go_dreamfactory/sys/configure/structs/Game.CatchbugSsetData.go
2023-11-08 21:41:51 +08:00

70 lines
2.7 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameCatchbugSsetData struct {
Id int32
Round int32
Time int32
Deducttime []int32
Rewardtime []int32
}
const TypeId_GameCatchbugSsetData = 469033678
func (*GameCatchbugSsetData) GetTypeId() int32 {
return 469033678
}
func (_v *GameCatchbugSsetData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["round"].(float64); !_ok_ { err = errors.New("round error"); return }; _v.Round = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time"].(float64); !_ok_ { err = errors.New("time error"); return }; _v.Time = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["deducttime"].([]interface{}); !_ok_ { err = errors.New("deducttime error"); return }
_v.Deducttime = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Deducttime = append(_v.Deducttime, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["rewardtime"].([]interface{}); !_ok_ { err = errors.New("rewardtime error"); return }
_v.Rewardtime = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Rewardtime = append(_v.Rewardtime, _list_v_)
}
}
return
}
func DeserializeGameCatchbugSsetData(_buf map[string]interface{}) (*GameCatchbugSsetData, error) {
v := &GameCatchbugSsetData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}