//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameTaskRoundData struct { Key int32 IdList int32 Open string Opentask string IdBefore int32 IdAfter int32 TaskDisplay string TypeId int32 Active int32 JumpInterface int32 Icon string Reword []*Gameatn } const TypeId_GameTaskRoundData = -885812905 func (*GameTaskRoundData) GetTypeId() int32 { return -885812905 } func (_v *GameTaskRoundData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id_list"].(float64); !_ok_ { err = errors.New("id_list error"); return }; _v.IdList = int32(_tempNum_) } { var _ok_ bool; if _v.Open, _ok_ = _buf["open"].(string); !_ok_ { err = errors.New("open error"); return } } { var _ok_ bool; if _v.Opentask, _ok_ = _buf["opentask"].(string); !_ok_ { err = errors.New("opentask error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id_before"].(float64); !_ok_ { err = errors.New("id_before error"); return }; _v.IdBefore = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id_after"].(float64); !_ok_ { err = errors.New("Id_after error"); return }; _v.IdAfter = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["task_display"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.TaskDisplay error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.TaskDisplay, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type_id"].(float64); !_ok_ { err = errors.New("type_id error"); return }; _v.TypeId = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["active"].(float64); !_ok_ { err = errors.New("active error"); return }; _v.Active = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["jump_interface"].(float64); !_ok_ { err = errors.New("jump_interface error"); return }; _v.JumpInterface = int32(_tempNum_) } { var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["reword"].([]interface{}); !_ok_ { err = errors.New("reword error"); return } _v.Reword = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Reword = append(_v.Reword, _list_v_) } } return } func DeserializeGameTaskRoundData(_buf map[string]interface{}) (*GameTaskRoundData, error) { v := &GameTaskRoundData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }