go_dreamfactory/sys/configure/structs/game.taskRoundData.go
2023-08-30 18:46:17 +08:00

71 lines
3.7 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameTaskRoundData struct {
Key int32
IdList int32
Open string
Opentask string
IdBefore int32
IdAfter int32
TaskDisplay string
TypeId int32
Active int32
JumpInterface int32
Icon string
Reword []*Gameatn
}
const TypeId_GameTaskRoundData = -885812905
func (*GameTaskRoundData) GetTypeId() int32 {
return -885812905
}
func (_v *GameTaskRoundData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id_list"].(float64); !_ok_ { err = errors.New("id_list error"); return }; _v.IdList = int32(_tempNum_) }
{ var _ok_ bool; if _v.Open, _ok_ = _buf["open"].(string); !_ok_ { err = errors.New("open error"); return } }
{ var _ok_ bool; if _v.Opentask, _ok_ = _buf["opentask"].(string); !_ok_ { err = errors.New("opentask error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id_before"].(float64); !_ok_ { err = errors.New("id_before error"); return }; _v.IdBefore = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id_after"].(float64); !_ok_ { err = errors.New("Id_after error"); return }; _v.IdAfter = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["task_display"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.TaskDisplay error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.TaskDisplay, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type_id"].(float64); !_ok_ { err = errors.New("type_id error"); return }; _v.TypeId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["active"].(float64); !_ok_ { err = errors.New("active error"); return }; _v.Active = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["jump_interface"].(float64); !_ok_ { err = errors.New("jump_interface error"); return }; _v.JumpInterface = int32(_tempNum_) }
{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["reword"].([]interface{}); !_ok_ { err = errors.New("reword error"); return }
_v.Reword = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Reword = append(_v.Reword, _list_v_)
}
}
return
}
func DeserializeGameTaskRoundData(_buf map[string]interface{}) (*GameTaskRoundData, error) {
v := &GameTaskRoundData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}