//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameCatchbugSsetData struct { Id int32 Round int32 Time int32 Deducttime []int32 Rewardtime []int32 } const TypeId_GameCatchbugSsetData = 469033678 func (*GameCatchbugSsetData) GetTypeId() int32 { return 469033678 } func (_v *GameCatchbugSsetData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["round"].(float64); !_ok_ { err = errors.New("round error"); return }; _v.Round = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time"].(float64); !_ok_ { err = errors.New("time error"); return }; _v.Time = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["deducttime"].([]interface{}); !_ok_ { err = errors.New("deducttime error"); return } _v.Deducttime = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Deducttime = append(_v.Deducttime, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["rewardtime"].([]interface{}); !_ok_ { err = errors.New("rewardtime error"); return } _v.Rewardtime = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Rewardtime = append(_v.Rewardtime, _list_v_) } } return } func DeserializeGameCatchbugSsetData(_buf map[string]interface{}) (*GameCatchbugSsetData, error) { v := &GameCatchbugSsetData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }