//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" import "bright/serialization" type GameModelData struct { Id string Preson string Presonshow string Presonstory string Presondraw string Height float32 Weight float32 Ico string Fight string Img string Heroimg string Portrait string Bust string Postxyz []float32 Rotation serialization.Vector3 BoxPos serialization.Vector3 BoxSize serialization.Vector3 } const TypeId_GameModelData = -305436809 func (*GameModelData) GetTypeId() int32 { return -305436809 } func (_v *GameModelData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } } { var _ok_ bool; if _v.Preson, _ok_ = _buf["preson"].(string); !_ok_ { err = errors.New("preson error"); return } } { var _ok_ bool; if _v.Presonshow, _ok_ = _buf["presonshow"].(string); !_ok_ { err = errors.New("presonshow error"); return } } { var _ok_ bool; if _v.Presonstory, _ok_ = _buf["presonstory"].(string); !_ok_ { err = errors.New("presonstory error"); return } } { var _ok_ bool; if _v.Presondraw, _ok_ = _buf["presondraw"].(string); !_ok_ { err = errors.New("presondraw error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["height"].(float64); !_ok_ { err = errors.New("height error"); return }; _v.Height = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = float32(_tempNum_) } { var _ok_ bool; if _v.Ico, _ok_ = _buf["ico"].(string); !_ok_ { err = errors.New("ico error"); return } } { var _ok_ bool; if _v.Fight, _ok_ = _buf["fight"].(string); !_ok_ { err = errors.New("fight error"); return } } { var _ok_ bool; if _v.Img, _ok_ = _buf["img"].(string); !_ok_ { err = errors.New("img error"); return } } { var _ok_ bool; if _v.Heroimg, _ok_ = _buf["heroimg"].(string); !_ok_ { err = errors.New("heroimg error"); return } } { var _ok_ bool; if _v.Portrait, _ok_ = _buf["portrait"].(string); !_ok_ { err = errors.New("portrait error"); return } } { var _ok_ bool; if _v.Bust, _ok_ = _buf["bust"].(string); !_ok_ { err = errors.New("bust error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["postxyz"].([]interface{}); !_ok_ { err = errors.New("postxyz error"); return } _v.Postxyz = make([]float32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ float32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = float32(_x_) } _v.Postxyz = append(_v.Postxyz, _list_v_) } } { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["rotation"].(map[string]interface{}); !_ok_ { err = errors.New("rotation error"); return } var _x_, _y_, _z_ float32; { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) } _v.Rotation = serialization.NewVector3(_x_, _y_, _z_) } { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["boxPos"].(map[string]interface{}); !_ok_ { err = errors.New("boxPos error"); return } var _x_, _y_, _z_ float32; { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) } _v.BoxPos = serialization.NewVector3(_x_, _y_, _z_) } { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["boxSize"].(map[string]interface{}); !_ok_ { err = errors.New("boxSize error"); return } var _x_, _y_, _z_ float32; { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) } _v.BoxSize = serialization.NewVector3(_x_, _y_, _z_) } return } func DeserializeGameModelData(_buf map[string]interface{}) (*GameModelData, error) { v := &GameModelData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }