//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameCirculateData struct { Id int32 Name int32 Restriction int32 BattlereadyID int32 OpenDesc string Openingtime []int32 Time int32 Unlock string Floors int32 Fightevents []int32 TabIcon string TabTitle string Monsterlineup []int32 KeyReward *Gameatn Reward []*Gameatn Exp int32 NameDisplay string ModelDisplay int32 } const TypeId_GameCirculateData = -253541710 func (*GameCirculateData) GetTypeId() int32 { return -253541710 } func (_v *GameCirculateData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["name"].(float64); !_ok_ { err = errors.New("name error"); return }; _v.Name = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["restriction"].(float64); !_ok_ { err = errors.New("restriction error"); return }; _v.Restriction = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["battlereadyID"].(float64); !_ok_ { err = errors.New("battlereadyID error"); return }; _v.BattlereadyID = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["openDesc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.OpenDesc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.OpenDesc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["openingtime"].([]interface{}); !_ok_ { err = errors.New("openingtime error"); return } _v.Openingtime = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Openingtime = append(_v.Openingtime, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time"].(float64); !_ok_ { err = errors.New("time error"); return }; _v.Time = int32(_tempNum_) } { var _ok_ bool; if _v.Unlock, _ok_ = _buf["unlock"].(string); !_ok_ { err = errors.New("unlock error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["floors"].(float64); !_ok_ { err = errors.New("floors error"); return }; _v.Floors = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["fightevents"].([]interface{}); !_ok_ { err = errors.New("fightevents error"); return } _v.Fightevents = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Fightevents = append(_v.Fightevents, _list_v_) } } { var _ok_ bool; if _v.TabIcon, _ok_ = _buf["tabIcon"].(string); !_ok_ { err = errors.New("tabIcon error"); return } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["tabTitle"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.TabTitle error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.TabTitle, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["monsterlineup"].([]interface{}); !_ok_ { err = errors.New("monsterlineup error"); return } _v.Monsterlineup = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Monsterlineup = append(_v.Monsterlineup, _list_v_) } } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["keyReward"].(map[string]interface{}); !_ok_ { err = errors.New("keyReward error"); return }; if _v.KeyReward, err = DeserializeGameatn(_x_); err != nil { return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return } _v.Reward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Reward = append(_v.Reward, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp"].(float64); !_ok_ { err = errors.New("exp error"); return }; _v.Exp = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name_display"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.NameDisplay error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.NameDisplay, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["model_display"].(float64); !_ok_ { err = errors.New("model_display error"); return }; _v.ModelDisplay = int32(_tempNum_) } return } func DeserializeGameCirculateData(_buf map[string]interface{}) (*GameCirculateData, error) { v := &GameCirculateData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }