go_dreamfactory/sys/configure/structs/Game.PuggsyMakeData.go
2023-11-17 18:27:14 +08:00

48 lines
2.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePuggsyMakeData struct {
Id int32
MakeId int32
Position int32
MakeText string
Subitem int32
Png string
Value int32
}
const TypeId_GamePuggsyMakeData = 1897320479
func (*GamePuggsyMakeData) GetTypeId() int32 {
return 1897320479
}
func (_v *GamePuggsyMakeData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["make_id"].(float64); !_ok_ { err = errors.New("make_id error"); return }; _v.MakeId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["position"].(float64); !_ok_ { err = errors.New("position error"); return }; _v.Position = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["make_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.MakeText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.MakeText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["subitem"].(float64); !_ok_ { err = errors.New("subitem error"); return }; _v.Subitem = int32(_tempNum_) }
{ var _ok_ bool; if _v.Png, _ok_ = _buf["png"].(string); !_ok_ { err = errors.New("png error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) }
return
}
func DeserializeGamePuggsyMakeData(_buf map[string]interface{}) (*GamePuggsyMakeData, error) {
v := &GamePuggsyMakeData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}