go_dreamfactory/sys/configure/structs/Game.ExclusiveStarData.go
2024-02-26 12:02:49 +08:00

46 lines
2.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameExclusiveStarData struct {
Id int32
Weaponid int32
Star int32
Commonskill int32
Exclusiveskill int32
Cost1 *Gameatn
}
const TypeId_GameExclusiveStarData = -1567680802
func (*GameExclusiveStarData) GetTypeId() int32 {
return -1567680802
}
func (_v *GameExclusiveStarData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weaponid"].(float64); !_ok_ { err = errors.New("weaponid error"); return }; _v.Weaponid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["commonskill"].(float64); !_ok_ { err = errors.New("commonskill error"); return }; _v.Commonskill = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exclusiveskill"].(float64); !_ok_ { err = errors.New("exclusiveskill error"); return }; _v.Exclusiveskill = int32(_tempNum_) }
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["cost1"].(map[string]interface{}); !_ok_ { err = errors.New("cost1 error"); return }; if _v.Cost1, err = DeserializeGameatn(_x_); err != nil { return } }
return
}
func DeserializeGameExclusiveStarData(_buf map[string]interface{}) (*GameExclusiveStarData, error) {
v := &GameExclusiveStarData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}