go_dreamfactory/sys/configure/structs/Game.GameKlotskiData.go
2023-09-13 17:19:03 +08:00

57 lines
2.4 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameGameKlotskiData struct {
Id int32
Chequer *Gamekv
Start int32
Blockstype []*Gamekv
Finish int32
}
const TypeId_GameGameKlotskiData = -634857145
func (*GameGameKlotskiData) GetTypeId() int32 {
return -634857145
}
func (_v *GameGameKlotskiData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["chequer"].(map[string]interface{}); !_ok_ { err = errors.New("chequer error"); return }; if _v.Chequer, err = DeserializeGamekv(_x_); err != nil { return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["start"].(float64); !_ok_ { err = errors.New("start error"); return }; _v.Start = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["blockstype"].([]interface{}); !_ok_ { err = errors.New("blockstype error"); return }
_v.Blockstype = make([]*Gamekv, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gamekv
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGamekv(_x_); err != nil { return } }
_v.Blockstype = append(_v.Blockstype, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["finish"].(float64); !_ok_ { err = errors.New("finish error"); return }; _v.Finish = int32(_tempNum_) }
return
}
func DeserializeGameGameKlotskiData(_buf map[string]interface{}) (*GameGameKlotskiData, error) {
v := &GameGameKlotskiData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}