40 lines
1.4 KiB
Go
40 lines
1.4 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameTDWeaponRandomData struct {
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Id int32
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WeaponId int32
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SkillId int32
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}
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const TypeId_GameTDWeaponRandomData = 108801077
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func (*GameTDWeaponRandomData) GetTypeId() int32 {
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return 108801077
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}
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func (_v *GameTDWeaponRandomData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weapon_id"].(float64); !_ok_ { err = errors.New("weapon_id error"); return }; _v.WeaponId = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill_id"].(float64); !_ok_ { err = errors.New("skill_id error"); return }; _v.SkillId = int32(_tempNum_) }
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return
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}
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func DeserializeGameTDWeaponRandomData(_buf map[string]interface{}) (*GameTDWeaponRandomData, error) {
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v := &GameTDWeaponRandomData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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