//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameGameKlotskiData struct { Id int32 Chequer *Gamekv Start int32 Blockstype []*Gamekv Finish int32 } const TypeId_GameGameKlotskiData = -634857145 func (*GameGameKlotskiData) GetTypeId() int32 { return -634857145 } func (_v *GameGameKlotskiData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["chequer"].(map[string]interface{}); !_ok_ { err = errors.New("chequer error"); return }; if _v.Chequer, err = DeserializeGamekv(_x_); err != nil { return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["start"].(float64); !_ok_ { err = errors.New("start error"); return }; _v.Start = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["blockstype"].([]interface{}); !_ok_ { err = errors.New("blockstype error"); return } _v.Blockstype = make([]*Gamekv, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gamekv { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGamekv(_x_); err != nil { return } } _v.Blockstype = append(_v.Blockstype, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["finish"].(float64); !_ok_ { err = errors.New("finish error"); return }; _v.Finish = int32(_tempNum_) } return } func DeserializeGameGameKlotskiData(_buf map[string]interface{}) (*GameGameKlotskiData, error) { v := &GameGameKlotskiData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }