go_dreamfactory/sys/configure/structs/Game.FategiftFateData.go
2023-08-01 16:16:13 +08:00

44 lines
2.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameFategiftFateData struct {
Fatekey int32
Heroid int32
Herostage int32
Stagetask int32
Stagetasktext string
}
const TypeId_GameFategiftFateData = -107894674
func (*GameFategiftFateData) GetTypeId() int32 {
return -107894674
}
func (_v *GameFategiftFateData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["fatekey"].(float64); !_ok_ { err = errors.New("fatekey error"); return }; _v.Fatekey = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["heroid"].(float64); !_ok_ { err = errors.New("heroid error"); return }; _v.Heroid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["herostage"].(float64); !_ok_ { err = errors.New("herostage error"); return }; _v.Herostage = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["stagetask"].(float64); !_ok_ { err = errors.New("stagetask error"); return }; _v.Stagetask = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["stagetasktext"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Stagetasktext error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Stagetasktext, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
return
}
func DeserializeGameFategiftFateData(_buf map[string]interface{}) (*GameFategiftFateData, error) {
v := &GameFategiftFateData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}