go_dreamfactory/sys/configure/structs/Game.StoneStory.go
2023-08-04 15:28:05 +08:00

35 lines
1000 B
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameStoneStory struct {
_dataList []*GameStoneStoryData
}
func NewGameStoneStory(_buf []map[string]interface{}) (*GameStoneStory, error) {
_dataList := make([]*GameStoneStoryData, 0, len(_buf))
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameStoneStoryData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
}
}
return &GameStoneStory{_dataList:_dataList}, nil
}
func (table *GameStoneStory) GetDataList() []*GameStoneStoryData {
return table._dataList
}
func (table *GameStoneStory) Get(index int) *GameStoneStoryData {
return table._dataList[index]
}