112 lines
5.5 KiB
Go
112 lines
5.5 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameTDWeaponSkillData struct {
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SkillId int32
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SubSkillId int32
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SkillTriggerType int32
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Icon string
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Name string
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Describe string
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Skilltype []int32
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Value []int32
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TargetBuffId int32
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SelfBuff []int32
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TargetBuff []int32
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Maxlv int32
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Pro int32
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}
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const TypeId_GameTDWeaponSkillData = 1713396595
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func (*GameTDWeaponSkillData) GetTypeId() int32 {
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return 1713396595
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}
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func (_v *GameTDWeaponSkillData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill_id"].(float64); !_ok_ { err = errors.New("skill_id error"); return }; _v.SkillId = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["subSkill_id"].(float64); !_ok_ { err = errors.New("subSkill_id error"); return }; _v.SubSkillId = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill_triggerType"].(float64); !_ok_ { err = errors.New("skill_triggerType error"); return }; _v.SkillTriggerType = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["describe"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Describe error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Describe, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["skilltype"].([]interface{}); !_ok_ { err = errors.New("skilltype error"); return }
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_v.Skilltype = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Skilltype = append(_v.Skilltype, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["value"].([]interface{}); !_ok_ { err = errors.New("value error"); return }
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_v.Value = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Value = append(_v.Value, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["target_buffId"].(float64); !_ok_ { err = errors.New("target_buffId error"); return }; _v.TargetBuffId = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["self_buff"].([]interface{}); !_ok_ { err = errors.New("self_buff error"); return }
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_v.SelfBuff = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.SelfBuff = append(_v.SelfBuff, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["target_buff"].([]interface{}); !_ok_ { err = errors.New("target_buff error"); return }
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_v.TargetBuff = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.TargetBuff = append(_v.TargetBuff, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["maxlv"].(float64); !_ok_ { err = errors.New("maxlv error"); return }; _v.Maxlv = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pro"].(float64); !_ok_ { err = errors.New("pro error"); return }; _v.Pro = int32(_tempNum_) }
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return
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}
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func DeserializeGameTDWeaponSkillData(_buf map[string]interface{}) (*GameTDWeaponSkillData, error) {
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v := &GameTDWeaponSkillData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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