猴拳奖励

This commit is contained in:
meixiongfeng 2023-11-24 15:32:37 +08:00
parent a48da2c0d0
commit 594282f291
37 changed files with 1041 additions and 363 deletions

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@ -26,11 +26,11 @@
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"text": "1.是主角没错"
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"text": "1.在你眼前啊"
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"text": "2.在家打游戏呢"
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"text": "2.我来过新手教程"
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"heroid": 51004,
"heroid": 25001,
"star": 3,
"equip": [],
"newskill": [],
"lv": 5,
"hppro": 0.3,
"atkpro": 0.5,
"defpro": 0.2,
"lv": 1,
"hppro": 1.5,
"atkpro": 1,
"defpro": 1,
"skill1": 1,
"skill2": 1,
"skill3": 1,
@ -239267,14 +239267,14 @@
"captainId": 0,
"IsBoss": 0,
"bossHpCnt": 0,
"heroid": 51004,
"heroid": -1,
"star": 3,
"equip": [],
"newskill": [],
"lv": 5,
"hppro": 0.4,
"atkpro": 0.5,
"defpro": 0.2,
"lv": 1,
"hppro": 1,
"atkpro": 1,
"defpro": 1,
"skill1": 1,
"skill2": 1,
"skill3": 1,
@ -239291,9 +239291,9 @@
"star": 3,
"equip": [],
"newskill": [],
"lv": 5,
"hppro": 0.6,
"atkpro": 0.5,
"lv": 1,
"hppro": 1,
"atkpro": 1,
"defpro": 1,
"skill1": 1,
"skill2": 1,
@ -239304,17 +239304,17 @@
{
"Id": 720013,
"pos": 4,
"captainId": 1,
"captainId": 0,
"IsBoss": 0,
"bossHpCnt": 0,
"heroid": 51005,
"star": 4,
"heroid": -1,
"star": 3,
"equip": [],
"newskill": [],
"lv": 5,
"hppro": 0.3,
"atkpro": 0.5,
"defpro": 0.2,
"lv": 1,
"hppro": 1,
"atkpro": 1,
"defpro": 1,
"skill1": 1,
"skill2": 1,
"skill3": 1,
@ -239331,9 +239331,9 @@
"star": 3,
"equip": [],
"newskill": [],
"lv": 5,
"hppro": 0.3,
"atkpro": 0.5,
"lv": 1,
"hppro": 1,
"atkpro": 1,
"defpro": 1,
"skill1": 1,
"skill2": 1,
@ -239367,7 +239367,7 @@
"captainId": 0,
"IsBoss": 0,
"bossHpCnt": 0,
"heroid": -1,
"heroid": 44006,
"star": 3,
"equip": [],
"newskill": [],
@ -239387,7 +239387,7 @@
"captainId": 0,
"IsBoss": 0,
"bossHpCnt": 0,
"heroid": -1,
"heroid": 14005,
"star": 3,
"equip": [],
"newskill": [],
@ -239407,7 +239407,7 @@
"captainId": 0,
"IsBoss": 0,
"bossHpCnt": 0,
"heroid": -1,
"heroid": 24005,
"star": 3,
"equip": [],
"newskill": [],
@ -239710,7 +239710,7 @@
"IsBoss": 0,
"bossHpCnt": 0,
"heroid": 53001,
"star": 4,
"star": 3,
"equip": [],
"newskill": [],
"lv": 5,

View File

@ -475,7 +475,7 @@
],
"event": [
2,
10042
10031
],
"goto": 0
},
@ -620,7 +620,7 @@
"Levelid": 0,
"datas": [
"GameMain",
"功能入口-烹饪",
"功能入口-烹饪_剧情专用",
"901"
],
"event": [
@ -635,7 +635,7 @@
"Levelid": 0,
"datas": [
"GameMain",
"功能入口-烹饪",
"功能入口-烹饪_剧情专用",
"901"
],
"event": [
@ -650,7 +650,7 @@
"Levelid": 0,
"datas": [
"GameMain",
"功能入口-烹饪",
"20033_邦尼兔",
"901"
],
"event": [

View File

@ -3895,7 +3895,7 @@
800,
1,
5,
4000
1000
],
"FollowSK": [],
"SucFollowSK": [],
@ -3921,7 +3921,7 @@
800,
1,
5,
4100
1100
],
"FollowSK": [],
"SucFollowSK": [],
@ -3947,7 +3947,7 @@
800,
1,
5,
4200
1200
],
"FollowSK": [],
"SucFollowSK": [],
@ -3973,7 +3973,7 @@
800,
1,
5,
4300
1400
],
"FollowSK": [],
"SucFollowSK": [],

View File

@ -1,67 +1,75 @@
[
{
"id": 2007,
"buff_type": 2005,
"trigger_pro": 0,
"trigger_pro": 1000,
"describe": {
"key": "td_t_skill_describe_name2007",
"key": "td_td_buff_describe_1",
"text": "超载:每次攻击获得一层超载。 每层攻击速度-25% 超载伤害+30% 达到三层持续10秒之后重置。弓箭超载特殊效果超载达到3层的弓箭能无视铁甲"
},
"overlay_type": 0,
"overlay_type": 2,
"effectType": [
22,
4,
2
],
"value": [
-250,
300
],
"target_buffId": 0,
"effect_Range": 0,
"max_layer": 1,
"layer_effectType": [],
"layer_value": [],
"duration": 0,
"max_layer": 3,
"layer_effectType": [
8
],
"layer_value": [
1
],
"duration": 10000,
"duration_layer": 10000,
"interval": 0
},
{
"id": 2008,
"buff_type": 2006,
"trigger_pro": 0,
"trigger_pro": 250,
"describe": {
"key": "td_t_skill_describe_name2008",
"text": "流血有25%概率给敌方追加一层流血 每秒60%伤害 最多四层。流血特殊效果每层流血会降低敌方治疗效果10%"
"key": "td_td_buff_describe_2",
"text": "流血有25%概率给敌方追加一层流血 每秒40%伤害 最多四层。流血特殊效果每层流血会降低敌方治疗效果10%"
},
"overlay_type": 0,
"effectType": [],
"value": [],
"target_buffId": 0,
"overlay_type": 3,
"effectType": [
80
],
"value": [
400
],
"effect_Range": 0,
"max_layer": 0,
"max_layer": 4,
"layer_effectType": [],
"layer_value": [],
"duration": 0,
"duration": 5000,
"duration_layer": 0,
"interval": 0
"interval": 1000
},
{
"id": 2009,
"buff_type": 2007,
"trigger_pro": 0,
"trigger_pro": 500,
"describe": {
"key": "td_t_skill_describe_name2009",
"key": "td_td_buff_describe_3",
"text": "狂暴每次攻击50概率获得1层狂暴 每层伤害加5% 攻速加5% 爆炸范围+3% 最多10层 持续10秒 之后重置"
},
"overlay_type": 0,
"effectType": [],
"value": [],
"target_buffId": 0,
"overlay_type": 3,
"effectType": [
60
],
"value": [
50,
50,
30
],
"effect_Range": 0,
"max_layer": 0,
"max_layer": 10,
"layer_effectType": [],
"layer_value": [],
"duration": 0,
"duration": 10000,
"duration_layer": 0,
"interval": 0
}

View File

@ -11,7 +11,7 @@
"multiple": 1,
"width": 2,
"height": 3,
"hp": 20,
"hp": 30,
"dis": 2,
"atk": 1,
"atk_speed": 2000,
@ -22,7 +22,7 @@
"npc_id": 1021,
"name": {
"key": "td_npc_name_1021",
"text": "豚鼠灵冲车"
"text": "豚鼠灵肉盾"
},
"monster_skillid": 0,
"monster_type": 0,
@ -30,7 +30,7 @@
"multiple": 1,
"width": 2,
"height": 3,
"hp": 30,
"hp": 50,
"dis": 3,
"atk": 3,
"atk_speed": 5000,

View File

@ -11,7 +11,7 @@
"text": "向前方发射冲击能量打击敌人"
},
"sak": 20,
"atk_speed": 200,
"atk_speed": 100,
"weapon_type": 1,
"bulletPrefab": "gongjian",
"fly_speed": 10,
@ -20,8 +20,6 @@
"num": 0,
"explosion_Range": 0,
"catapult": 0,
"self_buff": [],
"target_buff": [],
"pro": 1000,
"explosion_effect": ""
},
@ -37,7 +35,7 @@
"text": "向前方射出一枚爆炎弹,碰到第一个敌人后会立刻爆炸造成范围伤害"
},
"sak": 50,
"atk_speed": 400,
"atk_speed": 500,
"weapon_type": 2,
"bulletPrefab": "gongjian",
"fly_speed": 8,
@ -46,8 +44,6 @@
"num": 0,
"explosion_Range": 3,
"catapult": 0,
"self_buff": [],
"target_buff": [],
"pro": 1000,
"explosion_effect": "effect_ui_baozha"
},
@ -62,7 +58,7 @@
"key": "td_t_weapon_describe3",
"text": "射出后可以穿透敌人的弹力球,会在敌人之间相互碰撞"
},
"sak": 15,
"sak": 30,
"atk_speed": 300,
"weapon_type": 3,
"bulletPrefab": "gongjian",
@ -72,8 +68,6 @@
"num": 0,
"explosion_Range": 0,
"catapult": 1,
"self_buff": [],
"target_buff": [],
"pro": 1000,
"explosion_effect": ""
}

View File

@ -2,79 +2,66 @@
{
"id": 1,
"weapon_id": 1,
"skill_id": 1001,
"subSkill_id": []
"skill_id": 1001
},
{
"id": 2,
"weapon_id": 1,
"skill_id": 1002,
"subSkill_id": []
"skill_id": 1002
},
{
"id": 3,
"weapon_id": 1,
"skill_id": 1003,
"subSkill_id": []
"skill_id": 1003
},
{
"id": 4,
"weapon_id": 1,
"skill_id": 1004,
"subSkill_id": []
"skill_id": 1004
},
{
"id": 5,
"weapon_id": 1,
"skill_id": 1005,
"subSkill_id": []
"skill_id": 1005
},
{
"id": 6,
"weapon_id": 2,
"skill_id": 2001,
"subSkill_id": []
"skill_id": 2001
},
{
"id": 7,
"weapon_id": 2,
"skill_id": 2002,
"subSkill_id": []
"skill_id": 2002
},
{
"id": 8,
"weapon_id": 2,
"skill_id": 2003,
"subSkill_id": []
"skill_id": 2003
},
{
"id": 9,
"weapon_id": 2,
"skill_id": 2004,
"subSkill_id": []
"skill_id": 2004
},
{
"id": 10,
"weapon_id": 2,
"skill_id": 2005,
"subSkill_id": []
"skill_id": 2005
},
{
"id": 11,
"weapon_id": 3,
"skill_id": 3001,
"subSkill_id": []
"skill_id": 3001
},
{
"id": 12,
"weapon_id": 3,
"skill_id": 3002,
"subSkill_id": []
"skill_id": 3002
},
{
"id": 13,
"weapon_id": 3,
"skill_id": 3003,
"subSkill_id": []
"skill_id": 3003
}
]

View File

@ -1,14 +1,15 @@
[
{
"skill_id": 1001,
"subSkill_id": 0,
"skill_triggerType": 0,
"icon": "",
"name": {
"key": "td_t_skill_describe_name1001",
"key": "td_weapon_skill_data_name_1",
"text": "技能1"
},
"describe": {
"key": "td_t_skill_describe_des1001",
"key": "td_weapon_skill_data_describe_1",
"text": "分裂+1"
},
"skilltype": [
@ -25,14 +26,15 @@
},
{
"skill_id": 1002,
"subSkill_id": 0,
"skill_triggerType": 0,
"icon": "",
"name": {
"key": "td_t_skill_describe_name1002",
"key": "td_weapon_skill_data_name_2",
"text": "技能2"
},
"describe": {
"key": "td_t_skill_describe_des1002",
"key": "td_weapon_skill_data_describe_2",
"text": "击中目标后对目标造成5%减速"
},
"skilltype": [],
@ -47,14 +49,15 @@
},
{
"skill_id": 1003,
"subSkill_id": 0,
"skill_triggerType": 0,
"icon": "",
"name": {
"key": "td_t_skill_describe_name1003",
"key": "td_weapon_skill_data_name_3",
"text": "技能3"
},
"describe": {
"key": "td_t_skill_describe_des1003",
"key": "td_weapon_skill_data_describe_3",
"text": "伤害+10%"
},
"skilltype": [
@ -71,14 +74,15 @@
},
{
"skill_id": 1004,
"subSkill_id": 0,
"skill_triggerType": 0,
"icon": "",
"name": {
"key": "td_t_skill_describe_name1004",
"key": "td_weapon_skill_data_name_4",
"text": "技能4"
},
"describe": {
"key": "td_t_skill_describe_des1004",
"key": "td_weapon_skill_data_describe_4",
"text": "射击频率+10%"
},
"skilltype": [
@ -95,14 +99,15 @@
},
{
"skill_id": 1005,
"subSkill_id": 0,
"skill_triggerType": 0,
"icon": "",
"name": {
"key": "td_t_skill_describe_name1005",
"key": "td_weapon_skill_data_name_5",
"text": "技能5"
},
"describe": {
"key": "td_t_skill_describe_des1005",
"key": "td_weapon_skill_data_describe_5",
"text": "飞行速度+10%"
},
"skilltype": [
@ -118,15 +123,135 @@
"pro": 1000
},
{
"skill_id": 2001,
"skill_id": 1006,
"subSkill_id": 0,
"skill_triggerType": 0,
"icon": "",
"name": {
"key": "td_t_skill_describe_name2001",
"key": "td_weapon_skill_data_name_6",
"text": "技能6"
},
"describe": {
"key": "td_t_skill_describe_des2001",
"key": "td_weapon_skill_data_describe_6",
"text": "超载:每次攻击获得一层超载。 每层攻击速度-25% 超载伤害+30% 达到三层持续10秒之后重置。弓箭超载特殊效果超载达到3层的弓箭能无视铁甲"
},
"skilltype": [],
"value": [],
"target_buffId": 2007,
"self_buff": [],
"target_buff": [],
"maxlv": 5,
"pro": 1000
},
{
"skill_id": 1007,
"subSkill_id": 1006,
"skill_triggerType": 0,
"icon": "",
"name": {
"key": "td_weapon_skill_data_name_7",
"text": "技能7"
},
"describe": {
"key": "td_weapon_skill_data_describe_7",
"text": "每层超载效果增加:-30%攻速伤害增加60%"
},
"skilltype": [
4,
2
],
"value": [
-350,
600
],
"target_buffId": 0,
"self_buff": [],
"target_buff": [],
"maxlv": 1,
"pro": 500
},
{
"skill_id": 1008,
"subSkill_id": 1006,
"skill_triggerType": 0,
"icon": "",
"name": {
"key": "td_weapon_skill_data_name_8",
"text": "技能8"
},
"describe": {
"key": "td_weapon_skill_data_describe_8",
"text": "增加超载最大层数,并提升超载持续时间"
},
"skilltype": [],
"value": [],
"target_buffId": 0,
"self_buff": [],
"target_buff": [],
"maxlv": 1,
"pro": 100
},
{
"skill_id": 2006,
"subSkill_id": 0,
"skill_triggerType": 0,
"icon": "",
"name": {
"key": "td_weapon_skill_data_name_9",
"text": "技能9"
},
"describe": {
"key": "td_weapon_skill_data_describe_9",
"text": "流血重伤buff"
},
"skilltype": [
81
],
"value": [
1
],
"target_buffId": 0,
"self_buff": [],
"target_buff": [
2008
],
"maxlv": 0,
"pro": 1000
},
{
"skill_id": 3006,
"subSkill_id": 0,
"skill_triggerType": 0,
"icon": "",
"name": {
"key": "td_weapon_skill_data_name_10",
"text": "技能10"
},
"describe": {
"key": "td_weapon_skill_data_describe_10",
"text": "狂暴buff"
},
"skilltype": [],
"value": [],
"target_buffId": 0,
"self_buff": [
2009
],
"target_buff": [],
"maxlv": 1,
"pro": 100
},
{
"skill_id": 2001,
"subSkill_id": 0,
"skill_triggerType": 0,
"icon": "",
"name": {
"key": "td_weapon_skill_data_name_11",
"text": "技能11"
},
"describe": {
"key": "td_weapon_skill_data_describe_11",
"text": "所有武器伤害攻击力+5%"
},
"skilltype": [
@ -143,14 +268,15 @@
},
{
"skill_id": 2002,
"subSkill_id": 0,
"skill_triggerType": 0,
"icon": "",
"name": {
"key": "td_t_skill_describe_name2002",
"text": "技能7"
"key": "td_weapon_skill_data_name_12",
"text": "技能12"
},
"describe": {
"key": "td_t_skill_describe_des2002",
"key": "td_weapon_skill_data_describe_12",
"text": "所有武器射击频率+5%"
},
"skilltype": [
@ -167,14 +293,15 @@
},
{
"skill_id": 2003,
"subSkill_id": 0,
"skill_triggerType": 0,
"icon": "",
"name": {
"key": "td_t_skill_describe_name2003",
"text": "技能8"
"key": "td_weapon_skill_data_name_13",
"text": "技能13"
},
"describe": {
"key": "td_t_skill_describe_des2003",
"key": "td_weapon_skill_data_describe_13",
"text": "城墙生命值上限+5并额外恢复5点生命值"
},
"skilltype": [
@ -193,14 +320,15 @@
},
{
"skill_id": 2004,
"subSkill_id": 0,
"skill_triggerType": 0,
"icon": "",
"name": {
"key": "td_t_skill_describe_name2004",
"text": "技能9"
"key": "td_weapon_skill_data_name_14",
"text": "技能14"
},
"describe": {
"key": "td_t_skill_describe_des2004",
"key": "td_weapon_skill_data_describe_14",
"text": "城墙生命值上限+10"
},
"skilltype": [
@ -217,14 +345,15 @@
},
{
"skill_id": 2005,
"subSkill_id": 0,
"skill_triggerType": 0,
"icon": "",
"name": {
"key": "td_t_skill_describe_name2005",
"text": "技能10"
"key": "td_weapon_skill_data_name_15",
"text": "技能15"
},
"describe": {
"key": "td_t_skill_describe_des2005",
"key": "td_weapon_skill_data_describe_15",
"text": "城墙恢复10点生命值"
},
"skilltype": [
@ -241,14 +370,15 @@
},
{
"skill_id": 3001,
"subSkill_id": 0,
"skill_triggerType": 0,
"icon": "",
"name": {
"key": "td_t_skill_describe_name3001",
"text": "技能11"
"key": "td_weapon_skill_data_name_16",
"text": "技能16"
},
"describe": {
"key": "td_t_skill_describe_des3001",
"key": "td_weapon_skill_data_describe_16",
"text": "{0}能够额外穿透1个怪物"
},
"skilltype": [
@ -265,14 +395,15 @@
},
{
"skill_id": 3002,
"subSkill_id": 0,
"skill_triggerType": 0,
"icon": "",
"name": {
"key": "td_t_skill_describe_name3002",
"text": "技能12"
"key": "td_weapon_skill_data_name_17",
"text": "技能17"
},
"describe": {
"key": "td_t_skill_describe_des3002",
"key": "td_weapon_skill_data_describe_17",
"text": "{0}爆炸范围+10%"
},
"skilltype": [
@ -289,22 +420,19 @@
},
{
"skill_id": 3003,
"subSkill_id": 0,
"skill_triggerType": 0,
"icon": "",
"name": {
"key": "td_t_skill_describe_name3003",
"text": "技能13"
"key": "td_weapon_skill_data_name_18",
"text": "技能18"
},
"describe": {
"key": "td_t_skill_describe_des3003",
"key": "td_weapon_skill_data_describe_18",
"text": "{0}弹射次数+1"
},
"skilltype": [
6
],
"value": [
1
],
"skilltype": [],
"value": [],
"target_buffId": 0,
"self_buff": [],
"target_buff": [],
@ -313,14 +441,15 @@
},
{
"skill_id": 4001,
"subSkill_id": 0,
"skill_triggerType": 0,
"icon": "",
"name": {
"key": "td_t_skill_describe_name4001",
"text": "技能14"
"key": "td_weapon_skill_data_name_19",
"text": "技能19"
},
"describe": {
"key": "td_t_skill_describe_des4001",
"key": "td_weapon_skill_data_describe_19",
"text": "所有武器伤害攻击力+5%"
},
"skilltype": [
@ -337,14 +466,15 @@
},
{
"skill_id": 4002,
"subSkill_id": 0,
"skill_triggerType": 0,
"icon": "",
"name": {
"key": "td_t_skill_describe_name4002",
"text": "技能15"
"key": "td_weapon_skill_data_name_20",
"text": "技能20"
},
"describe": {
"key": "td_t_skill_describe_des4002",
"key": "td_weapon_skill_data_describe_20",
"text": "所有武器射击频率+5%"
},
"skilltype": [
@ -361,14 +491,15 @@
},
{
"skill_id": 4003,
"subSkill_id": 0,
"skill_triggerType": 0,
"icon": "",
"name": {
"key": "td_t_skill_describe_name4003",
"text": "技能16"
"key": "td_weapon_skill_data_name_21",
"text": "技能21"
},
"describe": {
"key": "td_t_skill_describe_des4003",
"key": "td_weapon_skill_data_describe_21",
"text": "所有弹道飞行速度+5%"
},
"skilltype": [
@ -380,19 +511,20 @@
"target_buffId": 0,
"self_buff": [],
"target_buff": [],
"maxlv": 0,
"maxlv": 5,
"pro": 1000
},
{
"skill_id": 4004,
"subSkill_id": 0,
"skill_triggerType": 0,
"icon": "",
"name": {
"key": "td_t_skill_describe_name4004",
"text": "技能17"
"key": "td_weapon_skill_data_name_22",
"text": "技能22"
},
"describe": {
"key": "td_t_skill_describe_des4004",
"key": "td_weapon_skill_data_describe_22",
"text": "城墙生命值上限+5并额外恢复5点生命值"
},
"skilltype": [
@ -411,14 +543,15 @@
},
{
"skill_id": 4005,
"subSkill_id": 0,
"skill_triggerType": 0,
"icon": "",
"name": {
"key": "td_t_skill_describe_name4005",
"text": "技能18"
"key": "td_weapon_skill_data_name_23",
"text": "技能23"
},
"describe": {
"key": "td_t_skill_describe_des4005",
"key": "td_weapon_skill_data_describe_23",
"text": "城墙生命值上限+10"
},
"skilltype": [
@ -435,14 +568,15 @@
},
{
"skill_id": 4006,
"subSkill_id": 0,
"skill_triggerType": 0,
"icon": "",
"name": {
"key": "td_t_skill_describe_name4006",
"text": "技能19"
"key": "td_weapon_skill_data_name_24",
"text": "技能24"
},
"describe": {
"key": "td_t_skill_describe_des4006",
"key": "td_weapon_skill_data_describe_24",
"text": "城墙恢复10点生命值"
},
"skilltype": [

View File

@ -4,7 +4,7 @@
"FormatList": [
700011
],
"BattleReadyID": 201,
"BattleReadyID": 10300001,
"EventList": [],
"playexp": {
"a": "attr",
@ -36,7 +36,7 @@
"FormatList": [
700012
],
"BattleReadyID": 202,
"BattleReadyID": 10300002,
"EventList": [],
"playexp": {
"a": "attr",

View File

@ -156,7 +156,7 @@
"completetask": [
12070030
],
"deliver_npc": 100109,
"deliver_npc": 0,
"taskend_removeitem": [],
"auto_accept": 1,
"tasktips": 0,

View File

@ -3,6 +3,7 @@ package monkey
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
func (this *apiComp) AwardCheck(session comm.IUserSession, req *pb.MonkeyAwardReq) (errdata *pb.ErrorData) {
@ -13,6 +14,9 @@ func (this *apiComp) Award(session comm.IUserSession, req *pb.MonkeyAwardReq) (e
var (
err error
info *pb.DBMonkey
conf []*cfg.GameMonkeyRewardData
res []*cfg.Gameatn
atno []*pb.UserAtno
)
if errdata = this.AwardCheck(session, req); errdata != nil {
return
@ -21,14 +25,45 @@ func (this *apiComp) Award(session comm.IUserSession, req *pb.MonkeyAwardReq) (e
if info, err = this.module.model.getMonkeyData(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
if info.Reward[req.ChapterId] >= req.Starnum { // 重复领取
errdata = &pb.ErrorData{
Code: pb.ErrorCode_UserRepeadReward,
Title: pb.ErrorCode_UserRepeadReward.ToString(),
}
return
}
if conf, err = this.module.configure.getGameMonkeyRewardData(req.ChapterId); err != nil {
for _, v := range conf {
if v.Starnum > info.Reward[req.ChapterId] && v.Starnum <= req.Starnum {
res = append(res, v.Reward...)
}
}
}
if len(res) > 0 {
if errdata, atno = this.module.DispenseAtno(session, res, true); errdata != nil {
return
}
if err = this.module.model.changeMonkeyData(session.GetUserId(), map[string]interface{}{ // 更新
"reward": info.Reward,
}); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
}
session.SendMsg(string(this.module.GetType()), "award", &pb.MonkeyAwardResp{
Data: info,
Award: []*pb.UserAtno{},
Award: atno,
})
return

View File

@ -27,7 +27,7 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.MonkeyGetListReq
return
}
session.SendMsg(string(this.module.GetType()), "award", &pb.MonkeyGetListResp{
session.SendMsg(string(this.module.GetType()), "getlist", &pb.MonkeyGetListResp{
Data: info,
})

View File

@ -0,0 +1,75 @@
package monkey
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
func (this *apiComp) UpdateStarCheck(session comm.IUserSession, req *pb.MonkeyUpdateStarReq) (errdata *pb.ErrorData) {
if req.Stage == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
return
}
return
}
// 获取猴拳章节信息
func (this *apiComp) UpdateStar(session comm.IUserSession, req *pb.MonkeyUpdateStarReq) (errdata *pb.ErrorData) {
var (
err error
info *pb.DBMonkey
conf *cfg.GameMonkeyMainData
update map[string]interface{}
)
update = make(map[string]interface{}, 0)
if errdata = this.UpdateStarCheck(session, req); errdata != nil {
return
}
if conf, err = this.module.configure.getGameMonkeyData(req.Stage); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
if info, err = this.module.model.getMonkeyData(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
if info.Data[conf.Chapter].Award == nil {
info.Data[conf.Chapter].Award = map[int32]int32{
req.Stage: req.Star,
}
update["data"] = info.Data
} else {
if info.Data[conf.Chapter].Award[req.Stage] < req.Star {
info.Data[conf.Chapter].Award[req.Stage] = req.Star
update["data"] = info.Data
}
}
if len(update) > 0 {
if err = this.module.model.changeMonkeyData(session.GetUserId(), update); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
}
session.SendMsg(string(this.module.GetType()), "updatestar", &pb.MonkeyUpdateStarResp{
Data: info,
})
return
}

View File

@ -1,41 +1,74 @@
package monkey
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"sync"
)
const (
game_repeatall = "game_repeatall.json"
monkey_main = "game_monkeymain.json"
monkey_reward = "game_monkeyreward.json"
)
type configureComp struct {
modules.MCompConfigure
module *Monkey
hlock sync.RWMutex
reward map[int32][]*cfg.GameMonkeyRewardData
}
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
err = this.LoadConfigure(game_repeatall, cfg.NewGameRepeatAll)
err = this.LoadConfigure(monkey_main, cfg.NewGameMonkeyMain)
configure.RegisterConfigure(monkey_reward, cfg.NewGameGameFast, func() {
if v, err := this.GetConfigure(monkey_reward); err == nil {
this.hlock.Lock()
defer this.hlock.Unlock()
this.reward = make(map[int32][]*cfg.GameMonkeyRewardData)
if _configure, ok := v.(*cfg.GameMonkeyReward); ok {
for _, v := range _configure.GetDataList() {
this.reward[v.Chapter] = append(this.reward[v.Chapter], v)
}
return
}
} else {
err = fmt.Errorf("%T no is *cfg.GameMonkeyReward", v)
}
})
return
}
// 读取装备出售系数配置
func (this *configureComp) getGameRepeatAllData(id int32) (result *cfg.GameRepeatAllData, err error) {
// 通过章节id 获取信息
func (this *configureComp) getGameMonkeyData(id int32) (result *cfg.GameMonkeyMainData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_repeatall); err != nil {
this.module.Errorf("err:%v", err)
return
} else {
if result, ok = v.(*cfg.GameRepeatAll).GetDataMap()[id]; !ok {
err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_repeatall, id)
if v, err = this.GetConfigure(monkey_main); err == nil {
if result, ok = v.(*cfg.GameMonkeyMain).GetDataMap()[id]; ok {
return
}
}
err = comm.NewNotFoundConfErr(string(this.module.GetType()), monkey_main, id)
return
}
// 获取章节对应的奖励
func (this *configureComp) getGameMonkeyRewardData(chapterid int32) (result []*cfg.GameMonkeyRewardData, err error) {
var (
ok bool
)
this.hlock.Lock()
result, ok = this.reward[chapterid]
this.hlock.Unlock()
if !ok {
err = comm.NewNotFoundConfErr(string(this.module.GetType()), monkey_reward, chapterid)
}
return
}

View File

@ -44,3 +44,8 @@ func (this *modelComp) getMonkeyData(uid string) (info *pb.DBMonkey, err error)
}
return
}
func (this *modelComp) changeMonkeyData(uid string, update map[string]interface{}) (err error) {
err = this.Change(uid, update)
return
}

View File

@ -217,16 +217,17 @@ func (x *MonkeyAwardResp) GetAward() []*UserAtno {
}
// 更新关卡星级
type MonkeyUpdateSTarReq struct {
type MonkeyUpdateStarReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Stage int32 `protobuf:"varint,1,opt,name=stage,proto3" json:"stage"` // 关卡ID
Star int32 `protobuf:"varint,2,opt,name=star,proto3" json:"star"` // 星星数
}
func (x *MonkeyUpdateSTarReq) Reset() {
*x = MonkeyUpdateSTarReq{}
func (x *MonkeyUpdateStarReq) Reset() {
*x = MonkeyUpdateStarReq{}
if protoimpl.UnsafeEnabled {
mi := &file_monkey_monkey_msg_proto_msgTypes[4]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -234,13 +235,13 @@ func (x *MonkeyUpdateSTarReq) Reset() {
}
}
func (x *MonkeyUpdateSTarReq) String() string {
func (x *MonkeyUpdateStarReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*MonkeyUpdateSTarReq) ProtoMessage() {}
func (*MonkeyUpdateStarReq) ProtoMessage() {}
func (x *MonkeyUpdateSTarReq) ProtoReflect() protoreflect.Message {
func (x *MonkeyUpdateStarReq) ProtoReflect() protoreflect.Message {
mi := &file_monkey_monkey_msg_proto_msgTypes[4]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -252,19 +253,26 @@ func (x *MonkeyUpdateSTarReq) ProtoReflect() protoreflect.Message {
return mi.MessageOf(x)
}
// Deprecated: Use MonkeyUpdateSTarReq.ProtoReflect.Descriptor instead.
func (*MonkeyUpdateSTarReq) Descriptor() ([]byte, []int) {
// Deprecated: Use MonkeyUpdateStarReq.ProtoReflect.Descriptor instead.
func (*MonkeyUpdateStarReq) Descriptor() ([]byte, []int) {
return file_monkey_monkey_msg_proto_rawDescGZIP(), []int{4}
}
func (x *MonkeyUpdateSTarReq) GetStage() int32 {
func (x *MonkeyUpdateStarReq) GetStage() int32 {
if x != nil {
return x.Stage
}
return 0
}
type MonkeyUpdateSTarResp struct {
func (x *MonkeyUpdateStarReq) GetStar() int32 {
if x != nil {
return x.Star
}
return 0
}
type MonkeyUpdateStarResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
@ -272,8 +280,8 @@ type MonkeyUpdateSTarResp struct {
Data *DBMonkey `protobuf:"bytes,1,opt,name=data,proto3" json:"data"`
}
func (x *MonkeyUpdateSTarResp) Reset() {
*x = MonkeyUpdateSTarResp{}
func (x *MonkeyUpdateStarResp) Reset() {
*x = MonkeyUpdateStarResp{}
if protoimpl.UnsafeEnabled {
mi := &file_monkey_monkey_msg_proto_msgTypes[5]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -281,13 +289,13 @@ func (x *MonkeyUpdateSTarResp) Reset() {
}
}
func (x *MonkeyUpdateSTarResp) String() string {
func (x *MonkeyUpdateStarResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*MonkeyUpdateSTarResp) ProtoMessage() {}
func (*MonkeyUpdateStarResp) ProtoMessage() {}
func (x *MonkeyUpdateSTarResp) ProtoReflect() protoreflect.Message {
func (x *MonkeyUpdateStarResp) ProtoReflect() protoreflect.Message {
mi := &file_monkey_monkey_msg_proto_msgTypes[5]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -299,12 +307,12 @@ func (x *MonkeyUpdateSTarResp) ProtoReflect() protoreflect.Message {
return mi.MessageOf(x)
}
// Deprecated: Use MonkeyUpdateSTarResp.ProtoReflect.Descriptor instead.
func (*MonkeyUpdateSTarResp) Descriptor() ([]byte, []int) {
// Deprecated: Use MonkeyUpdateStarResp.ProtoReflect.Descriptor instead.
func (*MonkeyUpdateStarResp) Descriptor() ([]byte, []int) {
return file_monkey_monkey_msg_proto_rawDescGZIP(), []int{5}
}
func (x *MonkeyUpdateSTarResp) GetData() *DBMonkey {
func (x *MonkeyUpdateStarResp) GetData() *DBMonkey {
if x != nil {
return x.Data
}
@ -332,14 +340,15 @@ var file_monkey_monkey_msg_proto_rawDesc = []byte{
0x32, 0x09, 0x2e, 0x44, 0x42, 0x4d, 0x6f, 0x6e, 0x6b, 0x65, 0x79, 0x52, 0x04, 0x64, 0x61, 0x74,
0x61, 0x12, 0x1f, 0x0a, 0x05, 0x61, 0x77, 0x61, 0x72, 0x64, 0x18, 0x02, 0x20, 0x03, 0x28, 0x0b,
0x32, 0x09, 0x2e, 0x55, 0x73, 0x65, 0x72, 0x41, 0x74, 0x6e, 0x6f, 0x52, 0x05, 0x61, 0x77, 0x61,
0x72, 0x64, 0x22, 0x2b, 0x0a, 0x13, 0x4d, 0x6f, 0x6e, 0x6b, 0x65, 0x79, 0x55, 0x70, 0x64, 0x61,
0x74, 0x65, 0x53, 0x54, 0x61, 0x72, 0x52, 0x65, 0x71, 0x12, 0x14, 0x0a, 0x05, 0x73, 0x74, 0x61,
0x67, 0x65, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x73, 0x74, 0x61, 0x67, 0x65, 0x22,
0x35, 0x0a, 0x14, 0x4d, 0x6f, 0x6e, 0x6b, 0x65, 0x79, 0x55, 0x70, 0x64, 0x61, 0x74, 0x65, 0x53,
0x54, 0x61, 0x72, 0x52, 0x65, 0x73, 0x70, 0x12, 0x1d, 0x0a, 0x04, 0x64, 0x61, 0x74, 0x61, 0x18,
0x01, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x09, 0x2e, 0x44, 0x42, 0x4d, 0x6f, 0x6e, 0x6b, 0x65, 0x79,
0x52, 0x04, 0x64, 0x61, 0x74, 0x61, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06,
0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
0x72, 0x64, 0x22, 0x3f, 0x0a, 0x13, 0x4d, 0x6f, 0x6e, 0x6b, 0x65, 0x79, 0x55, 0x70, 0x64, 0x61,
0x74, 0x65, 0x53, 0x74, 0x61, 0x72, 0x52, 0x65, 0x71, 0x12, 0x14, 0x0a, 0x05, 0x73, 0x74, 0x61,
0x67, 0x65, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x73, 0x74, 0x61, 0x67, 0x65, 0x12,
0x12, 0x0a, 0x04, 0x73, 0x74, 0x61, 0x72, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x04, 0x73,
0x74, 0x61, 0x72, 0x22, 0x35, 0x0a, 0x14, 0x4d, 0x6f, 0x6e, 0x6b, 0x65, 0x79, 0x55, 0x70, 0x64,
0x61, 0x74, 0x65, 0x53, 0x74, 0x61, 0x72, 0x52, 0x65, 0x73, 0x70, 0x12, 0x1d, 0x0a, 0x04, 0x64,
0x61, 0x74, 0x61, 0x18, 0x01, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x09, 0x2e, 0x44, 0x42, 0x4d, 0x6f,
0x6e, 0x6b, 0x65, 0x79, 0x52, 0x04, 0x64, 0x61, 0x74, 0x61, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b,
0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
}
var (
@ -360,8 +369,8 @@ var file_monkey_monkey_msg_proto_goTypes = []interface{}{
(*MonkeyGetListResp)(nil), // 1: MonkeyGetListResp
(*MonkeyAwardReq)(nil), // 2: MonkeyAwardReq
(*MonkeyAwardResp)(nil), // 3: MonkeyAwardResp
(*MonkeyUpdateSTarReq)(nil), // 4: MonkeyUpdateSTarReq
(*MonkeyUpdateSTarResp)(nil), // 5: MonkeyUpdateSTarResp
(*MonkeyUpdateStarReq)(nil), // 4: MonkeyUpdateStarReq
(*MonkeyUpdateStarResp)(nil), // 5: MonkeyUpdateStarResp
(*DBMonkey)(nil), // 6: DBMonkey
(*UserAtno)(nil), // 7: UserAtno
}
@ -369,7 +378,7 @@ var file_monkey_monkey_msg_proto_depIdxs = []int32{
6, // 0: MonkeyGetListResp.data:type_name -> DBMonkey
6, // 1: MonkeyAwardResp.data:type_name -> DBMonkey
7, // 2: MonkeyAwardResp.award:type_name -> UserAtno
6, // 3: MonkeyUpdateSTarResp.data:type_name -> DBMonkey
6, // 3: MonkeyUpdateStarResp.data:type_name -> DBMonkey
4, // [4:4] is the sub-list for method output_type
4, // [4:4] is the sub-list for method input_type
4, // [4:4] is the sub-list for extension type_name
@ -434,7 +443,7 @@ func file_monkey_monkey_msg_proto_init() {
}
}
file_monkey_monkey_msg_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*MonkeyUpdateSTarReq); i {
switch v := v.(*MonkeyUpdateStarReq); i {
case 0:
return &v.state
case 1:
@ -446,7 +455,7 @@ func file_monkey_monkey_msg_proto_init() {
}
}
file_monkey_monkey_msg_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*MonkeyUpdateSTarResp); i {
switch v := v.(*MonkeyUpdateStarResp); i {
case 0:
return &v.state
case 1:

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameMonkeyMain struct {
_dataMap map[int32]*GameMonkeyMainData
_dataList []*GameMonkeyMainData
}
func NewGameMonkeyMain(_buf []map[string]interface{}) (*GameMonkeyMain, error) {
_dataList := make([]*GameMonkeyMainData, 0, len(_buf))
dataMap := make(map[int32]*GameMonkeyMainData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameMonkeyMainData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameMonkeyMain{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameMonkeyMain) GetDataMap() map[int32]*GameMonkeyMainData {
return table._dataMap
}
func (table *GameMonkeyMain) GetDataList() []*GameMonkeyMainData {
return table._dataList
}
func (table *GameMonkeyMain) Get(key int32) *GameMonkeyMainData {
return table._dataMap[key]
}

View File

@ -0,0 +1,69 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameMonkeyMainData struct {
Id int32
Chapter int32
Stagedepict string
Startype []int32
Starcondition []int32
}
const TypeId_GameMonkeyMainData = 1592430450
func (*GameMonkeyMainData) GetTypeId() int32 {
return 1592430450
}
func (_v *GameMonkeyMainData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["chapter"].(float64); !_ok_ { err = errors.New("chapter error"); return }; _v.Chapter = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["stagedepict"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Stagedepict error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Stagedepict, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["startype"].([]interface{}); !_ok_ { err = errors.New("startype error"); return }
_v.Startype = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Startype = append(_v.Startype, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["starcondition"].([]interface{}); !_ok_ { err = errors.New("starcondition error"); return }
_v.Starcondition = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Starcondition = append(_v.Starcondition, _list_v_)
}
}
return
}
func DeserializeGameMonkeyMainData(_buf map[string]interface{}) (*GameMonkeyMainData, error) {
v := &GameMonkeyMainData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameMonkeyReward struct {
_dataMap map[int32]*GameMonkeyRewardData
_dataList []*GameMonkeyRewardData
}
func NewGameMonkeyReward(_buf []map[string]interface{}) (*GameMonkeyReward, error) {
_dataList := make([]*GameMonkeyRewardData, 0, len(_buf))
dataMap := make(map[int32]*GameMonkeyRewardData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameMonkeyRewardData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Key] = _v
}
}
return &GameMonkeyReward{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameMonkeyReward) GetDataMap() map[int32]*GameMonkeyRewardData {
return table._dataMap
}
func (table *GameMonkeyReward) GetDataList() []*GameMonkeyRewardData {
return table._dataList
}
func (table *GameMonkeyReward) Get(key int32) *GameMonkeyRewardData {
return table._dataMap[key]
}

View File

@ -0,0 +1,56 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameMonkeyRewardData struct {
Key int32
Chapter int32
Type int32
Starnum int32
Reward []*Gameatn
}
const TypeId_GameMonkeyRewardData = -1304932824
func (*GameMonkeyRewardData) GetTypeId() int32 {
return -1304932824
}
func (_v *GameMonkeyRewardData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["chapter"].(float64); !_ok_ { err = errors.New("chapter error"); return }; _v.Chapter = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["starnum"].(float64); !_ok_ { err = errors.New("starnum error"); return }; _v.Starnum = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
_v.Reward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Reward = append(_v.Reward, _list_v_)
}
}
return
}
func DeserializeGameMonkeyRewardData(_buf map[string]interface{}) (*GameMonkeyRewardData, error) {
v := &GameMonkeyRewardData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -14,4 +14,5 @@ const (
GameOpencondType_Maxmapid = 2
GameOpencondType_Worldtaskid = 3
GameOpencondType_Friend = 4
GameOpencondType_MoonLevel = 5
)

View File

@ -12,13 +12,11 @@ import "errors"
type GameTDBuffData struct {
Id int32
BuffType int32
TriggerPro int32
Describe string
OverlayType int32
EffectType []int32
Value []int32
TargetBuffId int32
EffectRange float32
MaxLayer int32
LayerEffectType []int32
@ -36,7 +34,6 @@ func (*GameTDBuffData) GetTypeId() int32 {
func (_v *GameTDBuffData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buff_type"].(float64); !_ok_ { err = errors.New("buff_type error"); return }; _v.BuffType = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["trigger_pro"].(float64); !_ok_ { err = errors.New("trigger_pro error"); return }; _v.TriggerPro = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["describe"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Describe error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Describe, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["overlay_type"].(float64); !_ok_ { err = errors.New("overlay_type error"); return }; _v.OverlayType = int32(_tempNum_) }
@ -68,7 +65,6 @@ func (_v *GameTDBuffData)Deserialize(_buf map[string]interface{}) (err error) {
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["target_buffId"].(float64); !_ok_ { err = errors.New("target_buffId error"); return }; _v.TargetBuffId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["effect_Range"].(float64); !_ok_ { err = errors.New("effect_Range error"); return }; _v.EffectRange = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["max_layer"].(float64); !_ok_ { err = errors.New("max_layer error"); return }; _v.MaxLayer = int32(_tempNum_) }
{

View File

@ -25,8 +25,6 @@ type GameTDWeaponData struct {
Num int32
ExplosionRange float32
Catapult int32
SelfBuff []int32
TargetBuff []int32
Pro int32
ExplosionEffect string
}
@ -52,34 +50,6 @@ func (_v *GameTDWeaponData)Deserialize(_buf map[string]interface{}) (err error)
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["explosion_Range"].(float64); !_ok_ { err = errors.New("explosion_Range error"); return }; _v.ExplosionRange = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["catapult"].(float64); !_ok_ { err = errors.New("catapult error"); return }; _v.Catapult = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["self_buff"].([]interface{}); !_ok_ { err = errors.New("self_buff error"); return }
_v.SelfBuff = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.SelfBuff = append(_v.SelfBuff, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["target_buff"].([]interface{}); !_ok_ { err = errors.New("target_buff error"); return }
_v.TargetBuff = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.TargetBuff = append(_v.TargetBuff, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pro"].(float64); !_ok_ { err = errors.New("pro error"); return }; _v.Pro = int32(_tempNum_) }
{ var _ok_ bool; if _v.ExplosionEffect, _ok_ = _buf["explosion_effect"].(string); !_ok_ { err = errors.New("explosion_effect error"); return } }
return

View File

@ -14,7 +14,6 @@ type GameTDWeaponRandomData struct {
Id int32
WeaponId int32
SkillId int32
SubSkillId []int32
}
const TypeId_GameTDWeaponRandomData = 108801077
@ -27,20 +26,6 @@ func (_v *GameTDWeaponRandomData)Deserialize(_buf map[string]interface{}) (err e
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weapon_id"].(float64); !_ok_ { err = errors.New("weapon_id error"); return }; _v.WeaponId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill_id"].(float64); !_ok_ { err = errors.New("skill_id error"); return }; _v.SkillId = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["subSkill_id"].([]interface{}); !_ok_ { err = errors.New("subSkill_id error"); return }
_v.SubSkillId = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.SubSkillId = append(_v.SubSkillId, _list_v_)
}
}
return
}

View File

@ -12,6 +12,7 @@ import "errors"
type GameTDWeaponSkillData struct {
SkillId int32
SubSkillId int32
SkillTriggerType int32
Icon string
Name string
@ -33,6 +34,7 @@ func (*GameTDWeaponSkillData) GetTypeId() int32 {
func (_v *GameTDWeaponSkillData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill_id"].(float64); !_ok_ { err = errors.New("skill_id error"); return }; _v.SkillId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["subSkill_id"].(float64); !_ok_ { err = errors.New("subSkill_id error"); return }; _v.SubSkillId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill_triggerType"].(float64); !_ok_ { err = errors.New("skill_triggerType error"); return }; _v.SkillTriggerType = int32(_tempNum_) }
{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }

View File

@ -311,6 +311,8 @@ type Tables struct {
PuggsyStar *GamePuggsyStar
PuggsyMake *GamePuggsyMake
PuggsyRecruit *GamePuggsyRecruit
MonkeyMain *GameMonkeyMain
MonkeyReward *GameMonkeyReward
}
func NewTables(loader JsonLoader) (*Tables, error) {
@ -2118,5 +2120,17 @@ func NewTables(loader JsonLoader) (*Tables, error) {
if tables.PuggsyRecruit, err = NewGamePuggsyRecruit(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_monkeymain") ; err != nil {
return nil, err
}
if tables.MonkeyMain, err = NewGameMonkeyMain(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_monkeyreward") ; err != nil {
return nil, err
}
if tables.MonkeyReward, err = NewGameMonkeyReward(buf) ; err != nil {
return nil, err
}
return tables, nil
}

View File

@ -264,6 +264,7 @@ type GameGlobalData struct {
TdDivisionAngle int32
Playerexname string
Initper *Gameatn
Catchbugturn int32
}
const TypeId_GameGlobalData = 477542761
@ -1059,6 +1060,7 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["td_division_angle"].(float64); !_ok_ { err = errors.New("td_division_angle error"); return }; _v.TdDivisionAngle = int32(_tempNum_) }
{ var _ok_ bool; if _v.Playerexname, _ok_ = _buf["playerexname"].(string); !_ok_ { err = errors.New("playerexname error"); return } }
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["initper"].(map[string]interface{}); !_ok_ { err = errors.New("initper error"); return }; if _v.Initper, err = DeserializeGameatn(_x_); err != nil { return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["catchbugturn"].(float64); !_ok_ { err = errors.New("catchbugturn error"); return }; _v.Catchbugturn = int32(_tempNum_) }
return
}