//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GamePuggsyMakeData struct { Id int32 MakeId int32 Position int32 MakeText string Subitem int32 Png string Value int32 } const TypeId_GamePuggsyMakeData = 1897320479 func (*GamePuggsyMakeData) GetTypeId() int32 { return 1897320479 } func (_v *GamePuggsyMakeData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["make_id"].(float64); !_ok_ { err = errors.New("make_id error"); return }; _v.MakeId = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["position"].(float64); !_ok_ { err = errors.New("position error"); return }; _v.Position = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["make_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.MakeText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.MakeText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["subitem"].(float64); !_ok_ { err = errors.New("subitem error"); return }; _v.Subitem = int32(_tempNum_) } { var _ok_ bool; if _v.Png, _ok_ = _buf["png"].(string); !_ok_ { err = errors.New("png error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) } return } func DeserializeGamePuggsyMakeData(_buf map[string]interface{}) (*GamePuggsyMakeData, error) { v := &GamePuggsyMakeData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }