103 lines
5.7 KiB
Go
103 lines
5.7 KiB
Go
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
package cfg
|
|
|
|
import "errors"
|
|
import "bright/serialization"
|
|
|
|
type GameModelData struct {
|
|
Id string
|
|
Preson string
|
|
Presonshow string
|
|
Presonstory string
|
|
Presondraw string
|
|
Height float32
|
|
Weight float32
|
|
Ico string
|
|
Fight string
|
|
Img string
|
|
Heroimg string
|
|
Portrait string
|
|
Bust string
|
|
Postxyz []float32
|
|
Rotation serialization.Vector3
|
|
BoxPos serialization.Vector3
|
|
BoxSize serialization.Vector3
|
|
}
|
|
|
|
const TypeId_GameModelData = -305436809
|
|
|
|
func (*GameModelData) GetTypeId() int32 {
|
|
return -305436809
|
|
}
|
|
|
|
func (_v *GameModelData)Deserialize(_buf map[string]interface{}) (err error) {
|
|
{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
|
|
{ var _ok_ bool; if _v.Preson, _ok_ = _buf["preson"].(string); !_ok_ { err = errors.New("preson error"); return } }
|
|
{ var _ok_ bool; if _v.Presonshow, _ok_ = _buf["presonshow"].(string); !_ok_ { err = errors.New("presonshow error"); return } }
|
|
{ var _ok_ bool; if _v.Presonstory, _ok_ = _buf["presonstory"].(string); !_ok_ { err = errors.New("presonstory error"); return } }
|
|
{ var _ok_ bool; if _v.Presondraw, _ok_ = _buf["presondraw"].(string); !_ok_ { err = errors.New("presondraw error"); return } }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["height"].(float64); !_ok_ { err = errors.New("height error"); return }; _v.Height = float32(_tempNum_) }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = float32(_tempNum_) }
|
|
{ var _ok_ bool; if _v.Ico, _ok_ = _buf["ico"].(string); !_ok_ { err = errors.New("ico error"); return } }
|
|
{ var _ok_ bool; if _v.Fight, _ok_ = _buf["fight"].(string); !_ok_ { err = errors.New("fight error"); return } }
|
|
{ var _ok_ bool; if _v.Img, _ok_ = _buf["img"].(string); !_ok_ { err = errors.New("img error"); return } }
|
|
{ var _ok_ bool; if _v.Heroimg, _ok_ = _buf["heroimg"].(string); !_ok_ { err = errors.New("heroimg error"); return } }
|
|
{ var _ok_ bool; if _v.Portrait, _ok_ = _buf["portrait"].(string); !_ok_ { err = errors.New("portrait error"); return } }
|
|
{ var _ok_ bool; if _v.Bust, _ok_ = _buf["bust"].(string); !_ok_ { err = errors.New("bust error"); return } }
|
|
{
|
|
var _arr_ []interface{}
|
|
var _ok_ bool
|
|
if _arr_, _ok_ = _buf["postxyz"].([]interface{}); !_ok_ { err = errors.New("postxyz error"); return }
|
|
|
|
_v.Postxyz = make([]float32, 0, len(_arr_))
|
|
|
|
for _, _e_ := range _arr_ {
|
|
var _list_v_ float32
|
|
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = float32(_x_) }
|
|
_v.Postxyz = append(_v.Postxyz, _list_v_)
|
|
}
|
|
}
|
|
|
|
{ var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["rotation"].(map[string]interface{}); !_ok_ { err = errors.New("rotation error"); return }
|
|
var _x_, _y_, _z_ float32;
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) }
|
|
_v.Rotation = serialization.NewVector3(_x_, _y_, _z_)
|
|
}
|
|
|
|
{ var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["boxPos"].(map[string]interface{}); !_ok_ { err = errors.New("boxPos error"); return }
|
|
var _x_, _y_, _z_ float32;
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) }
|
|
_v.BoxPos = serialization.NewVector3(_x_, _y_, _z_)
|
|
}
|
|
|
|
{ var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["boxSize"].(map[string]interface{}); !_ok_ { err = errors.New("boxSize error"); return }
|
|
var _x_, _y_, _z_ float32;
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) }
|
|
_v.BoxSize = serialization.NewVector3(_x_, _y_, _z_)
|
|
}
|
|
|
|
return
|
|
}
|
|
|
|
func DeserializeGameModelData(_buf map[string]interface{}) (*GameModelData, error) {
|
|
v := &GameModelData{}
|
|
if err := v.Deserialize(_buf); err == nil {
|
|
return v, nil
|
|
} else {
|
|
return nil, err
|
|
}
|
|
}
|