobuf:"varint,10,opt,name=commonskill,proto3" json:"commonskill"` //通用技能
Exclusiveskill int32 `protobuf:"varint,11,opt,name=exclusiveskill,proto3" json:"exclusiveskill"` // 专属技能
}
func (x *DB_Exclusive) Reset() {
@ -119,6 +120,13 @@ func (x *DB_Exclusive) GetStep() int32 {
return 0
}
func (x *DB_Exclusive) GetExp() int32 {
if x != nil {
return x.Exp
}
return 0
}
func (x *DB_Exclusive) GetProperty() map[int32]int32 {
if x != nil {
return x.Property
@ -144,7 +152,7 @@ var File_exclusive_exclusive_db_proto protoreflect.FileDescriptor
var file_exclusive_exclusive_db_proto_rawDesc = []byte{
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@ -154,20 +162,21 @@ var file_exclusive_exclusive_db_proto_rawDesc = []byte{
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}
var (

View File

@ -65,7 +65,7 @@ type ExclusiveGetListResp struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Equipments []*DB_Exclusive `protobuf:"bytes,1,rep,name=Equipments,proto3" json:"Equipments"` //专武装备列表
Exclusives []*DB_Exclusive `protobuf:"bytes,1,rep,name=Exclusives,proto3" json:"Exclusives"` //专武装备列表
}
func (x *ExclusiveGetListResp) Reset() {
@ -100,9 +100,9 @@ func (*ExclusiveGetListResp) Descriptor() ([]byte, []int) {
return file_exclusive_exclusive_msg_proto_rawDescGZIP(), []int{1}
}
func (x *ExclusiveGetListResp) GetEquipments() []*DB_Exclusive {
func (x *ExclusiveGetListResp) GetExclusives() []*DB_Exclusive {
if x != nil {
return x.Equipments
return x.Exclusives
}
return nil
}
@ -160,7 +160,7 @@ type ExclusiveUpgradeResp struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Equipments *DB_Exclusive `protobuf:"bytes,1,opt,name=Equipments,proto3" json:"Equipments"`
Exclusives *DB_Exclusive `protobuf:"bytes,1,opt,name=Exclusives,proto3" json:"Exclusives"`
}
func (x *ExclusiveUpgradeResp) Reset() {
@ -195,9 +195,9 @@ func (*ExclusiveUpgradeResp) Descriptor() ([]byte, []int) {
return file_exclusive_exclusive_msg_proto_rawDescGZIP(), []int{3}
}
func (x *ExclusiveUpgradeResp) GetEquipments() *DB_Exclusive {
func (x *ExclusiveUpgradeResp) GetExclusives() *DB_Exclusive {
if x != nil {
return x.Equipments
return x.Exclusives
}
return nil
}
@ -255,7 +255,7 @@ type ExclusiveStarUpResp struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Equipments *DB_Exclusive `protobuf:"bytes,1,opt,name=Equipments,proto3" json:"Equipments"`
Exclusives *DB_Exclusive `protobuf:"bytes,1,opt,name=Exclusives,proto3" json:"Exclusives"`
}
func (x *ExclusiveStarUpResp) Reset() {
@ -290,9 +290,57 @@ func (*ExclusiveStarUpResp) Descriptor() ([]byte, []int) {
return file_exclusive_exclusive_msg_proto_rawDescGZIP(), []int{5}
}
func (x *ExclusiveStarUpResp) GetEquipments() *DB_Exclusive {
func (x *ExclusiveStarUpResp) GetExclusives() *DB_Exclusive {
if x != nil {
return x.Equipments
return x.Exclusives
}
return nil
}
//推送装备背包变化
type ExclusiveChangePush struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Exclusives []*DB_Exclusive `protobuf:"bytes,1,rep,name=Exclusives,proto3" json:"Exclusives"` //装备列表
}
func (x *ExclusiveChangePush) Reset() {
*x = ExclusiveChangePush{}
if protoimpl.UnsafeEnabled {
mi := &file_exclusive_exclusive_msg_proto_msgTypes[6]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *ExclusiveChangePush) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*ExclusiveChangePush) ProtoMessage() {}
func (x *ExclusiveChangePush) ProtoReflect() protoreflect.Message {
mi := &file_exclusive_exclusive_msg_proto_msgTypes[6]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use ExclusiveChangePush.ProtoReflect.Descriptor instead.
func (*ExclusiveChangePush) Descriptor() ([]byte, []int) {
return file_exclusive_exclusive_msg_proto_rawDescGZIP(), []int{6}
}
func (x *ExclusiveChangePush) GetExclusives() []*DB_Exclusive {
if x != nil {
return x.Exclusives
}
return nil
}
@ -307,24 +355,28 @@ var file_exclusive_exclusive_msg_proto_rawDesc = []byte{
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}
var (
@ -339,7 +391,7 @@ func file_exclusive_exclusive_msg_proto_rawDescGZIP() []byte {
return file_exclusive_exclusive_msg_proto_rawDescData
}
var file_exclusive_exclusive_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 6)
var file_exclusive_exclusive_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 7)
var file_exclusive_exclusive_msg_proto_goTypes = []interface{}{
(*ExclusiveGetListReq)(nil), // 0: ExclusiveGetListReq
(*ExclusiveGetListResp)(nil), // 1: ExclusiveGetListResp
@ -347,17 +399,19 @@ var file_exclusive_exclusive_msg_proto_goTypes = []interface{}{
(*ExclusiveUpgradeResp)(nil), // 3: ExclusiveUpgradeResp
(*ExclusiveStarUpReq)(nil), // 4: ExclusiveStarUpReq
(*ExclusiveStarUpResp)(nil), // 5: ExclusiveStarUpResp
(*DB_Exclusive)(nil), // 6: DB_Exclusive
(*ExclusiveChangePush)(nil), // 6: ExclusiveChangePush
(*DB_Exclusive)(nil), // 7: DB_Exclusive
}
var file_exclusive_exclusive_msg_proto_depIdxs = []int32{
6, // 0: ExclusiveGetListResp.Equipments:type_name -> DB_Exclusive
6, // 1: ExclusiveUpgradeResp.Equipments:type_name -> DB_Exclusive
6, // 2: ExclusiveStarUpResp.Equipments:type_name -> DB_Exclusive
3, // [3:3] is the sub-list for method output_type
3, // [3:3] is the sub-list for method input_type
3, // [3:3] is the sub-list for extension type_name
3, // [3:3] is the sub-list for extension extendee
0, // [0:3] is the sub-list for field type_name
7, // 0: ExclusiveGetListResp.Exclusives:type_name -> DB_Exclusive
7, // 1: ExclusiveUpgradeResp.Exclusives:type_name -> DB_Exclusive
7, // 2: ExclusiveStarUpResp.Exclusives:type_name -> DB_Exclusive
7, // 3: ExclusiveChangePush.Exclusives:type_name -> DB_Exclusive
4, // [4:4] is the sub-list for method output_type
4, // [4:4] is the sub-list for method input_type
4, // [4:4] is the sub-list for extension type_name
4, // [4:4] is the sub-list for extension extendee
0, // [0:4] is the sub-list for field type_name
}
func init() { file_exclusive_exclusive_msg_proto_init() }
@ -439,6 +493,18 @@ func file_exclusive_exclusive_msg_proto_init() {
return nil
}
}
file_exclusive_exclusive_msg_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*ExclusiveChangePush); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
@ -446,7 +512,7 @@ func file_exclusive_exclusive_msg_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_exclusive_exclusive_msg_proto_rawDesc,
NumEnums: 0,
NumMessages: 6,
NumMessages: 7,
NumExtensions: 0,
NumServices: 0,
},

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameExclusiveRank struct {
_dataMap map[int32]*GameExclusiveRankData
_dataList []*GameExclusiveRankData
}
func NewGameExclusiveRank(_buf []map[string]interface{}) (*GameExclusiveRank, error) {
_dataList := make([]*GameExclusiveRankData, 0, len(_buf))
dataMap := make(map[int32]*GameExclusiveRankData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameExclusiveRankData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameExclusiveRank{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameExclusiveRank) GetDataMap() map[int32]*GameExclusiveRankData {
return table._dataMap
}
func (table *GameExclusiveRank) GetDataList() []*GameExclusiveRankData {
return table._dataList
}
func (table *GameExclusiveRank) Get(key int32) *GameExclusiveRankData {
return table._dataMap[key]
}

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@ -0,0 +1,56 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameExclusiveRankData struct {
Id int32
Weaponid int32
Rank int32
Lvmax int32
Cost []*Gameatn
}
const TypeId_GameExclusiveRankData = 1667489720
func (*GameExclusiveRankData) GetTypeId() int32 {
return 1667489720
}
func (_v *GameExclusiveRankData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weaponid"].(float64); !_ok_ { err = errors.New("weaponid error"); return }; _v.Weaponid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rank"].(float64); !_ok_ { err = errors.New("rank error"); return }; _v.Rank = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lvmax"].(float64); !_ok_ { err = errors.New("lvmax error"); return }; _v.Lvmax = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["cost"].([]interface{}); !_ok_ { err = errors.New("cost error"); return }
_v.Cost = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Cost = append(_v.Cost, _list_v_)
}
}
return
}
func DeserializeGameExclusiveRankData(_buf map[string]interface{}) (*GameExclusiveRankData, error) {
v := &GameExclusiveRankData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameExclusiveStar struct {
_dataMap map[int32]*GameExclusiveStarData
_dataList []*GameExclusiveStarData
}
func NewGameExclusiveStar(_buf []map[string]interface{}) (*GameExclusiveStar, error) {
_dataList := make([]*GameExclusiveStarData, 0, len(_buf))
dataMap := make(map[int32]*GameExclusiveStarData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameExclusiveStarData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameExclusiveStar{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameExclusiveStar) GetDataMap() map[int32]*GameExclusiveStarData {
return table._dataMap
}
func (table *GameExclusiveStar) GetDataList() []*GameExclusiveStarData {
return table._dataList
}
func (table *GameExclusiveStar) Get(key int32) *GameExclusiveStarData {
return table._dataMap[key]
}

View File

@ -0,0 +1,45 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameExclusiveStarData struct {
Id int32
Weaponid int32
Star int32
Commonskill int32
Exclusiveskill int32
Cost1 *Gameatn
}
const TypeId_GameExclusiveStarData = -1567680802
func (*GameExclusiveStarData) GetTypeId() int32 {
return -1567680802
}
func (_v *GameExclusiveStarData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weaponid"].(float64); !_ok_ { err = errors.New("weaponid error"); return }; _v.Weaponid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["commonskill"].(float64); !_ok_ { err = errors.New("commonskill error"); return }; _v.Commonskill = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exclusiveskill"].(float64); !_ok_ { err = errors.New("exclusiveskill error"); return }; _v.Exclusiveskill = int32(_tempNum_) }
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["cost1"].(map[string]interface{}); !_ok_ { err = errors.New("cost1 error"); return }; if _v.Cost1, err = DeserializeGameatn(_x_); err != nil { return } }
return
}
func DeserializeGameExclusiveStarData(_buf map[string]interface{}) (*GameExclusiveStarData, error) {
v := &GameExclusiveStarData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameExclusiveUpgrade struct {
_dataMap map[int32]*GameExclusiveUpgradeData
_dataList []*GameExclusiveUpgradeData
}
func NewGameExclusiveUpgrade(_buf []map[string]interface{}) (*GameExclusiveUpgrade, error) {
_dataList := make([]*GameExclusiveUpgradeData, 0, len(_buf))
dataMap := make(map[int32]*GameExclusiveUpgradeData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameExclusiveUpgradeData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameExclusiveUpgrade{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameExclusiveUpgrade) GetDataMap() map[int32]*GameExclusiveUpgradeData {
return table._dataMap
}
func (table *GameExclusiveUpgrade) GetDataList() []*GameExclusiveUpgradeData {
return table._dataList
}
func (table *GameExclusiveUpgrade) Get(key int32) *GameExclusiveUpgradeData {
return table._dataMap[key]
}

View File

@ -0,0 +1,73 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameExclusiveUpgradeData struct {
Id int32
Weaponid int32
Lv int32
Attribute []*Gameatr
Needexp int32
Cost []*Gameatn
Change int32
}
const TypeId_GameExclusiveUpgradeData = -32998684
func (*GameExclusiveUpgradeData) GetTypeId() int32 {
return -32998684
}
func (_v *GameExclusiveUpgradeData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weaponid"].(float64); !_ok_ { err = errors.New("weaponid error"); return }; _v.Weaponid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["attribute"].([]interface{}); !_ok_ { err = errors.New("attribute error"); return }
_v.Attribute = make([]*Gameatr, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatr
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatr(_x_); err != nil { return } }
_v.Attribute = append(_v.Attribute, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["needexp"].(float64); !_ok_ { err = errors.New("needexp error"); return }; _v.Needexp = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["cost"].([]interface{}); !_ok_ { err = errors.New("cost error"); return }
_v.Cost = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Cost = append(_v.Cost, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["change"].(float64); !_ok_ { err = errors.New("change error"); return }; _v.Change = int32(_tempNum_) }
return
}
func DeserializeGameExclusiveUpgradeData(_buf map[string]interface{}) (*GameExclusiveUpgradeData, error) {
v := &GameExclusiveUpgradeData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameExclusiveWeapon struct {
_dataMap map[int32]*GameExclusiveWeaponData
_dataList []*GameExclusiveWeaponData
}
func NewGameExclusiveWeapon(_buf []map[string]interface{}) (*GameExclusiveWeapon, error) {
_dataList := make([]*GameExclusiveWeaponData, 0, len(_buf))
dataMap := make(map[int32]*GameExclusiveWeaponData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameExclusiveWeaponData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Weaponid] = _v
}
}
return &GameExclusiveWeapon{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameExclusiveWeapon) GetDataMap() map[int32]*GameExclusiveWeaponData {
return table._dataMap
}
func (table *GameExclusiveWeapon) GetDataList() []*GameExclusiveWeaponData {
return table._dataList
}
func (table *GameExclusiveWeapon) Get(key int32) *GameExclusiveWeaponData {
return table._dataMap[key]
}

View File

@ -0,0 +1,62 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameExclusiveWeaponData struct {
Weaponid int32
Heroid int32
Name string
Color int32
Icon string
Attribute []*Gameatr
Commonskill int32
Exclusiveskill int32
}
const TypeId_GameExclusiveWeaponData = 1014854952
func (*GameExclusiveWeaponData) GetTypeId() int32 {
return 1014854952
}
func (_v *GameExclusiveWeaponData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weaponid"].(float64); !_ok_ { err = errors.New("weaponid error"); return }; _v.Weaponid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["heroid"].(float64); !_ok_ { err = errors.New("heroid error"); return }; _v.Heroid = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["color"].(float64); !_ok_ { err = errors.New("color error"); return }; _v.Color = int32(_tempNum_) }
{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["attribute"].([]interface{}); !_ok_ { err = errors.New("attribute error"); return }
_v.Attribute = make([]*Gameatr, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatr
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatr(_x_); err != nil { return } }
_v.Attribute = append(_v.Attribute, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["commonskill"].(float64); !_ok_ { err = errors.New("commonskill error"); return }; _v.Commonskill = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exclusiveskill"].(float64); !_ok_ { err = errors.New("exclusiveskill error"); return }; _v.Exclusiveskill = int32(_tempNum_) }
return
}
func DeserializeGameExclusiveWeaponData(_buf map[string]interface{}) (*GameExclusiveWeaponData, error) {
v := &GameExclusiveWeaponData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -358,6 +358,10 @@ type Tables struct {
SystemChatText *GameSystemChatText
SystemStroyTalk *GameSystemStroyTalk
EnchantbossReward *GameEnchantbossReward
ExclusiveWeapon *GameExclusiveWeapon
ExclusiveUpgrade *GameExclusiveUpgrade
ExclusiveRank *GameExclusiveRank
ExclusiveStar *GameExclusiveStar
}
func NewTables(loader JsonLoader) (*Tables, error) {
@ -2447,5 +2451,29 @@ func NewTables(loader JsonLoader) (*Tables, error) {
if tables.EnchantbossReward, err = NewGameEnchantbossReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_exclusiveweapon") ; err != nil {
return nil, err
}
if tables.ExclusiveWeapon, err = NewGameExclusiveWeapon(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_exclusiveupgrade") ; err != nil {
return nil, err
}
if tables.ExclusiveUpgrade, err = NewGameExclusiveUpgrade(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_exclusiverank") ; err != nil {
return nil, err
}
if tables.ExclusiveRank, err = NewGameExclusiveRank(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_exclusivestar") ; err != nil {
return nil, err
}
if tables.ExclusiveStar, err = NewGameExclusiveStar(buf) ; err != nil {
return nil, err
}
return tables, nil
}