go_dreamfactory/sys/configure/structs/Game.CirculateData.go
2023-07-13 15:36:18 +08:00

122 lines
6.8 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameCirculateData struct {
Id int32
Name int32
Restriction int32
BattlereadyID int32
OpenDesc string
Openingtime []int32
Time int32
Unlock string
Floors int32
Fightevents []int32
TabIcon string
TabTitle string
Monsterlineup []int32
KeyReward *Gameatn
Reward []*Gameatn
Exp int32
NameDisplay string
ModelDisplay int32
}
const TypeId_GameCirculateData = -253541710
func (*GameCirculateData) GetTypeId() int32 {
return -253541710
}
func (_v *GameCirculateData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["name"].(float64); !_ok_ { err = errors.New("name error"); return }; _v.Name = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["restriction"].(float64); !_ok_ { err = errors.New("restriction error"); return }; _v.Restriction = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["battlereadyID"].(float64); !_ok_ { err = errors.New("battlereadyID error"); return }; _v.BattlereadyID = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["openDesc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.OpenDesc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.OpenDesc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["openingtime"].([]interface{}); !_ok_ { err = errors.New("openingtime error"); return }
_v.Openingtime = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Openingtime = append(_v.Openingtime, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time"].(float64); !_ok_ { err = errors.New("time error"); return }; _v.Time = int32(_tempNum_) }
{ var _ok_ bool; if _v.Unlock, _ok_ = _buf["unlock"].(string); !_ok_ { err = errors.New("unlock error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["floors"].(float64); !_ok_ { err = errors.New("floors error"); return }; _v.Floors = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["fightevents"].([]interface{}); !_ok_ { err = errors.New("fightevents error"); return }
_v.Fightevents = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Fightevents = append(_v.Fightevents, _list_v_)
}
}
{ var _ok_ bool; if _v.TabIcon, _ok_ = _buf["tabIcon"].(string); !_ok_ { err = errors.New("tabIcon error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["tabTitle"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.TabTitle error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.TabTitle, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["monsterlineup"].([]interface{}); !_ok_ { err = errors.New("monsterlineup error"); return }
_v.Monsterlineup = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Monsterlineup = append(_v.Monsterlineup, _list_v_)
}
}
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["keyReward"].(map[string]interface{}); !_ok_ { err = errors.New("keyReward error"); return }; if _v.KeyReward, err = DeserializeGameatn(_x_); err != nil { return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
_v.Reward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Reward = append(_v.Reward, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp"].(float64); !_ok_ { err = errors.New("exp error"); return }; _v.Exp = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name_display"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.NameDisplay error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.NameDisplay, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["model_display"].(float64); !_ok_ { err = errors.New("model_display error"); return }; _v.ModelDisplay = int32(_tempNum_) }
return
}
func DeserializeGameCirculateData(_buf map[string]interface{}) (*GameCirculateData, error) {
v := &GameCirculateData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}